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* Change Granny's Shop collection type to RandomizerInf with proper scene and inf IDs so the tracker tracks it properly. * Changed pendingSale code to be checked outside of decrementing if block.
…w textbox while putaway is happening (HarbourMasters#3103) * Add check for animation count to prevent continuing final saw textbox while putaway is happening. * Added Fix toggle for it. Enabling Skip Text forces the behavior, regardless of previous selection for the Fix toggle itself (so it works if you have the Fix toggle enabled, or if you have Skip Text enabled). * Clarified the comment in `z_en_toryo`.
…asters#3066) * Reduce length of overflow prone item names * Overhaul Trick Names and change Desert Waterfall to Valley waterfall * Readd some old Trick names, Change Trick name table to a vector, improve french translations. * Resolve HarbourMasters#2682
Co-authored-by: Ralphie Morell <rafael.morell@techfield.us> Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
* rewrite the logic to check for CRC32 at runtime * fix include for windows * fix pragmas * more clang fixes * MORE * Please apple * I hate this * MAC AGAIN * Clarify the ifdefs * ARM64 fixes
* fix rando gen crash when not enough remaining items to place * fix rando gen crash due to missing granny shop hint * add error sound if rando gen fails
* tweak kaleido tts * tts announce what items are assigned to buttons; announce page on open
…ump (HarbourMasters#3119) * implement for install method packagers * use std::filesystem::temp_directory_path * absolutely impeccable * include libultraship proof * fix windows compilation * rename "Installation" back to "Bundle" --------- Co-authored-by: Alto1772 <56553686+Alto1772@users.noreply.github.com>
Merge Sulu Bravo -> develop
…sters#3057) * use a convenient cmake target for gen soh otr * Update generate-builds.yml * Apply for all conditions * grandma change
* Initial attempt * Fix rendering for most items * Fixed icon sizes and reorganized icons * Fix equipment, quest & upgrade icons * Add colors to the song icons * Remove box, clean up code & move seed hash icons to top * Start with counters, fix copy & erase and show spoiler log hash icons * Add icons for upgrades * Draw icons for counters * Initial counter work * Fix counter digits positioning * Prevent crashes when over 999 deaths (save editor) * Add greg to tracker when in a rando save * Fix color for counter digits using the wrong buffer * Add double defense icon * Addressed code review * Remove unneeded checks against 0
* Add fish don't despawn cheat * Add bugs don't despawn cheat * Add bomb timer multiplier cheat * Only do float logic when multiplier isn't 1 * Move don't despawn cheats and fix capitalization * Fix LUS commit change * Re-add the bomb timer multiplier slider * Add cvars to cheatCvars
…sters#3059) Sorry it was bugging me too much Co-authored-by: LuigiXHero <LuigiXHero@gmail.com>
* tweak: refactor 3d drops handling * cleanup * add 2d bombchu drop support
* Hook into flagset hooks for processing check tracking. Has some manual workarounds (some breaks still need to be found). Remove areaChecks and looping functionality as redundant. * Additional vanilla handling. * Fix tracker not showing MQ checks in MQ non-rando. Fix tracker marking non-MQ variants of dungeon checks (e.g. map chest, etc) when collecting in MQ. * Set all areas to spoiled if not rando. * Revert attempt to spoil in randomizer based on MQ dungeon count as I don't know how that works at the moment. * Restore and update spoiling based on MQ dungeon settings (none, selection, or count of 12). Fix Anju As Adult check. * Remove Anchor-specific code :baguette: * Use `ClearAreaTotals()` in `Teardown()` instead of the duplicate code there. * Update to `ClearAreaChecksAndTotals()` with `vec.clear()` added. * Fix type spoiling again. Now spoils on 0 MQ dungeons, not rando, if the option is enabled in check tracker settings, selection, or set number of 12. Fix vanilla checks being marked collected in MQ dungeons. * Fix 100 GS check. * ACTUALLY fix 100 GS: change flag type to `RandomizerInf()` in `item_location.cpp`, add RC to RandoInf for it to the table. Also don't send GI for flag if father, falsely triggers ZR frogs minigame. * Fix gravedigging tour tracking. * Fix membership card check tracking. Change scene and flag values to any existing enums. Clarifying formatting for the checking loop vOrMQ conditions. * Fix Gravedigging Tour tracking. Simplify Always Win Gravedigging Tour and Fix Gravedigging Tour Glitch applications. Modified all necessary paths to use vanilla GDT PoH collection flag instead of randomizer variant. * Fix Kak Potion Shop being "seen" when entering as child.
* Add gDisableChangingSettings * Add support for dropping a config file to overwrite CVars
…void overlaps that result in dropped verts
* Fix Darunia's dancing animation speed (static for now; needs toggle later). * Moved previous code to toggleable fix in enhancements. Tweaked speed factors, partially successful.
MacReady Delta -> develop
…prove Alt toggling (HarbourMasters#3479) * set otr string paths for DList on skeleton limbs * delay toggling alt assets cvar to end of frame
…cready develop-macready -> develop
Co-authored-by: David Chavez <david@dcvz.io>
…rrettjoecox/OOT into tmp
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com> Co-authored-by: Sirius902 <10891979+Sirius902@users.noreply.github.com>
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Anchor (build proxysaw 8.0.3 + Player Models) with mouse control support
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