Fix: Dark Link's inputs in Mirror mode#3109
Merged
leggettc18 merged 1 commit intoHarbourMasters:develop-sulufrom Aug 12, 2023
Merged
Fix: Dark Link's inputs in Mirror mode#3109leggettc18 merged 1 commit intoHarbourMasters:develop-sulufrom
leggettc18 merged 1 commit intoHarbourMasters:develop-sulufrom
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leggettc18
approved these changes
Aug 12, 2023
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Was merge ready removed on purpose? @garrettjoecox |
Contributor
I removed it from the PRs that didn’t meet the timing criteria(en mass cause I added a bunch that didn’t meet the criteria). In this case your approval makes it now meet the timing criteria (3 approvals and 3+ days since first approval) so re-adding the label |
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Dark Link's update logic runs through
Player_UpdateCommonjust like the regular player. This means Dark Link's simulated "controller" inputs were getting inverted in mirror mode. This was causing him to move irregularly while mirror mode is active.This adds another inverse to Dark Link's relative stick x input to negate the second inverse later on in
Player_UpdateCommon, fixing his "AI" behavior when mirror mode is on.Build Artifacts