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Releases: acemod/ACE3

Version 3.21.0

01 Apr 15:15

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Requires CBA version 3.18.5 or later and ArmA 3 version 2.20 or later.

Change Log Summary

ADDED:

  • Add MILR - IR Pointer Rangefinder (#11261)
  • COMPAT CUP - add compat for ACE Tracers (#11302)
  • CWR3 Compatibility (#11054)
  • Compat Aegis - Add ace ballistics (#11208)
  • Compat SPEX - Add (#11192)
  • Explosives - Add ability to attach explosives to objects (#11307)
  • Fire - Add ability to customize screams when on fire (#10890)
  • Medical - Add hooks for (de)serializing medical state (#11255)

FIXED:

  • Compat SPE - Fix dropped SPE CSWs not converting to ACE CSWs (#11312)
  • Hellfire - Fix fire-mode selection for UAVs (#11237)
  • Medical - Fix ace_medical_fnc_serializeState modifying unit medications array (#11309)
  • NLAW - fix guidance, improve warhead (#11293)
  • Reload - Make 200Rnd_65x39_cased_Box_Red linkable (#11287)
  • Vehicles - Handle vanilla auto-throttle (#11275)
  • missile_aim9 - Fix pylonweapon for multi missile aim132s (#11239)

IMPROVED:

  • Advanced Ballistics - Add support for multiple muzzles (#11215)
  • Advanced Ballistics - Minor code refactor (#11271)
  • Advanced Fatigue - Optimized FUNC(getWeaponInertia) (#11236)
  • Arsenal - Optimize FUNC(baseOptic) (#11268)
  • Arsenal - UI Visibility Events (#11285)
  • Ballistics - Add ballistic data for vanilla shotguns (#11213)
  • Ballistics - Add data for 12 gauge slug (#11196)
  • COMPAT CUP - add compat for ACE Scopes (#11295)
  • CSW - Add Vanilla M2 HMG Shield/Holosight Variants (#11304)
  • Captives - Clean up 2 functions (#11245)
  • Common - Add status effect for setPhysicsCollisionFlag (#11230)
  • Compat Atlas - Add missing hearing protection (#11292)
  • Compat Atlas - Add new addon for Atlas compatibility (#11206)
  • Compat GM - Add more compatibility and fixes. (#11281)
  • Compat SPE - Add calibers to ammunition for use in ace_rearm (#11184)
  • Compat SPE - Add missing hearing compat (#11203)
  • Compat SPE - Add missing weapon information to Enfield rifle (#11194)
  • Compat SPE - Improve advanced ballistics weapon data (#11217)
  • General - Replace CBA_fnc_turretPath with unitTurret (#11241)
  • General - Replace count with findIf (#11243)
  • General - Use hashmaps for misc. ballistic components (#11216)
  • Hellfire - Optimize FUNC(setupVehicle) (#11242)
  • Map - Update map lighting framework (#11246)
  • Markers - Allow placing quick number markers (#11019)
  • Medical - Add API to directly add wounds to units (#11211)
  • Medical - SpO2 Duty Factor (#11218)
  • Medical Statemachine - Optimize medical handling for uninjured AI units (#11101)
  • Misc. - Replace configProperties wherever possible (#11265)
  • Misc. - Use hashmaps (#11267)
  • Missile Guidance - Add tooltips to GPS UI (#11286)
  • Missileguidance - Improve JDAM coordinate finding (#11231)
  • Rangecard - Minor refactor (#11247)
  • Realisticnames - Add XQ-47B name (#11232)
  • Sandbag - Refactor (#11278)
  • Tagging - Improve: Rework Soundeffects and add Chalk Marker (#11297)
  • Wardrobe - Add arsenal stat to headgear tab (#11202)
  • Wardrobe - Add donated CFP configs (#11199)
  • Wardrobe - Add donated CSLA configs (#11198)
  • Wardrobe - Add donated EF configs (#11197)
  • Wardrobe - Add donated SPE configs (#11188)
  • Wardrobe - Add donated VNX configs (#11187)
  • Wardrobe - Add donated macros (#11189)
  • Wardrobe - Add more directional properties (#11226)
  • Wardrobe - Optimize Replace Handling (#11252)
  • missile_aim9 - Add dual rack aim-132 (#11240)
  • vehicles - update autothrottle to use future CBA pid component (#11158)

CHANGED:

  • Advanced Ballistics - Remove getPos from bullet trace (#11195)
  • Arsenal - Force adding to misc (#11321)
  • COMPAT - More CUP Compat (#11306)
  • Common - Remove Request Framework (#11183)
  • Compat SPE - Change dependencies (#11193)
  • Compat SPE - Correct dependency casing (#11185)
  • Compat SPE - Remove rearm capability from Opel repair (#11200)
  • Compat SPE - Remove unnecessary hearing attributes (#11201)
  • Compat WS - Fix XMS SW barrel length (#11301)
  • Compat WS - Remove UAV Cargo (#11284)
  • Frag - Remove deprecated enabled attribute (#11186)
  • General - Fix some undefined / unused vars (#11180)
  • Interact Menu - Use List on MacOS (#11277)
  • Maverick - Improve consistency of displaynames (#11310)
  • Medical - Allow scripted damage on dead units (#11256)
  • Medical - Improve setting name for window focus (#11224)
  • Misc. ballistic components - Clean up funtions (#11272)
  • MissileGuidance - Update to use CBA PID (#11282)
  • RHS Compat - Add proper descriptions to ACE Hellfire classes (#11227)
  • Realistic Names - Add names for MSBS underbarrels (#11262)
  • Recoil - Reduce guided launcher recoil (#11223)
  • Scopes - Stop applying scope offsets to secondary muzzles (#11280)
  • Wardrobe - Add handling for HMD/NVG slot (#11251)
  • Wardrobe - Fix: Issue with Backpacks not having "ItemInfo" (#11269)
  • Wardrobe Compats - Apply ACEWARDROBE() (#11229)

