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Engine:
- Make fog into a stage, fix some issues with it DaemonEngine/Daemon#1408
- Fix overbright bugs DaemonEngine/Daemon#1404
- sdl_glimp: update the error message when OpenGL is too old DaemonEngine/Daemon#1401
- Add -nocrashhandler command line option DaemonEngine/Daemon#1400
- Fix vertex-lit surfaces with material system DaemonEngine/Daemon#1398
- Fix incorrect texture bind in RB_RenderGlobalFog() DaemonEngine/Daemon#1397
- Fix bad 'server.private' behavior for LAN games DaemonEngine/Daemon#1395
- tr_image: do not use R_FindImageLoader with cube maps, test multifile cubemaps first (or preview may be loaded as cubemap instead) DaemonEngine/Daemon#1394
- Advertise IPC ABI version in serverinfo DaemonEngine/Daemon#1388
- Let it build on arm64 Mac DaemonEngine/Daemon#1379
- Don't do dynamic light computations if there are no dynamic lights DaemonEngine/Daemon#1357
- Allow disabling entity baselines (can load big layouts) DaemonEngine/Daemon#1322
- system: use getrandom() and fallback on urandom if syscall doesn't work DaemonEngine/Daemon#1280
Game:
- Enable SSAO in presets, don't mark it as experimental anymore #3177
- bot behaviors: human bots reload when not in danger #3176
- add bot action reload #3172
- Remove tiny 'Loading' on load screen #3163
- Nudge beacons for human players a bit upwards so that the beacon isn't on their butt #3155
- NUKE fs_extrapaks field in local game menu #3153
- Fix chargebar depth #3141
- fix: dead/powered down barricade is not predicted #3136
- fix:
changemapcommand not found #3134 - Translations update from Hosted Weblate #3133
- Make bots affected by chaingun jitter #3057
Game data:
- textures: restore some extra maps that can't be shared with tex-ex UnvanquishedAssets/tex-exm_src.dpkdir#3
- Use standard light blending for glass texture UnvanquishedAssets/map-perseus_src.dpkdir#13
- make a nonsolid wall solid UnvanquishedAssets/map-parpax_src.dpkdir#18
- Fix a non-solid brush that should be solid. UnvanquishedAssets/map-yocto_src.dpkdir#4
- Fix some places where the void is visible UnvanquishedAssets/map-perseus_src.dpkdir#12
- Fix the nonsolid brushes UnvanquishedAssets/map-perseus_src.dpkdir#11
- add perseus.navcfg UnvanquishedAssets/map-perseus_src.dpkdir#10
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