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Use standard light blending for glass texture#13

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slipher merged 1 commit intomasterfrom
slipher/glass
Nov 2, 2024
Merged

Use standard light blending for glass texture#13
slipher merged 1 commit intomasterfrom
slipher/glass

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@slipher
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@slipher slipher commented Nov 1, 2024

This way it is 1 stage instead of 2, and doesn't make the stuff behind it appear brighter.

Before:
380721550-564240d9-86d6-4170-9a06-ec12c8d30a89
After:
unvanquished_2024-10-31_225047_000

(You can see it making stuff behind the door brighter where it's actually used in game too; it's just more obvious this way.)

This way it is 1 stage instead of 2, and doesn't make the stuff behind
it appear brighter.
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LGTM.

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2 participants