Fantasy: Realms of Imagination @ the British Library

This is a huge, beautifully designed exhibition. It’s encyclopedic in scope, endlessly fascinating, full of visual and imaginative pleasures. It makes you realise how widespread the impulse to Fantasy has been throughout the history of literature, and is in today’s culture, having undergone explosive growth in the last 50 years. In that period Fantasy has broken beyond books into graphic novels, TV and movies, into board and card games, in what we used to call video games and innumerable online games, plus a host of live action events where fans can dress up as their favourite Fantasy characters.

The exhibition pulls together examples of Fantasy in all these media, namechecks scores and scores of authors, and builds up a dizzying sense of the multiple, limitless worlds of Fantasy. It features over 100 exhibits, including historical manuscripts, rare printed books and original manuscripts, drafts of iconic novels, scripts and maps, illustrations, clips from Fantasy TV shows and movies, film props and costumes, and much, much, much more.

‘The Battle of Helm’s Deep’, watercolour illustration by Alan Lee for ‘The Lord of the Rings’ by J.R.R. Tolkien, published by Harper Collins (1992) © Alan Lee

Structure

The curators must have had a lot of fun figuring out how to structure the exhibition. It’s divided into four main sections, but the sub-themes or genre within each topic, the themes and ideas the exhibition addresses, keep overflowing these containers, so there are sub-sections within each theme, so that it looks something like this:

  1. Fairy and Folk Tales
    • Faerie worlds
    • The dark enchanted forest
    • Endings
  2. Epics and Quests
    • Into battle
    • Journeying and seeking
  3. Weird and Uncanny
    • Architects of the strange
    • Gods and monsters
    • Peculiar affinities
  4. Portals and Worlds
    • Gateways and thresholds
    • Forging realms
    • Worlds of fandom

I’ll be candid and say I struggled to contain the overflow of ideas raised by the show within this structure, so I loosely use the big four themes/rooms to structure this review but also go off at tangents sparked by individual exhibits or wall labels.

Here’s one of Piranesi’s Carceri pictures from the mid-18th century. As well as an artist, Piranesi was an architect and archaeologist who studied the layered history of Rome. The Carceri etchings depict vast, imaginary prisons filled with stairs, shadows and machines. In the second edition the images seem to have been edited to make some of their geometries physically impossible, further shifting them into the realm of the fantastical.

‘Carceri Etchings’ by Giovanni Battista Piranesi,(1750 to 1761) © British Library Board

1. Fairy and Folk Tales

‘An ancient mappe of Fairyland newly discovered and set forth’ by Bernard Sleigh (1918) © British Library Board

Fairie

Fairie is the archaic word denoting the place where fairies live, a world of fairy folk such as witches and warlocks, goblins, elves, sprites and trolls. Stories features themes of transformation, magic spells, bewitchment. he exhibition includes the 12 ‘Coloured fairy books’ by Andrew Lang, published between 1899 and 1910 which bring together myths, legends, romances, histories, epics and fables from around the world, an encyclopedia of Fantasy as it was defined in the Edwardian era.

Origins

Fantastical elements are present in the earliest literature, gods and monsters appearing in Homer’s Iliad and Odyssey, and in the even earlier Epic of Gilgamesh, written nearly 4,000 years ago.

These are all represented by venerable old editions of these classics, the Iliad by a 14th century handwritten manuscript which is covered in notes and glosses. The great epic of our ancestors, the Anglo-Saxons, Beowulf, describes a hero battling superhuman monsters. Although the possessor of superhuman strength, the poignancy of the poem comes from the fact that in his final battle he is mortally wounded and dies.

‘Beowulf’ in the Cotton MS Vitellius A XV, f.193 r © British Library Board. Photo by the author

Stories about heroes battling gods and monsters obviously helped humanity categorise, makes sense of and manage what were, until living memory, the terrors of being alive.

Multicultural

The exhibition makes a bold effort to cast its net beyond the Anglophone tradition and so has displays about Europeans Franz Kafka and Mikhail Bulgakov, as well as about the Arabian Nights and the adventures of Sinbad, a version of the Chinese Monkey legend and the African Ananci stories – both in their original forms and as reimagined by modern writers and comic book authors.

‘Sinbadnama, the Story of Sinbad’ in an anonymous Persian version © British Library Board

Pilgrimage

The idea of pilgrimage was invented as early as the 3rd century AD, but the idea of a hero going a journey in which he faces death and learns wisdom is not only much older but appears in all human cultures. The moral seems to be universal: to learn wisdom you must leave home.

King Arthur and the knights of the Round Table

The huge, complex and rich series of legends surrounding the court of King Arthur and his knights circles around the idea of the holy quest. In England its most famous spin-off is the medieval poem ‘Gawayne and the Green Knight’ where the hero has to undergo trials of strength and fidelity which he, in the event, fails.

Original illustrated manuscript of ‘ Sir Gawain and the Green Knight’. Photo by the author

There’s a typically handsome illustration of Sir Thomas Malory’s Birth, Life and Acts of King Arthur by the fabulous Aubrey Beardsley. It’s worth pointing out that, although from another era, dealing with a completely different subject, the huge series of tales about king Arthur, like Beowulf end in failure as Lancelot’s infidelity breaks up the Round Table and Arthur is fatally wounded in the Last Battle. These are flawed heroes.

And then, subverting the earnest seriousness of Gawayne or the Welsh version of the stories in The Mabinogion, is a nearby of a display about Monty Python’s movie Monty Python and The Holy Grail (1975), complete with killer rabbit and the Knights Who Say Ni. To be precise, it’s a notebook showing Michael Palin’s very early drafts for the movie screenplay.

Epic then folk then fairy

Epic came first, stories about gods and heroes, in Europe epitomised by the primal monumentality of Homer. The primary epic of Homer was copied and civilised in the great Aeneid of Virgil but it’s instructive to see how Virgil softens the hardness of the all-male Iliad, introducing the love story of Dido and Aeneas, and lending his story a strong sense of magic, specifically in Aeneas’s journey to the underworld in search of wisdom.

Folk stories are the popular versions of the literature of the elite. They are found in the ancient world and appear throughout the Middle Ages, when they were often Christianised as legends about saints and martyrs. The exhibition includes an edition of the most famous collection of European folk stories, by the Brothers Grimm.