TRANSLATIONS:

  • Translation - Spanish (#11326)
  • Translations - Japanese (#11314)
  • Translations - Japanese (#11298)
  • Translations - Russian (#11313)
  • Translations - Russian (#11305)

Version 3.21.0 Release Candidate 1

27 Mar 19:27

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Pre-release

Requires CBA version 3.18.5 or later and Arma 3 version 2.20 or later.

Change Log Summary

ADDED:

  • COMPAT CUP - add compat for ACE Tracers (#11302)
  • Compat Aegis - Add ace ballistics (#11208)
  • Compat SPEX - Add (#11192)
  • Explosives - Add ability to attach explosives to objects (#11307)
  • Fire - Add ability to customize screams when on fire (#10890)
  • Medical - Add hooks for (de)serializing medical state (#11255)
  • MILR - IR Pointer Rangefinder (#11261)

FIXED:

  • Compat SPE - Fix dropped SPE CSWs not converting to ACE CSWs (#11312)
  • Hellfire - Fix fire-mode selection for UAVs (#11237)
  • Medical - Fix ace_medical_fnc_serializeState modifying unit medications array (#11309)
  • NLAW - fix guidance, improve warhead (#11293)
  • Reload - Make 200Rnd_65x39_cased_Box_Red linkable (#11287)
  • Vehicles - Handle vanilla auto-throttle (#11275)
  • missile_aim9 - Fix pylonweapon for multi missile aim132s (#11239)

IMPROVED:

  • Advanced Ballistics - Add support for multiple muzzles (#11215)
  • Advanced Ballistics - Minor code refactor (#11271)
  • Advanced Fatigue - Optimized FUNC(getWeaponInertia) (#11236)
  • Arsenal - Optimize FUNC(baseOptic) (#11268)
  • Arsenal - UI Visibility Events (#11285)
  • Ballistics - Add ballistic data for vanilla shotguns (#11213)
  • Ballistics - Add data for 12 gauge slug (#11196)
  • COMPAT CUP - add compat for ACE Scopes (#11295)
  • CSW - Add Vanilla M2 HMG Shield/Holosight Variants (#11304)
  • Captives - Clean up 2 functions (#11245)
  • Common - Add status effect for setPhysicsCollisionFlag (#11230)
  • Compat Atlas - Add missing hearing protection (#11292)
  • Compat Atlas - Add new addon for Atlas compatibility (#11206)
  • Compat GM - Add more compatibility and fixes. (#11281)
  • Compat SPE - Add calibers to ammunition for use in ace_rearm (#11184)
  • Compat SPE - Add missing hearing compat (#11203)
  • Compat SPE - Add missing weapon information to Enfield rifle (#11194)
  • Compat SPE - Improve advanced ballistics weapon data (#11217)
  • General - Replace CBA_fnc_turretPath with unitTurret (#11241)
  • General - Replace count with findIf (#11243)
  • General - Use hashmaps for misc. ballistic components (#11216)
  • Hellfire - Optimize FUNC(setupVehicle) (#11242)
  • Map - Update map lighting framework (#11246)
  • Markers - Allow placing quick number markers (#11019)
  • Medical - Add API to directly add wounds to units (#11211)
  • Medical - SpO2 Duty Factor (#11218)
  • Medical Statemachine - Optimize medical handling for uninjured AI units (#11101)
  • Misc. - Replace configProperties wherever possible (#11265)
  • Misc. - Use hashmaps (#11267)
  • Missile Guidance - Add tooltips to GPS UI (#11286)
  • Missileguidance - Improve JDAM coordinate finding (#11231)
  • Rangecard - Minor refactor (#11247)
  • Realisticnames - Add XQ-47B name (#11232)
  • Sandbag - Refactor (#11278)
  • Tagging - Improve: Rework Soundeffects and add Chalk Marker (#11297)
  • Wardrobe - Add arsenal stat to headgear tab (#11202)
  • Wardrobe - Add donated CFP configs (#11199)
  • Wardrobe - Add donated CSLA configs (#11198)
  • Wardrobe - Add donated EF configs (#11197)
  • Wardrobe - Add donated SPE configs (#11188)
  • Wardrobe - Add donated VNX configs (#11187)
  • Wardrobe - Add donated macros (#11189)
  • Wardrobe - Add more directional properties (#11226)
  • Wardrobe - Optimize Replace Handling (#11252)
  • missile_aim9 - Add dual rack aim-132 (#11240)
  • vehicles - update autothrottle to use future CBA pid component (#11158)

CHANGED:

