Name Tags - Add variable to treat AI as players#10951
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PabstMirror merged 3 commits intoacemod:masterfrom Jun 15, 2025
Merged
Name Tags - Add variable to treat AI as players#10951PabstMirror merged 3 commits intoacemod:masterfrom
PabstMirror merged 3 commits intoacemod:masterfrom
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Not sure if this same logic should be applied here on L55: if (_target != ACE_player &&
{(side group _target) == (side group ACE_player)} &&
{GVAR(showNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
{lineIntersectsSurfaces [_camPosASL, eyePos _target, ACE_player, _target] isEqualTo []} &&
{!isObjectHidden _target}) then {My use case was just for normal AI units, while this is for vehicle commanders |
PabstMirror
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Jun 10, 2025
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Jun 13, 2025
OverlordZorn
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Jun 16, 2025
* Add variable to treat AI as players * Rename variable * Add Pabst suggestion
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When merged this pull request will:
GVAR(treatAsPlayer)variable to treat AI units as a player, including enemy AI.IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}.