‘Children’s and Household Tales’ by the Grimm Brothers (1819) © British Library Board

Fairy tales come a lot later and are the sanitised cousins of the folk tale, cleaned up and given a happy ending suitable for children, with an improving moral thrown in. The exhibition includes classic collections of fairy stories, including ones by Charles Perrault and Hans Christian Andersen (rare early editions of both on display here).

Gothic In the late 18th century there was a fashion for Gothic works such as ‘The Mysteries of Udolpho’ (1794) and Mary Shelley’s great masterpiece, ‘Frankenstein’, both represented here by old editions and informative labels. Critics always say that narratives like this combine elements of fantasy, horror, crime and even science fiction. What they’re really proving is that those sub-genres had not yet been divided up and crystallised.

Specialist genres The explosion of genres came at the end of 19th century when cheaper printing and publishing technology encouraged a proliferation of specialist magazines and journals which could afford to cater to niche tastes and so encouraged the creation of literary genres and sub-genres. Science fiction, detective stories, horror and fantasy were just some of the sub-genres which began to find shape and definition at the turn of the twentieth century.

Two books provide evidence for my thesis: The Story of the Glittering Plain is a fantasy novel by William Morris published in 1891 and, according to Wikipedia, perhaps the first modern fantasy writer to unite an imaginary world with the element of the supernatural, and thus the precursor of much of present-day fantasy literature. The second is George MacDonald’s novel Lilith, published in 1895 and widely seen as one of the first modern Fantasy novels. My point being that both were published in the decade which, I’m suggesting, saw the emergence of so many specialist genres and movements.

The emergence of Fantasy

Yoking together examples of Fantasy which stretch all the way back to the Iliad, via Beowulf, Paradise Lost, Gulliver’s Travels and Frankenstein into the 20th century prompts a thought: in those older works, classics of European and English literature, the Fantasy element is embedded in a larger worldview, often in a religious theology. The Iliad depicts the gods of Olympus as most ancient Greeks actually believed them to be, beliefs which continued to be held across the ancient world well into the Christina era.

Similarly, Paradise Lost is explicitly a work of Christian propaganda, its stated aim being to justify the ways of God to men i.e. defend orthodox Christian belief. In their ways two other classic works, Thomas More’s Utopia and Gulliver’s Travels, are heavily embedded in serious Christian debates about the ideal state and human morality, about the value of learning and education. The element of Fantasy is subordinate to what you could call the serious or adult aim of the work.

‘Utopia’ by Thomas More © The British Library Board

Now we can begin to see that the modern concept of Fantasy emerges and becomes clearer when it steps free of these ideological frameworks. Fantasy emerges as the fantastical elements in those previous works but shorn of their serious ideological context. It is set free. It becomes more playful because unrestricted by ‘serious’ aims, by those ‘adult’ agendas. As the 20th century progressed Fantasy was set free and has gone on to have stranger and more complex adventures.

My impression is that countless fantastical elements and works existed previously, but it was in the mid-twentieth century that Fantasy fiction was crystallised by J.R.R. Tolkien’s magisterial Lord of the Rings (published in 1954 and 1955) and has continued to grow in popularity ever since.

My impression is that the genre has undergone explosive growth since the 1990s; it was turbocharged by the advent of the internet which has allowed all kinds of fan fiction to proliferate. Alongside this has gone the huge growth in fantasy video games, many of which have led the technical, graphic and operation development of online games, to become a vast market spanning the world. And spreading from Japan, the spread of manga comics and, alongside the growing respectability of graphic novels.

The purposes of Fantasy

Arguably, Fantasy helps its consumers navigate profound difficulties we face in life.

Small

When we’re small this is panic-fear of the unpredictable giants known as grown-ups, who tell us strange fantastical stories and about whom we ourselves make up all kinds of stories. In childhood we live among networks of stories, our imaginations are formed by countless stories, many or most unfettered by the constraints of ‘reality’.

Teenagers

When we are troubled, alienated teenagers, it is simultaneously reassuring, thrilling and/or terrifying to think that there are other worlds than this one, ones where life is more exciting and dramatic and where, maybe, we or our representatives in the story can perform heroic actions. I’m thinking of the four ordinary schoolchildren who go through the back of a wardrobe and into Narnia where they play a pivotal role in the future of an entire world.

(The exhibition includes notes C.S. Lewis made for his Narnia books, plus the original map of Narnia he drew before handing it over to the series’ illustrator Pauline Baynes to bring to life.)

Grown-up

When we ourselves are grown up, the simplest function of Fantasy is to take us away from our boring mundane lives but it also has the power to take us back into the intense emotional worlds of childhood and youth. It can be an escape into pure fantasy, or an escape back to our earlier, simpler selves.

Video games

This wish to be elsewhere doing elsewise is maybe most obvious in the final sections of the exhibition about videogames like Dark Souls and The Elder Scrolls, plus a playable mini-game by Failbetter Games designed especially for the exhibition, based on the Fallen London universe.

LARP

And in the very last section which describes the real-life world of conventions and events where fans can dress up as their favourite Fantasy characters. Apparently, this is referred to as Live Action Role Play or LARP. Right at the end there’s a stand of life-size costumes and a video of fans at a convention explaining their motivation for dressing up as elves and fairies and orcs.

Just some of the scores of thousands of costumes Fantasy fans make for themselves or hire and wear at numerous Fantasy fan events and conventions. Photo by the author

I was very struck by these vox pops of young people dressed up for a LARP event somewhere because they all said basically the same thing: which is that dressing up like this gave them a sense of identity, attending these events gave them a great sense of belonging, putting on Fantasy costumes helped them accept who they are and how they feel. And to be able to do it in a safe space among thousands of like-minded fans gave them a tremendous feeling of being accepted.

As a satirically-minded young man I would have laughed at all this, until I had children of my own and had to support them through their troubled teenage years, had to help my daughter in particular to ‘find her tribe’ – so now I am much more accepting of this kind of thing. In fact I found these artless happy vox pops rather moving and ended my visit to the exhibition feeling unaccountably emotional.

The importance of play

Psychologists know that ‘play’ is absolutely vital for the development and ongoing health of human beings. From this point of view Fantasy can be seen not as an escape from the ‘real world’ but an escape into a much more intense version of the world we inhabit. It represents all the slight irritations and small emotions of everyday life (the bus is late, my boss is nagging me) transformed back into the enormous primal emotions we experienced as children.

Is Fantasy childish?