  • Advanced Ballistics - Remove getPos from bullet trace (#11195)
  • Common - Remove Request Framework (#11183)
  • Compat SPE - Change dependencies (#11193)
  • Compat SPE - Correct dependency casing (#11185)
  • Compat SPE - Remove rearm capability from Opel repair (#11200)
  • Compat SPE - Remove unnecessary hearing attributes (#11201)
  • Compat WS - Fix XMS SW barrel length (#11301)
  • Compat WS - Remove UAV Cargo (#11284)
  • Frag - Remove deprecated enabled attribute (#11186)
  • General - Fix some undefined / unused vars (#11180)
  • Interact Menu - Use List on MacOS (#11277)
  • Maverick - Improve consistency of displaynames (#11310)
  • Medical - Allow scripted damage on dead units (#11256)
  • Medical - Improve setting name for window focus (#11224)
  • Misc. ballistic components - Clean up funtions (#11272)
  • MissileGuidance - Update to use CBA PID (#11282)
  • RHS Compat - Add proper descriptions to ACE Hellfire classes (#11227)
  • Realistic Names - Add names for MSBS underbarrels (#11262)
  • Recoil - Reduce guided launcher recoil (#11223)
  • Scopes - Stop applying scope offsets to secondary muzzles (#11280)
  • Wardrobe - Add handling for HMD/NVG slot (#11251)
  • Wardrobe - Fix: Issue with Backpacks not having "ItemInfo" (#11269)
  • Wardrobe Compats - Apply ACEWARDROBE() (#11229)

TRANSLATIONS:

Version 3.20.2

23 Dec 17:17

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Requires CBA version 3.18.4 or later and ArmA 3 version 2.20 or later.

Change Log Summary

ADDED:

  • Compat SOGNS - Add new addon for S.O.G. Nickel Steel ACE Compat (#11153)

FIXED:

  • Compat CUP - Fix wrong CH53 user action class and support dev branch (#11152)
  • Compat_RF - Fix Scout40 UBC (#11181)
  • Frag - Fix Spall not triggering for helicopter pilots due to _gunner null issue (#11160)
  • General - Use new turret commands (#11140)
  • General - Various small code fixes (#11144)
  • Laser - Fix add null-safe guard (#11154)
  • Laser – Fix seeker LOS failing (#11155)
  • Markers - Fix script error on profiling branch (radioChannelInfo) (#11138)
  • Overpressure - Fix possible null _gunner for helicopters (#11162)
  • Sandbag/Trench - Fix undefined param (#11156)
  • Tagging - Fix index OBOE for condition filtering (#11142)
  • Wardrobe - Fix: ACRE radios reset (#11148)

IMPROVED:

  • Ballistics - use linear conversion command directly (#11157)
  • Explosives - Refactor (#10805)
  • Frag - Sort fragment bounce target list by distance (#11143)
  • Headless - Clean up transfer logic (#11165)
  • Medical Status - Add window action on wake up (#11176)
  • NLAW - Improve missile behavior (#11172)
  • wardrobe - transfer variables on item change (#11139)

CHANGED:

  • Compat SOG - Change multiplier of hearing damage from M134 magazines (#11175)
  • General - Fix typos in docs and function headers (#11164)
  • General - Various header fixes (#11145)
  • Laser – Adjust default laser beam divergence to 0.3 mrad (#11159)
  • Medical - Show explanation when trying to load dead (#11146)
  • Missile Guidance - Remove damage changes for javelin (#11173)
  • Tagging - Use custom ace object type (#11170)
  • Wardrobe - Add onItemChanged* Events (#11137)
  • Wardrobe - Add extended info hash to transfer events (#11149)

TRANSLATIONS:

  • Translations - Russian (#11167)

Version 3.20.2 Release Candidate 2

22 Dec 15:38

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Pre-release

Requires CBA version 3.18.4 or later and ArmA 3 version 2.20 or later.

Change Log Summary

ADDED:

  • Compat SOGNS - Add new addon for S.O.G. Nickel Steel ACE Compat (#11153)

FIXED:

  • Compat CUP - Fix wrong CH53 user action class and support dev branch (#11152)
  • Compat_RF - Fix Scout40 UBC (#11181)
  • Frag - Fix Spall not triggering for helicopter pilots due to _gunner null issue (#11160)
  • General - Use new turret commands (#11140)
  • General - Various small code fixes (#11144)
  • Laser - Fix add null-safe guard (#11154)
  • Laser – Fix seeker LOS failing (#11155)
  • Markers - Fix script error on profiling branch (radioChannelInfo) (#11138)
  • Overpressure - Fix possible null _gunner for helicopters (#11162)
  • Sandbag/Trench - Fix undefined param (#11156)
  • Tagging - Fix index OBOE for condition filtering (#11142)
  • Wardrobe - Fix: ACRE radios reset (#11148)

IMPROVED:

  • Ballistics - use linear conversion command directly (#11157)
  • Explosives - Refactor (#10805)
  • Frag - Sort fragment bounce target list by distance (#11143)
  • Headless - Clean up transfer logic (#11165)
  • Medical Status - Add window action on wake up (#11176)
  • NLAW - Improve missile behavior (#11172)
  • wardrobe - transfer variables on item change (#11139)

CHANGED:

  • Compat SOG - Change multiplier of hearing damage from M134 magazines (#11175)
  • General - Fix typos in docs and function headers (#11164)
  • General - Various header fixes (#11145)
  • Laser – Adjust default laser beam divergence to 0.3 mrad (#11159)
  • Medical - Show explanation when trying to load dead (#11146)
  • Missile Guidance - Remove damage changes for javelin (#11173)
  • Tagging - Use custom ace object type (#11170)
  • Wardrobe - Add onItemChanged* Events (#11137)
  • Wardrobe - Add extended info hash to transfer events (#11149)

TRANSLATIONS:

  • Translations - Russian (#11167)

Version 3.20.2 Release Candidate 1

02 Dec 19:16

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Pre-release

Requires CBA version 3.18.4 or later and ArmA 3 version 2.20 or later.

