Optics - Fix vanilla mRad reticles calibration at vanilla magnifications.#11062
Optics - Fix vanilla mRad reticles calibration at vanilla magnifications.#11062PabstMirror merged 5 commits intoacemod:masterfrom Laid3acK:mrad_vanilla_scopes
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addons/optics/CfgWeapons.hpp
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| class OpticsModes { | ||
| class Snip; | ||
| class Snip { | ||
| modelOptics[] = {"\z\ace\addons\optics\models\ld3k_reticle_lrps_F", "\z\ace\addons\optics\models\ld3k_reticle_lrps_z_F"}; |
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| modelOptics[] = {"\z\ace\addons\optics\models\ld3k_reticle_lrps_F", "\z\ace\addons\optics\models\ld3k_reticle_lrps_z_F"}; | |
| modelOptics[] = {QPATHTOF(models\ld3k_reticle_lrps_F), QPATHTOF(models\ld3k_reticle_lrps_z_F)}; |
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Just wondering if the the difference was because of mils vs mrad |
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It's a vanilla issue, but unlikely to be fixed so I think it's reasonable for us to fix
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These look good @Laid3acK ! I'll check these on a 21:9 monitor in a day or two to see how it looks at that aspect |
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My bad, I was thinking the verticle numbering was in meters for some reason |
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They all look good in 21:9 |
When merged this pull request will:
scope_view4_ca.paa).reticle_lrps_ca.paa,reticle_lrps_z_ca.paa).Tested in-game Aspect Ratio 16:9 only (default
fovTop,fovLeft).Kudos to commy2 and the CBA Debug Reticle script.
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