
Black-and-white vertical flyer combining QR code matrix, textual information, and contact details. Upper portion dominated by square QR code blocks arranged symmetrically at top corners and central band, framing a crossed-pencil emblem at midpoint. Immediately below appears contact line “@alexboya” and email “info@alexboya.com
” in compact sans-serif font.
Main body of flyer contains descriptive paragraph in serif typeface, centered and fully justified. Text introduces TheMill.World as a multidisciplinary creative initiative encompassing graphic novel, animation series, and collaborative art community. Content emphasizes integration of world-building with participatory storytelling featuring contributions from more than 100 guest artists. Narrative premise described situates project in speculative near-future environment: “Chapter 1 explores a reverse-zombie pandemic caused by an agrochemical company’s synthetic bread turning people into nonviolent walking bread that are chased by the hungry living due to global warming-induced food scarcity.” Final lines describe initiative as social experiment structured in “three-phase immersive journey through sci-fi multiverses.”
Stylistic features emphasize clarity and compact information delivery. Use of black-and-white contrast ensures legibility across varying media reproduction. QR codes function as scannable gateways linking digital audience to extended resources. Overall layout balances technological scannability with textual explanation of creative concept, situating flyer as hybrid between promotional print artifact and digital-access portal.

Image depicts vertically oriented promotional graphic combining QR code blocks, contact information, and descriptive text. Four QR codes are arranged symmetrically in the upper half of composition, occupying left and right corners. Centered between codes is crossed-bread emblem, functioning as minimal iconographic logo. Below logo, contact handle “@alexboya_” and email address “info@alexboya.com
” are provided in serif typeface.
Lower portion consists of block text in justified alignment, outlining conceptual framework for TheMill.World. Content identifies the project as an “innovative creative platform” integrating graphic novel, animation series, and community-based art collaboration. Emphasis is placed on large-scale participation, citing involvement of more than 100 guest artists. Narrative premise situates Chapter 1 in near-future city, where “reverse-zombie pandemic” emerges from agrochemical corporation’s synthetic bread, transforming individuals into animate bread entities. Unlike traditional zombie figures, these bread beings are nonviolent but relentlessly pursued by living humans experiencing hunger intensified by climate-induced food scarcity.
Text further describes the work as immersive social experiment structured in three phases, emphasizing transmedia approach spanning speculative storytelling, science-fiction world-building, and audience engagement across multiple platforms. Typography is consistent throughout, presented in black serif font against white background for clarity and legibility.
The design merges utilitarian QR technology with narrative description, functioning as both scannable entry point and self-contained informational artifact. The integration of iconography, contact metadata, and descriptive storytelling encapsulates promotional and conceptual aims of the project.


Interior retail or exhibition space is densely filled with printed matter, graphic art, and independent publications. The foreground table is stacked with zines, small-format booklets, and illustrated prints, arranged in overlapping piles with some sheets partially unfolded. Visible drawings include black-ink line illustrations of robots, caricatures, and abstract figures. Colored paper sheets with handwritten or printed text serve as dividers and pricing information. Behind the counter, vertical shelving units contain a wide array of graphic novels, stapled booklets, and magazines, many displaying vividly illustrated covers in saturated color palettes. Prominent stylistic motifs include horror, punk, underground, and alternative comic aesthetics, with covers featuring skulls, grotesque figures, anthropomorphic characters, and psychedelic patterns. Posters and flyers are pinned, taped, or clipped to the wall, extending upward in dense layering. Several T-shirts with graphic logos and skull designs hang from hooks above the shelving, folded or draped to maximize visibility. To the right, a section labeled “Creepshow” highlights horror-themed comics, while another section displays brightly patterned illustrations reminiscent of pop-art or lowbrow traditions. Objects such as red umbrellas, figurines, and miscellaneous merchandise are interspersed throughout, further crowding the visual field. Hand-drawn signage, paper slips, and price tags provide improvised labeling across the surfaces. The spatial arrangement emphasizes maximum display density, integrating commercial sale of independent print culture with aesthetic staging of underground graphic traditions.

Digital promotional layout consisting of a composite arrangement of text, graphics, and photographic portraits announcing an event under the title “At the service of the narrative.” The upper left quadrant contains a rectangular banner with a gradient background transitioning between pastel hues of green, purple, and light yellow, overlaid with black sans-serif typography listing the session’s name and contextual details. To the right, a vertical column of text specifies participants, event format, and institutional affiliation, presented in list form with typographic hierarchy emphasizing bolded names. Below this section are three monochrome portrait photographs aligned horizontally, each cropped at head-and-shoulder scale, showing distinct individuals in grayscale reproduction. The lower region of the composition overlays a translucent gray block containing hashtags, institutional identifiers, and participant names rendered in bold white text preceded by the hashtag or @ symbol. Identifiers reference creative institutions, specific individuals, and project titles including hubmontreal, onf, gnfb_animation_interactive, and personal accounts for Sandra Rodriguez and Sandro. The overall arrangement functions as an informational visual combining graphical gradient design, textual listing, photographic identification, and social media indexing tags for circulation within digital platforms.

Trade show or convention booth installation arranged with modular panels, printed banners, and display surfaces dedicated to the project “Walking Bread.” The booth structure is composed of vertical frame elements supporting alternating red and white fabric curtains that define the enclosed presentation space. At the left edge stands a tall vertical banner printed with an illustrated anthropomorphic bread-headed figure in a gray suit, posed in motion with one arm extended forward. Above the illustration, the text “Alex Boya’s WALKING BREAD” is printed in bold black lettering against an orange-red background, accompanied by a QR code near the lower section. In the center foreground, a rectangular table is covered with a bright red cloth featuring the phrase “WALKING BREAD” in oversized black capital letters spanning the full surface. On top of the table are stacked printed booklets, flyers, and open reference materials, alongside electronic accessories such as a mouse, power cables, and adapters. Positioned centrally on the table is a flat-screen monitor, blank at the moment of capture, supported on its base stand. Behind the table, a seated figure wearing a black shirt, black visor-style cap, and event lanyard holds a smartphone, with posture oriented slightly toward the right. Above this position, a horizontal placard identifies the booth with the text “WALKING BREAD” in bold type, mounted across the upper framework. To the right side of the booth, another placard lists “La Forge Des Créateurs,” indicating a shared or adjacent exhibition space. The flooring consists of smooth gray concrete, consistent with convention hall interiors, while overhead lighting fixtures cast even illumination across the booth. The arrangement highlights the integration of graphic branding, illustrated character design, textual signage, and digital display equipment within a controlled presentation environment designed for public engagement and visibility.