Change Log Summary

FIXED:

  • General - Use new turret commands (#11140)
  • Markers - Fix script error on profiling branch (radioChannelInfo) (#11138)
  • Tagging - Fix index OBOE for condition filtering (#11142)
  • Wardrobe - Fix: ACRE radios reset (#11148)

IMPROVED:

  • Frag - Sort fragment bounce target list by distance (#11143)
  • Wardrobe - transfer variables on item change (#11139)

CHANGED:

  • Medical - Show explanation when trying to load dead (#11146)
  • Wardrobe - Add onItemChanged* Events (#11137)
  • Wardrobe - Add extended info hash to transfer events (#11149)

Version 3.20.1

11 Nov 17:23

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Requires CBA version 3.18.4 or later and ArmA 3 version 2.20 or later.

Change Log Summary

ADDED:

  • CSW - Add automatic firing of mortars (#11035)
  • Wardrobe - New Addon - System to modify wearables (#10606)
  • Advanced Throwing - Add Granular Throw (#11108)
  • Cargo - Add unloading of cargo to killed vehicles (#11027)
  • Fire - Add protection variable to uniforms (#11113)

FIXED:

  • ATRAGMX - Fix atrag not accepting negative/left hand barrel twists (#11059)
  • AdvThrowing - Fix throwing not removing grenade on desynced inventory (#11025)
  • Cargo - Fix ViV objects from being able to be loaded into ACE Cargo (#11094)
  • Compat Aegis - Fix T-14 commander MG not having ammo (#11048)
  • Compat CUP - Fix wrong CH53 user action class (#11074)
  • Headless Client - Fix typo in transfer for HC3 (#11056)
  • IntelItem - Fix: Intel Items lose Data when updating containers in arsenal (#11050)
  • Interaction - Fix pardon EH (#11021)
  • Laser - Fix TGP Drift while Designating in AREA Track (#11010)
  • Medical GUI - Change unconscious loading exceptions to allow while swimming (#11024)
  • Medical GUI - Improve minimum damage thresholds to prevent div0 (#11065)
  • Missileguidance - Add Ignore to SACLOS Tracking (#11077)
  • Mk6 Mortar - Fix broken inheritance for Self Actions on Mk6 mortar (#11072)
  • Overheating - Fix wrong unit's weapon being cooled (#11018)
  • Scopes - Hide Arsenal stats when values are zeroed (#11092)
  • Vector - Fix vector getting wrong angle (#11070)
  • Vehicle Damage - Execute allowCrewInImmobile only where vehicle is local (#11082)
  • Medical Damage - Fix determineIfFatal double counting head/body dmg (#11134)
  • CSLA compat - Fix Strela overpressure config values and clean up dead code (#11127)
  • General - Fix some minor params default types (#11114)
  • Interaction - don't allow door interaction on cars (#11106)

IMPROVED:

  • DAGR - New: API Function to pre-program Waypoints (#11063)
  • Explosives - Add support for weapon detonators (#11084)
  • Interaction - Add _unit to tap shoulder event (#11037)
  • Map - Add support for facewear with flashlights, fix wrong config lookups in some cases (#11044)
  • MicroDAGR - Add device setting to show magnetic north (#11006)
  • Missile Guidance - MCLOS Mouse Input (#10893)
  • Spike - Add ground tracking (#11043)
  • Tagging - Add Optional Condition for individual Tags (#11040)
  • Wardrobe - Add arsenal stat (#11087)
  • XM157 - Improve usage with grenade launchers (#10976)
  • Fortify - Add token items to allow per-unit budgets (#11071)
  • Hit Reactions - Add variable to allow units to be immune to falling down (#11128)
  • Optics - Add MOS reticles. (#11104)
  • Vehicles - Don't run XEHs on humans (#11117)

CHANGED:

  • Common - Make throwWeapon put weapon away after (#11058)
  • General - Remove ;; (#11090)
  • General - Remove all unused base classes (#10975)
  • Hearing - Add config value to limit weapon loudness, to Fix RHS miniguns (#11061)
  • Medical - Binarize most configs (#11080)
  • Medical Treatment / GUI - Add support for mixed fluid iv bags (#11046)
  • Optics - Fix vanilla mRad reticles calibration at vanilla magnifications. (#11062)
  • Repair - Add check to blacklist vehicle for repairs (#11093)
  • SPE Compat - Add ability to use ACE wirecutters on SPE barbed wire objects (#11066)
  • Compat CUP - Add Fire Protection Values to Uniforms (#11122)
  • Compat GM - Add Fire Protection Value to Uniforms (#11124)
  • Compat RHS - Add Fire Protection Values to Uniforms (#11123)
  • Wardrobe - Add: RHS Compats (#11088)
  • Wardrobe - Add: CUP Compats (#11089)
  • General - Cleanup CfgPatches units[] and weapons[] (#11105)
  • Kestrel4500 - Display bearing relative to player's head direction (#11125)
  • Compat RHS_AFRF - Fix base classes (#11085)

TRANSLATIONS:

Version 3.20.1 Release Candidate 2

09 Nov 17:40

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Pre-release

Requires CBA version 3.18.4 or later and ArmA 3 version 2.20 or later.