I think the answer is a straight Yes, as long as we use at least two positive definitions of childhood: 1) as a time in our lives when we were subject to simpler, more intense emotions derived from simpler, more primal situations, and 2) when we were free to play – to dress up and be whoever we wanted to.

Board games

I’ve mentioned video games but there were also lots of examples of board games. The most famous might be Dungeons and Dragons, ‘a fantasy tabletop role-playing game originally created and designed by Gary Gygax and Dave Arneson and first published in 1974’. There’s a display of original boxes and cards.

There’s also a display of The Warlock of Firetop Mountain, the first of Steve Jackson and Ian Livingstone’s ‘Fighting Fantasy’ interactive gamebooks. And Martin Wallace’s board game A Study in Emerald based on Neil Gaiman’s story of the same name.

There’s one devoted to Magic: The Gathering a tabletop and digital collectible card game in which players use cards to take on the role of Planeswalkers, powerful wizards who can cast spells and summon spirits.

And there’s a nifty display case of Warhammer models, ‘a tabletop miniature wargame with a medieval fantasy theme created by Bryan Ansell, Richard Halliwell and Rick Priestley, and first published by the Games Workshop company in 1983’. My son went through an intense Warhammer phase and we not only bought the models but really got into painting them properly, attending a painting course at one of the many Warhammer shops.

Display of Warhammer models. Photo by the author

2. Epics and Quests

The ‘Epics and Quests’ section introduces us to iconic heroes and villains ranging from Sir Gawain and the Green Knight to Xena Warrior Princess, and explores how ancient tales have helped to shape modern Fantasy epics. On display is a version of Gilgamesh, the oldest known epic story.

It’s also a rare opportunity to see items related to The Lord of the Rings, including J.R.R Tolkien’s notes for the 1955 to 1956 BBC Radio adaption of the book. There’s a funny story about Tove Jansson the beloved author of the Moomin books. In 1960 she was thrilled to be commissioned to make illustrations for a Finnish version of The Hobbit. However, a note tells us, Tolkien didn’t like her illustrations that much and took particular exception to her depiction of Gollum as a giant troll, significantly taller than the hobbit Bilbo Baggins. Her misinterpretation of the character led Tolkien to insert the word ‘small’ into descriptions of Gollum in subsequent editions.

‘Bilbo: En Hobbit’s Aventyr’, front cover designed by Tove Jansson (1962) © Tove Jansson Estate

This section also includes Ursula K. Le Guin’s drafts and drawings for her Earthsea novels, on display in the UK for the first time, a site of pilgrimage for Le Guin’s many fans.

Some of Ursula K. Le Guin’s notebooks showing her working out the world of her classic trilogy ‘Earthsea’. Photo by the author

Sword and sorcery

There are, these days, a bewildering variety of sub-genres and categories of Fantasy. ‘Sword and Sorcery’ is the phrase used to describe the kind of Fantasy which features sword-wielding heroes engaged in exciting and violent adventures. The genre is said to originate in the early-1930s in the works of Robert E. Howard but the actual term ‘sword and sorcery’ was only coined in 1961, by Fritz Leiber in a Fantasy fanzine.

I was intrigued to read the carefulness of the definition which is that S&S takes place in a world before any technology, dominated by muscle-bound heroes fighting evil powers, witches and dragons etc but that, crucially, these are purely personal adventures and battles which don’t affect the world they take place in – a contrast with a lot of other Fantasy stories in which the fate of the alternative world is often at stake.

I associate them with the Conan the Barbarian, the character invented by Howard and embodied in the terrible 1982 movie starring Arnold Schwarzenegger (which was remade in 2011). The genre is characterised by a very distinctive iconography of an absurdly muscle-bound hunk wearing armour and wielding an immense sword, generally being adored by a scantily clad busty beauty sitting or kneeling in a posture of adoration. Different strokes for different folks.

3. Weird and Uncanny

This section focuses on iconic monsters, sinister landscapes filled with eerie edifices and the darkness at the heart of Fantasy.

Visitors are presented with the roots Fantasy in works like the Gothic masterpiece Frankenstein or the macabre short stories of Edgar Allan Poe. We learn how Piranesi’s atmospheric Carceri etchings, a kind of hallucinatory vision of a decaying 18th century city, inspired the design of Susanna Clarke’s novel Piranesi. There’s a displayaboutf G.K. Chesterton’s nightmarish thriller The Man Who Was Thursday and much more.

There’s also section on classic anti-heroes, starting with the (initially) charismatic figure of Satan from Paradise Lost through to the lead characters in Mervyn Peake’s classic series, Gormenghast.

4. Portals and Worlds

Having encountered monsters and weird creatures, visitors move on to explore the imagined worlds these creatures inhabit in the ‘Portals and Worlds’ section. It’s a distinctive characteristic of Fantasy that its texts involve imagining and describing entire worlds i.e. world-building. The ability to create ‘strange new worlds’ gives Fantasy writes almost unlimited scope to create wonder and amazement, at one end of the spectrum, or worlds of darkness and horror. Or to create cities, in particular, which satirise the cities we live in now, strange mashups of recognisable features.

Fantasy maps

And if you’re creating new worlds, then chances are you need a map. The curators could have gone to town on the theme of Fantasy maps along, given that so many Fantasy stories involve journeys. In the event there’s Branwell Brontë’s map of the Glass Town Federation, C.S. Lewis’s own draft map of Narnia, and a bigger, more finished map of Terry Pratchett’s Discworld.

Installation view of the fold-out ‘Discworld Mapp’ devised by Terry Pratchett and Stephen Briggs (1995) Photo by the author

Talking of Pratchett, it is, of course, possible to satirise this genre, to pastiche and caricature and play it for laughs. If Monty Python mock the Grail quest theme, Diana Wynne Jones did something similar in her Derkholm series.

Portal Fantasy

The concept of the portal or doorway to another world plays a very large part in Fantasy, as in Science Fiction. Think of all those mysterious doorways into another time and space: maybe the wardrobe in the Narnia stories is the most classic portal, although platform nine and three-quarters at King’s Cross is possibly the most famous secret doorway of our times. On a moment’s reflection you realise that both the Alice in Wonderland books contain portals which the heroine passes through, falling down the rabbit hole into Wonderland or passing through the Looking Glass in its sequel.

