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make a nonsolid wall solid#18

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mjstahlberg merged 1 commit intomasterfrom
nonsolid-fix
Oct 26, 2024
Merged

make a nonsolid wall solid#18
mjstahlberg merged 1 commit intomasterfrom
nonsolid-fix

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@sweet235
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@sweet235
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This was approved on IRC.

@mjstahlberg
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Is this the wall in your video? I wonder why this wasn't noticed before as this should be a common place to wallclimb. In any case I'm fine with the fix.

@sweet235
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Is this the wall in your video?

Yes.

I wonder why this wasn't noticed before as this should be a common place to wallclimb.

Because our q3map2 had a bug.

@mjstahlberg mjstahlberg merged commit 6948933 into master Oct 26, 2024
@illwieckz
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For the memories, here was the nonsolid wall (painted in blue):

unvanquished_2024-10-25_183011_000

@mjstahlberg mjstahlberg deleted the nonsolid-fix branch October 26, 2024 10:19
@sweet235
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This is a rather common mistake to make when mapping, this happened in a few of our maps. One method to spot these surfaces in Netradiant is to search for nonsolid in the shader files, and temporarily use this line in the affected shaders:

	qer_editorImage textures/shared_colors_src/red_d

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3 participants