Change Log Summary

ADDED:

  • CSW - Add automatic firing of mortars (#11035)
  • Wardrobe - New Addon - System to modify wearables (#10606)
  • Advanced Throwing - Add Granular Throw (#11108)
  • Cargo - Add unloading of cargo to killed vehicles (#11027)
  • Fire - Add protection variable to uniforms (#11113)

FIXED:

  • ATRAGMX - Fix atrag not accepting negative/left hand barrel twists (#11059)
  • AdvThrowing - Fix throwing not removing grenade on desynced inventory (#11025)
  • Cargo - Fix ViV objects from being able to be loaded into ACE Cargo (#11094)
  • Compat Aegis - Fix T-14 commander MG not having ammo (#11048)
  • Compat CUP - Fix wrong CH53 user action class (#11074)
  • Headless Client - Fix typo in transfer for HC3 (#11056)
  • IntelItem - Fix: Intel Items lose Data when updating containers in arsenal (#11050)
  • Interaction - Fix pardon EH (#11021)
  • Laser - Fix TGP Drift while Designating in AREA Track (#11010)
  • Medical GUI - Change unconscious loading exceptions to allow while swimming (#11024)
  • Medical GUI - Improve minimum damage thresholds to prevent div0 (#11065)
  • Missileguidance - Add Ignore to SACLOS Tracking (#11077)
  • Mk6 Mortar - Fix broken inheritance for Self Actions on Mk6 mortar (#11072)
  • Overheating - Fix wrong unit's weapon being cooled (#11018)
  • Scopes - Hide Arsenal stats when values are zeroed (#11092)
  • Vector - Fix vector getting wrong angle (#11070)
  • Vehicle Damage - Execute allowCrewInImmobile only where vehicle is local (#11082)
  • Medical Damage - Fix determineIfFatal double counting head/body dmg (#11134)
  • CSLA compat - Fix Strela overpressure config values and clean up dead code (#11127)
  • General - Fix some minor params default types (#11114)
  • Interaction - don't allow door interaction on cars (#11106)

IMPROVED:

  • DAGR - New: API Function to pre-program Waypoints (#11063)
  • Explosives - Add support for weapon detonators (#11084)
  • Interaction - Add _unit to tap shoulder event (#11037)
  • Map - Add support for facewear with flashlights, fix wrong config lookups in some cases (#11044)
  • MicroDAGR - Add device setting to show magnetic north (#11006)
  • Missile Guidance - MCLOS Mouse Input (#10893)
  • Spike - Add ground tracking (#11043)
  • Tagging - Add Optional Condition for individual Tags (#11040)
  • Wardrobe - Add arsenal stat (#11087)
  • XM157 - Improve usage with grenade launchers (#10976)
  • Fortify - Add token items to allow per-unit budgets (#11071)
  • Hit Reactions - Add variable to allow units to be immune to falling down (#11128)
  • Optics - Add MOS reticles. (#11104)
  • Vehicles - Don't run XEHs on humans (#11117)

CHANGED:

  • Common - Make throwWeapon put weapon away after (#11058)
  • General - Remove ;; (#11090)
  • General - Remove all unused base classes (#10975)
  • Hearing - Add config value to limit weapon loudness, to Fix RHS miniguns (#11061)
  • Medical - Binarize most configs (#11080)
  • Medical Treatment / GUI - Add support for mixed fluid iv bags (#11046)
  • Optics - Fix vanilla mRad reticles calibration at vanilla magnifications. (#11062)
  • Repair - Add check to blacklist vehicle for repairs (#11093)
  • SPE Compat - Add ability to use ACE wirecutters on SPE barbed wire objects (#11066)
  • Compat CUP - Add Fire Protection Values to Uniforms (#11122)
  • Compat GM - Add Fire Protection Value to Uniforms (#11124)
  • Compat RHS - Add Fire Protection Values to Uniforms (#11123)
  • Wardrobe - Add: RHS Compats (#11088)
  • Wardrobe - Add: CUP Compats (#11089)
  • General - Cleanup CfgPatches units[] and weapons[] (#11105)
  • Kestrel4500 - Display bearing relative to player's head direction (#11125)
  • Compat RHS_AFRF - Fix base classes (#11085)

TRANSLATIONS:

Version 3.20.1 Release Candidate 1

14 Oct 18:18

Choose a tag to compare

Pre-release

Requires CBA version 3.18.4 or later and ArmA 3 version 2.20 or later.