Authors

Huge range of authors, ancient and modern. I’ve mentioned Homer, but classics of English literature include:

  • Gulliver’s Travels (1726) demonstrates a completely different aspect of Fantasy, namely the Journey to Fantastic Lands
  • Paradise Lost (1667) because Milton’s version of Satan is an archetype of the charismatic baddie, archetype of the Dark Lord who appears in so many Fantasy and Horror stories

‘Paradise Lost’ illustrated by Gustav Doré (1888) photograph © British Library Board

Other classic authors include:

  • The Mysteries of Udolpho by Ann Radcliff (1794)
  • Percy Bysshe Shelley for his early poem, Queen Mab (1813), which uses fairy tale elements as allegory to convey Shelley’s radical political views
  • The Bronte sisters for the Fantasy world Gondal they invented and wrote stories about in the 1830s
  • Edgar Allen Poe for his stories of mystery and the imagination (1839)
  • Lewis Carroll Alice’s Adventures in Wonderland (1865)
  • Christina Rossetti for Goblin Market (1862) which combines elements of fairy tale, children’s story and Fantasy
  • William Morris for his Fantasy novel The Story of the Glittering Plain (1891)
  • Charlotte Perkins Gilman for her short story ‘The Yellow Wallpaper’ (1892)

1900s

  • Frank Baum for The Wonderful Wizard of Oz (1900)
  • J.M. Barrie for Peter Pan (1904) and his adventures among pirates and faeries in Neverland
  • G.K. Chesterton The Man Who Was Thursday (1908)
  • E. Nesbit for The Magic City (1910)
  • Edward John Moreton Drax Plunkett aka Lord Dunsany, for his 1905 book, The Gods of Pegāna and his 1924 fantasy novel, The King of Elfland’s Daughter
  • H.P. Lovecraft’s The Call of Cthulhu (1928)

‘Tales of Mystery and Imagination’ by Edgar Allen Poe illustrated by Harry Clarke © British Library Board

Modern i.e. post-war authors include:

  • Jorge Luis Borges for the fantastical stories in Labyrinths (1940s)
  • Mervyn Peake for his Gormenghast books (1946 to 1959)
  • C.S. Lewis for the ‘Chronicles of Narnia’ (1950 to 1956)
  • J.R.R. Tolkien for The Hobbit (1937) and Lord of the Rings (1954 to 1955)
  • Philippa Pearce for Tom’s Midnight Garden (1958)
  • T.H. White for the Once and Future King series (1958)
  • Mikhail Bulgakov for The Master and Margarita (1967)

Notebooks of text and sketches by Mervyn Peake for his ‘Gormenghast’ novels

Contemporary authors include:

1960s

  • Alan Garner, for children’s books like The Weirdstone of Brisingamen (1960), The Moon of Gomrath (1963), Elidor (1965) and The Owl Service (1967)
  • Susan Cooper for The Dark is Rising series (1965 to 1977)
  • Ursula K. Le Guin for her Earthsea novels (1968 to 2001)

1970s

  • Angela Carter for rewriting traditional fairy tales in The Bloody Chamber (1979)
  • M. John Harrison for his Viriconium stories (1971 to 1984)

1980s

  • Terry Pratchett for his series of comic Fantasy Discworld series (1983 to 2015)
  • Robert Holdstock for Mythago Wood (1984)
  • John Crowley, Little, Big (1981) and his Ægypt series (1987 onwards)
  • Neil Gaiman, especially for The Sandman comic book (1989 to 1996)

1990s

  • Robin Hobb for her ‘Realm of the Elderling’ novels (1995 onwards)
  • George R.R. Martin’s epic sequence A Song of Fire and Ice (1996 to the present)
  • J.K. Rowling for the cultural phenomenon which is the seven Harry Potter books (1997 to 2007) and movies and stage plays
  • Diana Wynne Jones for her Derkholm series (1998 to 2000)

2000s

  • China Miéville particularly for Perdido Street Station (2000)
  • Patricia A. McKillip for Ombria in Shadow (2002)
  • Susanna Clarke for her debut novel Jonathan Strange & Mr Norrell (2004)

2010s

  • Nnedi Okorafor for her Nsibidi Scripts series (2011 to 2022)
  • Monstress, an ongoing epic fantasy comics series written by Marjorie Liu and drawn by Sana Takeda, since November 2015
  • Naomi Novik for Uprooted (2015)
  • Aliette de Bodard for her Dominion of the Fallen series (2015 onwards)
  • Seanan McGuire for his Wayward Children series (2015 to the present)
  • Jeannette Ng for her 2017 novel Under the Pendulum Sun
  • The Deep (2019) by Rivers Solomon, with Daveed Diggs, William Hutson and Jonathan Snipes

2020s

  • N.K. Jemisin for her novel The City We Became (2020)

The exhibition is being staged by a library so most of these authors are represented by editions of their books – often old and precious early editions – but also by quite a few displays of notebooks and manuscripts. These include manuscripts and notebooks by J.R.R. Tolkien, C.S, Lewis, the Bronte sisters, Michael Palin, Ursula K. Le Guin, original sketches and outlines for Piranesi by Susanna Clarke, notes for his Fantasy epic Gormenghast by Mervyn Peake, and more.

Costumes

There are the costumes worn by Margot Fonteyn and Rudolf Nureyev in the Royal Opera House’s 1968 ballet production of The Sleeping Beauty which is, of course, based on Charles Perrault’s 1697 fairy tale. And costumes from the 2003 musical ‘Wicked’ and the 1982 movie The Dark Crystal.

Costume for Kira in ‘The Dark Crystal’ (1982) © Brian and Wendy Froud

But the best prop is probably the very staff used by actor Ian McKellen playing Gandalf in the three-movie epic version of Lord of the Rings. I know it’s valuable and all, but I think the Library missed a trick by displaying it in a glass case: it should have been free-standing and they should have encouraged children to touch it and pose with it. It might have got a bit knocked about but imagine the magic it would have brought into thousands of children’s lives!

Installation view of Gandalf’s staff, pipe and concept art from ‘The Lord of the Rings’ by Alan Lee. Photo © Justine Trickett

Transformation and metamorphosis

Generally heroes of Fantasy remain themselves but are transported to otherworlds like Narnia or the worlds visited by protagonists of Philip Pullman’s His Dark Materials series. They rarely themselves change shape or person. Slightly odd is the inclusion by the curators of Franz Kafka’s famous short story The Metamorphosis, represented here in a version illustrated by Rohan Daniel Eason.

