Repair - Patch to detect GM Wheel position and selection#10871
Merged
PabstMirror merged 2 commits intoacemod:masterfrom Apr 25, 2025
Merged
Repair - Patch to detect GM Wheel position and selection#10871PabstMirror merged 2 commits intoacemod:masterfrom
PabstMirror merged 2 commits intoacemod:masterfrom
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PabstMirror
approved these changes
Apr 23, 2025
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The motor cycle has scuffed wheel interaction points, but I'm assuming that it was already problematic before this PR. Good job, finding a solution to this problem was desperately needed. |
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Author
I saw that too, but didn't want to start putting even further special cases to handle it, and thanks, I hope it isn't too jank. |
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When merged this pull request will:
ace_common_fnc_getWheelHitPointsWithSelectionsto find GM wheels and a selection that does not disappear when wheel damage is one / the wheel proxy goes away.Open to any feedback on how to make this less jank. I don't think anyone else uses proxies for wheels besides GM devs, so I only check for their work (they set a config flag on top of the DLC config entry).
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