Change Log Summary

ADDED:

  • CSW - Add automatic firing of mortars (#11035)
  • Cargo - Add unloading of cargo to killed vehicles (#11027)
  • Wardrobe - Add: RHS Compats (#11088)
  • Wardrobe - New Addon - System to modify wearables (#10606)

FIXED:

  • ATRAGMX - Fix atrag not accepting negative/left hand barrel twists (#11059)
  • AdvThrowing - Fix throwing not removing grenade on desynced inventory (#11025)
  • Cargo - Fix ViV objects from being able to be loaded into ACE Cargo (#11094)
  • Compat Aegis - Fix T-14 commander MG not having ammo (#11048)
  • Compat CUP - Fix wrong CH53 user action class (#11074)
  • Headless Client - Fix typo in transfer for HC3 (#11056)
  • IntelItem - Fix: Intel Items lose Data when updating containers in arsenal (#11050)
  • Interaction - Fix pardon EH (#11021)
  • Laser - Fix TGP Drift while Designating in AREA Track (#11010)
  • Medical GUI - Change unconscious loading exceptions to allow while swimming (#11024)
  • Medical GUI - Improve minimum damage thresholds to prevent div0 (#11065)
  • Missileguidance - Add Ignore to SACLOS Tracking (#11077)
  • Mk6 Mortar - Fix broken inheritance for Self Actions on Mk6 mortar (#11072)
  • Overheating - Fix wrong unit's weapon being cooled (#11018)
  • Scopes - Hide Arsenal stats when values are zeroed (#11092)
  • Vector - Fix vector getting wrong angle (#11070)
  • Vehicle Damage - Execute allowCrewInImmobile only where vehicle is local (#11082)

IMPROVED:

  • DAGR - New: API Function to pre-program Waypoints (#11063)
  • Explosives - Add support for weapon detonators (#11084)
  • Interaction - Add _unit to tap shoulder event (#11037)
  • Map - Add support for facewear with flashlights, fix wrong config lookups in some cases (#11044)
  • MicroDAGR - Add device setting to show magnetic north (#11006)
  • Missile Guidance - MCLOS Mouse Input (#10893)
  • Spike - Add ground tracking (#11043)
  • Tagging - Add Optional Condition for individual Tags (#11040)
  • Wardrobe - Add arsenal stat (#11087)
  • XM157 - Improve usage with grenade launchers (#10976)

CHANGED:

  • Common - Make throwWeapon put weapon away after (#11058)
  • General - Remove ;; (#11090)
  • General - Remove all unused base classes (#10975)
  • Hearing - Add config value to limit weapon loudness, to Fix RHS miniguns (#11061)
  • Medical - Binarize most configs (#11080)
  • Medical Treatment / GUI - Add support for mixed fluid iv bags (#11046)
  • Optics - Fix vanilla mRad reticles calibration at vanilla magnifications. (#11062)
  • Repair - Add check to blacklist vehicle for repairs (#11093)
  • SPE Compat - Add ability to use ACE wirecutters on SPE barbed wire objects (#11066)

TRANSLATIONS:

  • Translations - Japanese (#11047)
  • Translations - Russian (#11095)
  • Translations - Ukrainian (#11039)

Version 3.20.0

15 Jul 14:26

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Requires CBA version 3.18.2 or later and Arma 3 version 2.20 or later.

Change Log Summary

ADDED:

  • Add - Spike LR ATGM (#8931)
  • Compat CFP - Add logistics compatibility (#10917)
  • Compat CUP Units - Add trenches compatibility (#10916)
  • Compat WS - Add realistic weights (#10889)
  • GM Compat - Add CSW Compatability (#10934)
  • GM Compat - Add SS.11 MCLOS Model (#10931)
  • MIssile Guidance - Add settings for flare and chaff countermeasure effectiveness. (#10961)
  • Medical Damage - Add alternate armor penetration (#9217)
  • UI - Add actions to check weapon zeroing when UI elements are disabled (#10938)

FIXED:

  • COMPAT SPE - Fix scoped rifles being open bolt (#10969)
  • CSW - Fix 2.20 mk6 illumination round (#10990)
  • Casings - Fix creating casings for UAV weapons (#10937)
  • Common - Fix FUNC(addActionEventHandler) when in FFV (#10895)
  • Common - Fix load issues with CfgVoice (#10971)
  • Compat RHS AFRF - Remove 9M113 from Missile Guidance Compat (#10880)
  • Compat WS - Fix UBC (#10888)
  • Cookoff - Fix setting name (#10988)
  • Explosives - Fix "Active Detonator" not being reset after no charges remaining (#10958)
  • Fire-Medical Compat - Add missing dependency (#10952)
  • GM Compat - Make PK Magazine Visible in ACE Arsenal (#10935)
  • GM/CUP Compat - Fix overpressure settings for various artillery (#10869)
  • General - Fix picture sizes (#10891)
  • General - Fix load order issues for arsenal statBase (#10957)
  • General - Fix load order issues for medical injuries (#10954)
  • Interaction - Fix showing weapon attachment icon (#11000)
  • Interaction Menu - Center selector on 32:9 (#10960)
  • Laser - Fix PLD rangefinding being dependent on the designation laser (#10994)
  • Marking Laser - Fix parachute rpt spam (#10964)
  • Medical - Fix open wounds being returned instead of bandaged ones (#10923)
  • Misc. compats - Exclude some MLRS vehicles from own backblast (#10896)
  • Missile Guidance - Fix SACLOS on sub-turrets (#10939)
  • Missile_CLGP - Fix 8rnd copperhead interface (#10877)
  • Nightvision - Fix script error when switching to thermals (#10974)
  • Overheating - Fix not being able to cool weapons when sitting and inside vehicles (#10998)
  • Overheating - fix/improve ace_overheating_fnc_jamWeapon (#10873)
  • RHS Compat - Disable overpressure for OTR-21 (#10929)
  • Refuel - Fix nozzle not resetting refuel amount between vehicles (#10907)
  • Repair - Patch to detect GM Wheel position and selection (#10871)
  • Respawn - Add ace_interaction dependency (#10956)
  • compat_rhs_afrf3 - fix KH-29T seeker (laser -> optic) (#11001)
  • killtracker - Fix ace_fragments showing as self inflected (#10908)