Movies and TV

The exhibition includes excerpts from Fantasy TV series such as Buffy the Vampire Slayer (1997 to 2001), Xena the Warrior Princess (1995 to 2001), Twin Peaks (1990 to 1991), the Netflix series The Witcher (started 2019 and still ongoing).

And from Fantasy movies such as The Dark Crystal (1982), the Studio Ghibli film Princess Mononoke (1997), Lord of The Rings (2001 to 2003), Pan’s Labyrinth (2006), and more.

I was surprised at the space the curators gave to The Wizard of Oz and to learn quite what a cultural phenomenon it was in its time. The Wonderful Wizard of Oz by Frank Baum was published in 1900. It was, apparently, ‘the first Fantasy series with continuity provided by the imagined world rather than by the characters’. Baum wrote no fewer than 14 books set in Oz, but at the same time cashed in on the books’ popularity by writing a stage musical and a comic strip. He concocted an elaborate touring spectacle involving dozens of actors, a full orchestra, a slideshow and moving picture clips.

A movie version was made in 1910, silent and in black and white and running for just 13 minutes. Most of us are more familiar with the 1939 version starring a young Judy Garland, directed by Victor Fleming.

In the past 124 years there have been scores of spin-offs, but the most successful of recent times is probably Gregory Maguire’s 1995 reworking of the story in ‘Wicked: The Life and Times of the Wicked Witch of the West’, which was adapted into a popular Broadway musical in 2003.

Exhibition design

The design of the exhibition allows visitors to journey through different Fantasy landscapes, from a dark enchanted forest, through epic mountains and a sinister fallen city to sunrise on a new world.

Installation view of the ‘Fairy and Folk Tales’ section of ‘Fantasy: Realms of the Imagination’ at the British Library. Photo © Justine Trickett

Anniversaries

Interestingly, a little fleet of Fantasy anniversaries are coming up. Last year marked the 40th anniversary of the publication of The Colour of Magic, the first novel in Terry Pratchett’s immensely successful comedy fantasy Discworld series. It also marked the 50th anniversary of Susan Cooper’s best-selling novel, The Dark is Rising. This year marks the 50th anniversary of Dungeons and Dragons.

Events

These anniversaries, the achievements of numerous Fantasy authors, as well as themes and topics (Queer Fantasy, Black Fantasy) are explored in a comprehensive series of events:

Reading list

On one level the entire exhibition is like an animated reading list. When you emerge from the exhibition into the British Library shop the temptation is to buy every book in sight – Lewis, Tolkien, Le Guin, Melville, Garner, and scores of others – take them home in a suitcase, lock yourself in your bedroom and not come out for a year. Why not? It’s not as if the so-called ‘real world’ is anything to celebrate right now.


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A Brief History of Superheroes by Brian J. Robb (2014)

Robb has previously written biographies of Leonardo DiCaprio, Johnny Depp and Brad Pitt. This volume is one of a series titled ‘A brief guide to [or A history of] …’ which includes guides to Stephen King, ghost-hunting, the Roman Empire, Star Wars and any other topics they thought would sell. Written for a popular audience, then.

No illustrations

At 340 pages, including notes and index, it’s quite a long book, but its most obvious feature is that there are no illustrations, none, nada, zip – which is a big drawback seeing as comic books are a largely visual medium. When it gives descriptions of the early artwork for Superman, or how Batman’s look was refined over time, or the visual makeover of many comic book heroes in the 1960s, the reader is crying out for illustrations to show what he’s talking about. But you have to turn to the internet to do your own research…

So the book is solely prose, made up of thumbnail profiles of the writers, artists and publishers who created comic book superheroes, along with a dense account of how they developed and evolved over time.

Superman 1938

Comic Superhero history starts in May 1938 when Superman made his first appearance in Action Comics #1. In other words, Superman is 80 years old this year, in fact this month!

He was the creation of two schoolfriends from Cleveland, Jerry Siegel (writer) and Joe Shuster (artist). Everything before this date is the pre-history of superhero comics; everything afterwards is the complex unfolding of superhero comic history.

Cultural forebears of superheroes

The prehistory is entertaining because Robb (like many others writing on the subject) feels compelled to give a brisk popular history of the wide-ranging role of ‘the hero’ in myth, legend, history and folklore (the word ‘hero’ is itself of Greek derivation).

Thus a man gifted with magic powers to protect his people can be made to include Moses and Aaron and the Biblical hero Samson. It can include the pantheon of Greek gods and mortal heroes like Heracles, Perseus and Theseus. Robb quotes Joseph Campbell on the importance of ‘the Journey’ in numerous ancient stories about heroes, and references the Epic of Gilgamesh, the Odyssey and the Mahabharata as cultural forebears of Batman and Robin. This is both fun and a little pompous.

Folklore forebears of superheroes

More persuasive is the notion of a lineage from more folklore elements of ‘the hero’ through to the popular fictions of the late 19th century. Robin Hood and Dick Turpin are two prime examples. Robin Hood is not only an epitome of schoolboy morality (stealing from the rich to give to the poor) but he wears an early version of the superhero costume: tights and a distinctive cap, all in bright primary colours (Lincoln green with some red thrown in). Dick Turpin concealed his face behind a neckerchief and a pulled-down hat, and wore a cloak or cape.

Pop culture forebears of superheroes

But in fact, historians have no idea what Robin Hood or Dick Turpin wore. The images I’ve described above derive from movies, and it is Hollywood which is probably the prime factor in the origin of the superhero look.

Superheroes didn’t derive from scholarly study of ancient mythology and folklore: they came out of the extraordinary rich, bubbling swamp of popular and pulp culture of the 1920s. If Jerry and Joe knew about Sherlock Holmes or the Scarlet Pimpernel it wasn’t from reading the books about them (Sherlock had debuted in 1887, the Pimpernel in 1905). It was from paying a few cents to sit in the cheap seats of the local movie house, chomping on popcorn and watching the adventure films of a movie star like Douglas Fairbanks, who starred in a movie about Zorro (created 1919, turned into a movie in 1920), Robin Hood (1922) or the Black Pirate (1926).

In a sense superheroes began in the movies before, in our time, returning to the movies.

Like other historians of the subject, Robb pays special attention to characters with dual identities, a standard feature of most comic book superheroes – the classic example being Dr Jekyll and Mr Hyde.

