Missile Guidance - Remove damage changes for javelin#11173
Merged
PabstMirror merged 1 commit intoacemod:masterfrom Dec 18, 2025
Merged
Missile Guidance - Remove damage changes for javelin#11173PabstMirror merged 1 commit intoacemod:masterfrom
PabstMirror merged 1 commit intoacemod:masterfrom
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Remove very old damage changes (predating the Tanks DLC)
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When merged this pull request will:
ACE_Javelin_FGM148The
hit = 1400was added 9-10 years ago with little justification, and it is a massive increase compared to what vanilla has in the parent classM_Titan_AT, which hashit = 95. This causes all weapons that use this missile to deal massive damage, achieving one-hit kills on basically any vehicle being targeted.Considering the submunition penetrator (which was not around when this was originally added), this missile deals some ~2000 points of direct damage (hull damage) and penetrates some 900mm of RHA steel (
caliber = 60for the penetrator, inherited from vanilla).Quick summary from my testing:
Before change:
After change:
IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}.