IMPROVED:

  • Arsenal - Fix the arsenal overfill prevention function (#10946)
  • Arsenal - Reduce tab switching times (#10995)
  • Balistics, SmallArms - Fix 9mm magazines Displaynames and Descriptions (#10863)
  • Compat SOG - Add calibers to ammunition for use in ace_rearm (#10941)
  • Cookoff - Add the ability to disable cookoff sounds and projectiles. (#10926)
  • Field Rations - Support negative thirst and hunger values (#10949)
  • GM Compat - Add Vehicle Damage Parameters (#10932)
  • General - Use isNotEqualTo for array comparisions (#10857)
  • Improve Aircraft - Fix turret returning to old stabilized position (#10996)
  • Intel items - Add header text to all document types (#10847)
  • Medical Treatment - Improve litter placement (#10886)
  • Missile Guidance - Add common keybinds (#10884)
  • Missile Guidance - Support shoulder fired MCLOS weapons (#10887)
  • Name Tags - Add variable to treat AI as players (#10951)
  • Nightvision - Improve handling with thermal vision (#10921)
  • Refuel - Improved: Added Soundeffects (#10825)
  • Repair - Add RHS BMP hit point localisation (#10897)
  • Spike - Add Olive Launcher Variant (#11003)
  • Vehicle Damage - Add Compatability for GM (#10933)
  • Weather - Allow CfgWorlds weather data to be read from description.ext (#10875)
  • missile_gbu - Improve aerodynamics (#10920)
  • vehicle_damage - Tweak spam filter to allow submunition penetrators (#10979)

CHANGED:

  • APL - Lowercase component name (#10854)
  • Advanced Throwing - Add gunner as a parameter in Throw Fired XEH (#10997)
  • Aircraft - Remove unused base classes (#10955)
  • Compat Aegis: Add Aegis Titan variants Javelin compat (#10851)
  • Compat CUP - Add artillerytables ranging to D-30 AT (#10870)
  • Compat CUP Units - Add Hearing Protection to CUP_H_RUS_K6_3 Helmets (#10850)
  • Compat CUP Vehicles - Add Missle Guidance Compat for Ka-50 (#10874)
  • Explosives - Improve readability of old code (#10879)
  • GM Compat - Change Default Magazine for 9P133 to SACLOS Variant (#10936)
  • General - Fix remaining empty classes declared as extern (#10973)
  • Kill Tracker - Add unit object to kill event params (#10981)
  • Laser - Improve LST interaction text (#10862)
  • Medical Treatment - Warn if trained treatment time is longer than normal (#10902)
  • Overheating - Improve FUNC(jamWeapon) slightly (#10894)
  • Realistic Names - Add Stubwing AH-99 (#10947)
  • Repair - Change isNearRepairVehicle to include more types of objects (#10901)
  • Trenches - Support vests with entrenchingTool config (#10867)
  • missile_sdb - Increase lifetime (#10943)
  • vehicleDamage - Change fnc_processHit AP Damage Reduction (#10993)

SETTINGS:

  • Fire - Make scream sounds setting unable to be overwritten (#10843)
  • Medical Damage - Add alternate armor penetration (#9217)
  • Medical Treatment - Enhanced Setting: Add option to allow Self-Stitch/PAK/IV only for Doctors (#10962)

TRANSLATIONS:

Version 3.20.0 Release Candidate 2

11 Jul 21:08

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Pre-release

Requires CBA version 3.18.2 or later and Arma 3 version 2.20 or later.

Change Log Summary

ADDED:

  • Add - Spike LR ATGM (#8931)
  • Compat CFP - Add logistics compatibility (#10917)
  • Compat CUP Units - Add trenches compatibility (#10916)
  • Compat WS - Add realistic weights (#10889)
  • GM Compat - Add CSW Compatability (#10934)
  • GM Compat - Add SS.11 MCLOS Model (#10931)
  • MIssile Guidance - Add settings for flare and chaff countermeasure effectiveness. (#10961)
  • Medical Damage - Add alternate armor penetration (#9217)
  • UI - Add actions to check weapon zeroing when UI elements are disabled (#10938)

FIXED:

