Missile Guidance - Fix SACLOS on sub-turrets#10939
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PabstMirror merged 1 commit intomasterfrom Jun 23, 2025
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good lord thank you for figuring this out. does this regress existing weapons? how does it work in multiplayer when non-local/moving the vehicle? |
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tested on 2-client mp and it worked fine |
TheCandianVendingMachine
approved these changes
Jun 22, 2025
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e.g. GM BMP-1P
the saclos is fired from a sub-turret from the main
[0,0]so we need to take into account the animation of both turrets
CBA_fnc_turretDirseems to be ok for thisIIRC it isn't as accurate as using the raw anim, but seems to do a reasonably good job