(Although if you stop and think about it for a moment, a dual identity is a basic element of almost all detective, spy and crime fiction of the kind that was growing more and more popular at the end of the 19th century and start of the 20th. Many thousands of detective stories take their time working up to the grand ‘reveal’ of the ‘true identity’ of the criminal, of the dope dealer or jewel thief or murderer etc caught by Sherlock Holmes or any one of the hundreds of copycat detectives invented in the 1890s and 1900s. (See my review of The Shadows of Sherlock Holmes a collection of stories about fictional detectives inspired by Holmes.) Spy stories, are by their very nature, about people concealing their true task and intentions.

Anyway, Robb’s book becomes really interesting when it gets to the extraordinarily dense jungle of popular culture which flowered in the 1890s and then just got denser and denser in the decades that followed, proliferating in penny dreadfuls, shilling shockers, pulp magazines, newspaper supplements and then in the new format of moving pictures and related magazines and merchandising.

Robb dwells on two Edwardian doers of good deeds who hid their true identity:

  • the Scarlet Pimpernel (real name Sir Percy Blakeney) who rescues aristocrats from the guillotine, leaving a calling card with a picture of the pimpernel flower
  • Zorro, who wears a black face mask and cape, protects the poor of California, and leaves a distinctive ‘Z’ carved into various objects with his stylish swordplay

Just as important for a superhero is the fiendish villain, and these were prefigured by – among many – Holmes’s opponent, the ‘Napoleon of crime’, Professor Moriarty, or the diabolical criminal mastermind Fu Manchu (1913).

British hero fiction included John Buchan’s hero Richard Hannay who debuted in 1915, followed by the more thuggish Bulldog Drummond, who appeared in 1920. Lesley Charteris’s crime-fighting hero, the Saint, first appeared in 1928. Biggles the heroic fighter pilot first appeared in 1932. All these heroes were morally unambiguous fighters against Crime and Fiendish Plots.

In America the spread of radio gave rise to a florid variety of heroic fighters against crime: the Shadow, a masked crime-fighting vigilante (1930), the Spider (1933) and Doc Savage (1933), a kind of ‘peak human’, reared to have perfect abilities, who had a base in mid-town Manhattan and a rich armoury of state-of-the-art gadgets, funded by money from a secret Mayan goldmine, to help him fight crime.

In 1936 the Green Hornet, another crime-fighting, masked vigilante was created specially for radio. Also in 1936 appeared The Phantom, who wore a skin-tight bodysuit and a ‘domino’ eye-mask to fight crime.

Off in another part of the rich jungle of popular and pulp culture which exploded around the time of the Great War, was the more unrestrained world of science fiction and fantasy. Important forebears were John Carter of Mars (1912) and Tarzan (1912), both created by Edgar Rice Burroughs, Philip Francis Nowlan’s hero Buck Rogers (1928) and Robert E. Howard’s Conan the Barbarian (1932), soon joined by Alex Raymond’s newspaper strip hero Flash Gordon (1934).

What these numerous figures have in common is that they are modern, pulp versions of ‘the hero’, who always outwit their fiendish opponents after a string of exciting adventures, and that they appear in series or serials: once invented they can appear in almost limitless numbers of adventures (as Conan Doyle, who came to hate his invention, Sherlock Holmes, knew all too well).

By now you might share the feeling I had that the first appearance of Superman in 1938 was maybe not quite the dazzling innovation I thought it was; in fact reading about this proliferation of heroes might make you wonder why it took quite so long to come up with what seems to be the logical conclusion of all these trends.

Robb tells the story of how two teenagers from Cleveland conceived the idea, developed it over many years, were repeatedly rejected by newspapers and comic publishers, and were forced to work on other characters and projects, until finally given their big break in 1938.

I found the two most interesting things about Superman were:

1. His descent not so much from all these detectives and crime fighters, but from the Victorian circus strongman. These popular performers generally wore tights and pants, a figure-hugging suit to highlight their musculature which was strapped in with an impressive belt, and often stylised boots.

Victorian circus strongman, whose shiny boots, tight pants, utility belt and stylised vest all anticipate the 'superhero look'

A Victorian circus strongman, whose shiny boots, tight pants, utility belt and stylised vest all anticipate the ‘superhero look’

2. Jerry Siegel and Joe Shuster sold the exclusive rights to their then-new character, Superman to DC (short for Detective Comics) Publishing for just $130 (split between the two of them). Superman was an instant hit and not only went on to generate hundreds of millions of dollars for the publisher and the film company that eventually bought it, but to inspire an entire genre of superhero fiction across all media.

As they watched this happen Siegel and Shuster continued to work as a comic book writer and illustrator, respectively, but made repeated attempts to sue for a share of the vast revenue generated by their invention. In fact their heirs are still locked in litigation with DC’s parent company, Time Warner, to this day.

The development of the comic strip

Robb gives a brief and fascinating recap of how the comic strip itself evolved. As far back as the record stretches, human beings have always told stories. Bas-relief carvings on Greek and Indian temples capture moments from religious or legendary narratives. (Robb doesn’t mention it but I’d have thought the 12 Stations of the Cross which appear in tens of thousands of Catholic churches are an early example of a story told through snapshots of key moments.) He does mention the use of ‘scroll speech’ in medieval and Renaissance art work, where a scroll unfolds from a figure’s mouth, containing their speech (something I’m familiar with from my readings of the British Civil Wars).

17th century cartoon with speech scroll

17th century Civil War cartoon with speech scroll

Robb says the next step forward was marked by the popular engravings of the 18th century artist William Hogarth, famous for the series of pictures which depict The Rake’s Progress and A Harlot’s Progress. These popular engravings showed the decline of the eponymous rake and harlot with plenty of humorous detail. They gave rise to similar pictorial sequences by Rodolphe Töpfler later in the century, and by the Victorian artist Gustave Doré, among others. Throughout the 19th century Punch in Britain and similar magazines across the Continent used cartoons, often with speech captions, to convey narratives with punch lines.

Capitalist competition creates comics

But all these sometimes dubious historical antecedents are there simply to pave the way for the real start of popular comic books which, as with most things American, came out of ferocious competition to make money.

Starting in 1887 a newspaper war was waged between Joseph Pulitzer and William Randolph Hearst’s newspaper empires. One among many fronts in this war was the innovation of cartoon strips with catchy titles and populist characters. In 1892 The Little Bears was created by Jimmy Swinnerton for Hearst’s San Francisco Examiner, probably the first cartoon strip anywhere which featured regularly recurring characters.

In 1895 Pulitzer debuted a strip titled The Yellow Kid for his paper The New York World, drawn by Richard Felton Outcault, which pioneered the use of speech text to indicate dialogue. In 1897 the paper added a supplement featuring just Outcault’s strips and expanding it to describe an array of characters from the yellow kid’s neighbourhood – titled McFadden’s Row of Flats – and a new term, ‘comic book’, was invented to describe it.

As a direct response to all this, Hearst’s New York Journal commissioned their own strip, The Katzenjammer Kids, created by Rudolph Dirks. Dirks developed Outcault’s device of speech balloons and invented the ‘thought balloon’, indicated by a series of bubbles leading up to the text balloon itself. The same year saw the first use of colour printing (as the name, The Yellow Kid, indicates).

These kind of narrative cartoons featuring recurring characters proved tremendously popular (nicer, after all, than reading the depressing news) and spread like wildfire to every other newspaper which could find a decent illustrator. By 1912 Hearst was devoting an entire page of the New York Daily Journal to comic strips, a feature which became known as the ‘funny pages’, the ‘funny papers’, or simply ‘the funnies’.

It was quickly realised that the strips which appeared during the week could be repackaged into a bumper weekend supplement. Rather than broadsheet size, it made financial and practical sense to publish them in magazine format, which was easier for readers to handle and read. The comic book was born.

Superhero history

So much for the multi-stranded prehistory of the comic superhero.

The publication of Superman in 1938 transformed the landscape, inventing a whole new genre of superhero. From this point onwards Robb’s book becomes a dense and fascinating account of how numerous newspapers and publishers sought to cash in on the fad by creating their own superheroes. He describes the complicated evolution of the two publishing houses which would eventually become known as Marvel and DC, and reading his book gives you a good sense of the difference between them.

Basically, DC owned Superman (1938) and Batman (1939) who spawned hundreds of imitators but managed to remain ahead of the pack. Through the war years the superheroes performed their patriotic duty with a strong sideline in film noir-style violence against all manner of crime or fantasy baddies.

In the 1950s there was a moral backlash against comics, with a nationwide panic in America that they were one of many influences turning teenagers into ‘juvenile delinquents’. This resulted in 1954 in the establishment of The Comics Code Authority (CCA) which forced comic books to abandon much violence and all references to drugs and sex, tending to replace hard 1940s stories with softer, romance elements.

Marvel began existence in 1939 as ‘Timely Publications’, and by the early 1950s was generally known as Atlas Comics. The Marvel branding began 1961 with a rack of superhero titles created by Stan Lee, Jack Kirby, Steve Ditko and others. Robb describes the period 1961-62 as a kind of annus mirabilis, during which Lee oversaw the creation of The Fantastic Four and their nemesis Dr Doom (November 1961), Ant-Man (January 1962), the Incredible Hulk (May 1962), Spider-Man (August 1962), the Mighty Thor (August 1962), Iron Man (March 1963), the Avengers (September 1963) and the X-men (1963).

Even if you think comic books are rubbish, this is by any measure still an incredible outpouring of creativity, the creation of characters which would go on to have multi-billion dollar futures in popular culture.

Although other artists and writers were involved, Stan Lee is commonly associated with this outburst of imagination and the key element of it seems to have been his conviction that superheroes must be flawed – realistic characters who often struggle with their own superpowers. Thus Spider-Man is deeply confused about how to use his skills, the X-Men bicker amongst themselves, the Fantastic Four are riven by rivalries, and the Hulk considers committing suicide he is so upset by the scientific accident which has turned him into a monster.

It was this troubled psychology which set them completely apart from DC’s untroubled hero Superman and made them feel more contemporary than their older cousins (although, admittedly, DC’s Batman is a much darker creation).

In a second nod to contemporary concerns, Lee’s Marvel creations were nearly all connected to contemporary paranoia about the atom bomb and atomic energy. It is radioactivity which messes up the DNA of almost all these superheroes, a paranoia about the potentially damaging impact of modern science which remains relevant right down to the present day.

It is this more ‘modern’ way of conceiving superhero psychology, as well as the more modern concerns about science, which possibly account for the relative success of the Marvel characters in the movies, and the rather staid, static quality of the DC movies.

The difference between the Superman era and the Fantastic Four era is recognised by comic book historians who have divided the past eighty years into a series of ‘ages’.

The golden age of comic books was from 1938 to about 1950, when waning interest in superheroes was capped by the baleful influence of the Comics Code Authority.

The silver age of comic books is dated from DC Comics’ new character Flash, introduced in Showcase #4 in October 1956. This led up to the Marvel outburst in the early 1960s which spawned a great sprawling cast not only of heroes but of baddies and enemies. This era also another important Marvel innovation, which was introducing one set of heroes into the adventures or ‘universe’ of another set. As the 1960s progressed, the interactions of heroes from different narratives became not only more complex in itself, but led to the notion of parallel worlds in which the various characters might have different superpowers, fight each other and even die.

The bronze age of comic books runs from about 1970 to 1985. The bright, Pop optimism of the 1960s turned into a nitty-gritty concern with social ‘issues’, such as the environment, feminism, racism and drugs, along with more realistic depictions of alcoholism, addiction, urban decay and so on.

Alongside the two giants of Marvel and DC there arose a new wave of independent comic book publishers who took a whole new approach to the superhero genre. This was crystallised in the epoch-making Watchmen, written by Alan Moore and illustrated by Dave Gibbons, which set out to deconstruct the entire mythos of superheroes.

Superheroes in movies

Although Robb doesn’t quite make this point, his book ends where it began, with the movies. Not with the distant antecedents of Gilgamesh or Robin Hood, but with the fact that Jerry Siegel and Joe Shuster loved the movies and were influenced by what they saw, by the sight of Douglas Fairbanks swashbuckling his way across the screen and that now, we in our time, queue up to watch the Amazing Spiderman, Thor and Iron Man swing across our multiplex 3D screens.

Poster for Douglas Fairbanks in The Mask of Zorro (1920)

Poster for Douglas Fairbanks in The Mask of Zorro (1920)

Radio Robb’s last few chapters give a bewilderingly dense account of the way superheroes were adapted to other media beyond comic books. Radio was the first, and it’s interesting to learn that radio developed catchphrases, plot lines and even new characters, which hadn’t existed in the original comics but which the comics then co-opted.