  • COMPAT SPE - Fix scoped rifles being open bolt (#10969)
  • CSW - Fix 2.20 mk6 illumination round (#10990)
  • Casings - Fix creating casings for UAV weapons (#10937)
  • Common - Fix FUNC(addActionEventHandler) when in FFV (#10895)
  • Common - Fix load issues with CfgVoice (#10971)
  • Compat RHS AFRF - Remove 9M113 from Missile Guidance Compat (#10880)
  • Compat WS - Fix UBC (#10888)
  • Cookoff - Fix setting name (#10988)
  • Explosives - Fix "Active Detonator" not being reset after no charges remaining (#10958)
  • Fire-Medical Compat - Add missing dependency (#10952)
  • GM Compat - Make PK Magazine Visible in ACE Arsenal (#10935)
  • GM/CUP Compat - Fix overpressure settings for various artillery (#10869)
  • General - Fix picture sizes (#10891)
  • General - Fix load order issues for arsenal statBase (#10957)
  • General - Fix load order issues for medical injuries (#10954)
  • Interaction - Fix showing weapon attachment icon (#11000)
  • Interaction Menu - Center selector on 32:9 (#10960)
  • Laser - Fix PLD rangefinding being dependent on the designation laser (#10994)
  • Marking Laser - Fix parachute rpt spam (#10964)
  • Medical - Fix open wounds being returned instead of bandaged ones (#10923)
  • Misc. compats - Exclude some MLRS vehicles from own backblast (#10896)
  • Missile Guidance - Fix SACLOS on sub-turrets (#10939)
  • Missile_CLGP - Fix 8rnd copperhead interface (#10877)
  • Nightvision - Fix script error when switching to thermals (#10974)
  • Overheating - Fix not being able to cool weapons when sitting and inside vehicles (#10998)
  • Overheating - fix/improve ace_overheating_fnc_jamWeapon (#10873)
  • RHS Compat - Disable overpressure for OTR-21 (#10929)
  • Refuel - Fix nozzle not resetting refuel amount between vehicles (#10907)
  • Repair - Patch to detect GM Wheel position and selection (#10871)
  • Respawn - Add ace_interaction dependency (#10956)
  • compat_rhs_afrf3 - fix KH-29T seeker (laser -> optic) (#11001)
  • killtracker - Fix ace_fragments showing as self inflected (#10908)

IMPROVED:

  • Arsenal - Fix the arsenal overfill prevention function (#10946)
  • Arsenal - Reduce tab switching times (#10995)
  • Balistics, SmallArms - Fix 9mm magazines Displaynames and Descriptions (#10863)
  • Compat SOG - Add calibers to ammunition for use in ace_rearm (#10941)
  • Cookoff - Add the ability to disable cookoff sounds and projectiles. (#10926)
  • Field Rations - Support negative thirst and hunger values (#10949)
  • GM Compat - Add Vehicle Damage Parameters (#10932)
  • General - Use isNotEqualTo for array comparisions (#10857)
  • Improve Aircraft - Fix turret returning to old stabilized position (#10996)
  • Intel items - Add header text to all document types (#10847)
  • Medical Treatment - Improve litter placement (#10886)
  • Missile Guidance - Add common keybinds (#10884)
  • Missile Guidance - Support shoulder fired MCLOS weapons (#10887)
  • Name Tags - Add variable to treat AI as players (#10951)
  • Nightvision - Improve handling with thermal vision (#10921)
  • Refuel - Improved: Added Soundeffects (#10825)
  • Repair - Add RHS BMP hit point localisation (#10897)
  • Spike - Add Olive Launcher Variant (#11003)
  • Vehicle Damage - Add Compatability for GM (#10933)
  • Weather - Allow CfgWorlds weather data to be read from description.ext (#10875)
  • missile_gbu - Improve aerodynamics (#10920)
  • vehicle_damage - Tweak spam filter to allow submunition penetrators (#10979)

CHANGED:

  • APL - Lowercase component name (#10854)
  • Advanced Throwing - Add gunner as a parameter in Throw Fired XEH (#10997)
  • Aircraft - Remove unused base classes (#10955)
  • Compat Aegis: Add Aegis Titan variants Javelin compat (#10851)
  • Compat CUP - Add artillerytables ranging to D-30 AT (#10870)
  • Compat CUP Units - Add Hearing Protection to CUP_H_RUS_K6_3 Helmets (#10850)
  • Compat CUP Vehicles - Add Missle Guidance Compat for Ka-50 (#10874)
  • Explosives - Improve readability of old code (#10879)
  • GM Compat - Change Default Magazine for 9P133 to SACLOS Variant (#10936)
  • General - Fix remaining empty classes declared as extern (#10973)
  • Kill Tracker - Add unit object to kill event params (#10981)
  • Laser - Improve LST interaction text (#10862)
  • Medical Treatment - Warn if trained treatment time is longer than normal (#10902)
  • Overheating - Improve FUNC(jamWeapon) slightly (#10894)
  • Realistic Names - Add Stubwing AH-99 (#10947)
  • Repair - Change isNearRepairVehicle to include more types of objects (#10901)
  • Trenches - Support vests with entrenchingTool config (#10867)
  • missile_sdb - Increase lifetime (#10943)
  • vehicleDamage - Change fnc_processHit AP Damage Reduction (#10993)

SETTINGS:

  • Fire - Make scream sounds setting unable to be overwritten (#10843)
  • Medical Damage - Add alternate armor penetration (#9217)
  • Medical Treatment - Enhanced Setting: Add option to allow Self-Stitch/PAK/IV only for Doctors (#10962)

TRANSLATIONS: