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Don't do dynamic light computations if there are no dynamic lights#1357

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VReaperV merged 1 commit intoDaemonEngine:masterfrom
VReaperV:dynamic-lights-optimisation
Nov 1, 2024
Merged

Don't do dynamic light computations if there are no dynamic lights#1357
VReaperV merged 1 commit intoDaemonEngine:masterfrom
VReaperV:dynamic-lights-optimisation

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@VReaperV VReaperV commented Oct 15, 2024

Avoid the overhead of fetching all or most of the lighttile texture and running shaders that do nothing when there are no dynamic lights.

@VReaperV VReaperV changed the base branch from master to for-0.55.0/sync October 15, 2024 20:33
@VReaperV VReaperV added this to the 0.56 milestone Oct 15, 2024
@VReaperV VReaperV changed the base branch from for-0.55.0/sync to master October 20, 2024 15:04
Avoid the overhead of fetching all or most of lighttile texture and running shaders that do nothing when there are no dynamic lights.
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@illwieckz illwieckz left a comment

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LGTM.

@VReaperV VReaperV merged commit ac6b09a into DaemonEngine:master Nov 1, 2024
@VReaperV VReaperV deleted the dynamic-lights-optimisation branch November 1, 2024 19:22
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2 participants