Television From the 1950s various television series portrayed superheroes, probably the most memorable being the camp classic Batman of the 1960s.

Animations Movies were slower to adapt superheroes because of the technical challenges of portraying superhero action. It was easier to do this in animations, so there have been scores of animated TV shows and movies about superheroes.

The Modern Age of Superhero Movies starts with Christopher Reeve’s portrayal of Superman in the film of the same name, directed by Richard Donner in 1978. Although the special effects look creaky to the modern eye, they were a quantum step up from all previous attempts and made superhero film-making a real possibility. Three sequels were released, in 1980, 1983 and 1987.

The next benchmark was the pair of Batman movies directed by Tim Burton and starring Michael Keaton. Robb is great on the showbusiness gossip and behind-the-scenes manoeuvring which accompanied these films, for example the way that Keaton, previously known mainly for light comic roles, was widely opposed by comicbook fans, who mounted a campaign to prevent him taking the role. In the event, Burton’s two Batman movies (Batman, 1989 and Batman Returns 1992) were widely seen as a triumph, and made stacks of money ($411 million and $266 million, respectively).

Robb details the ongoing attempts to stage other superhero movies during the 1980s and 90s, which met with mixed success, and a fair share of dazzling flops. Along with most fans he considers the last two Reeve Superman movies (Superman III, 1983 and Superman IV, 1987) and the Val Kilmer and George Clooney Batmen (Batman Forever, 1995, and Batman and Robin, 1997) to be disasters.

The modern age of superhero movies

The Current Age of Superhero Movies was launched with the X-Men directed by Bryan Singer and released in 2000. With an intelligent script, the steadying presence of two top-class British actors (Patrick Stewart and Ian McKellen) and state-of-the-art, computer-generated graphics, X-Men inaugurated the modern age.

It cost a lot to make, but it:

a) made a fortune ($296 million)
b) spawned a host of sequels (there are now no fewer than 10 films in the X-Men series)
c) and led to a number of successful television spin-off series

The X-Men movies played an important role in creating the superhero cultural, film and TV universe that we now inhabit.

This is a list of the main superhero movies of the last 18 years, excluding various flops and failures, with an indication of their costs and revenues.

2000 X-Men ($296 million gross on $75 million budget)
2002 Spider-Man ($821 million on $139 million)
2003 Daredevil ($179 million on $78 million)
2003 X-Men 2 ($407 million on $125 million)
2004 Fantastic Four ($330 million on $100 million)
2004 Spider-Man 2 ($783 million on $200 million)
2005 Batman Begins ($374 million / $150 million)
2006 Superman Returns ($223 million / $223 million)
2006 X-Men: The Last Stand ($459 million / $210 million)
2007 Fantastic Four: Rise of the Silver Surfer ($290 million / $130 million)
2007 Spider-Man 3 ($890 million / $258 million)
2008 Batman: The Dark Knight ($1 BILLION / $185 million)
2008 Iron Man 1 ($585 million / $140 million)
2008 The Incredible Hulk ($263 million / $150 million)
2009 Watchmen ($185 million / $138 million)
2009 X-Men Origins: Wolverine ($373 million / $150 million)
2010 Iron Man 2 ($624 million / $200 million)

2011 Thor ($449 million / $150 million)
2011 X-Men: First Class ($353 million / $160 million)
2011 Captain America: The First Avenger ($370 million / $140 million)
2012 The Amazing Spider-Man ($757 million / $230 million)
2012 Batman: The Dark Knight Rises ($1.08 BILLION / $300 million)
2012 Marvel’s The Avengers ($1.5 BILLION / $220 million)
2013 Iron Man 3 ($1.2 BILLION / $200 million)
2013 Man of Steel ($668 million / $225 million)
2013 Thor: The Dark World ($645 million / $170 million)
2013 The Wolverine ($414 million / $120 million)
2014 The Amazing Spider-Man 2 ($709 million / $293 million)
2014 Captain America: The Winter Soldier ($714 million / $177 million)
2014 Guardians of the Galaxy ($773 million / $232 million)
2014 X-Men: Days of Future Past ($747 million / £205 million)
2015 Ant-Man ($519 million / $142 million)
2015 Avengers: Age of Ultron ($1.4 BILLION / $444 million)
2015 Fantastic Four ($168 million / $155 million)
2016 Captain America: Civil War ($1.15 BILLION / $250 million)
2016 Batman v Superman: Dawn of Justice ($874 million / $300 million)
2016 Deadpool ($783 million / $58 million)
2016 Doctor Strange ($678 milllion / $165 million)
2016 X-Men: Apocalypse ($544 million / $178 million)
2017 Guardians of the Galaxy Vol. 2 ($864 million / $200 million)
2017 Superman: Justice League ($658 million / $300 million)
2017 Spider-Man: Homecoming ($880 million / $175 million)
2017 Thor: Ragnarok ($854 million / $180 million)
2017 Logan ($619 million / $127 million)
2018 Ant-Man and the Wasp
2018 Avengers: Infinity War
2018 Black Panther ($1.334 BILLION / $210 million)
2018 Deadpool 2

Quite a few, aren’t there?

The first superhero movie to gross over a billion dollars was Christopher Nolan’s Batman: The Dark Knight, and six other superhero movies have grossed over a billion since then.

The X-Men movies between them have generated $5 billion.

In 2010 Marvel produced the first in a carefully planned sequence of movies designed to maximise revenue from their stable of characters, and which has become known as the Marvel Cinematic Universe or MCU. This is divided into ‘phases’ of six movies each, the first five of each phase devoted to individual Marvel heroes, the sixth bringing the previous five altogether into a grand finale which ties together plotlines from the previous movies.

As I write we are approaching the end of Phase Three, which has just seen the phenomenal success of Black Panther (phase 3, movie 5) which grossed over $1.3 billion, and paved the way for the sixth in this phase, Avengers: Infinity War which has just opened in the States to the usual mass marketing and hype.

Summary

Despite having no illustrations at all, Robb’s book is an eminently readable and very enjoyable overview of the entire history of the superhero comic book phenomenon, which puts it in the context of expanding popular culture, twentieth century history, and the evolving media of radio, TV and film – all told in a light, accessible prose style with a sure sense of the interesting anecdote and fascinating fact.

Great fun, and a very useful introduction to a cultural phenomenon which is bigger than ever, and set to dominate our movie and TV screens for the foreseeable future.


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