FeedIndex
Filter: climate  view all
Black-and-white vertical flyer combining QR code matrix, textual information, and contact details. Upper portion dominated by square QR code blocks arranged symmetrically at top corners and central band, framing a crossed-pencil emblem at midpoint. Immediately below appears contact line “@alexboya” and email “info@alexboya.com
” in compact sans-serif font.

Main body of flyer contains descriptive paragraph in serif typeface, centered and fully justified. Text introduces TheMill.World as a multidisciplinary creative initiative encompassing graphic novel, animation series, and collaborative art community. Content emphasizes integration of world-building with participatory storytelling featuring contributions from more than 100 guest artists. Narrative premise described situates project in speculative near-future environment: “Chapter 1 explores a reverse-zombie pandemic caused by an agrochemical company’s synthetic bread turning people into nonviolent walking bread that are chased by the hungry living due to global warming-induced food scarcity.” Final lines describe initiative as social experiment structured in “three-phase immersive journey through sci-fi multiverses.”

Stylistic features emphasize clarity and compact information delivery. Use of black-and-white contrast ensures legibility across varying media reproduction. QR codes function as scannable gateways linking digital audience to extended resources. Overall layout balances technological scannability with textual explanation of creative concept, situating flyer as hybrid between promotional print artifact and digital-access portal.
Image depicts vertically oriented promotional graphic combining QR code blocks, contact information, and descriptive text. Four QR codes are arranged symmetrically in the upper half of composition, occupying left and right corners. Centered between codes is crossed-bread emblem, functioning as minimal iconographic logo. Below logo, contact handle “@alexboya_” and email address “info@alexboya.com
” are provided in serif typeface.

Lower portion consists of block text in justified alignment, outlining conceptual framework for TheMill.World. Content identifies the project as an “innovative creative platform” integrating graphic novel, animation series, and community-based art collaboration. Emphasis is placed on large-scale participation, citing involvement of more than 100 guest artists. Narrative premise situates Chapter 1 in near-future city, where “reverse-zombie pandemic” emerges from agrochemical corporation’s synthetic bread, transforming individuals into animate bread entities. Unlike traditional zombie figures, these bread beings are nonviolent but relentlessly pursued by living humans experiencing hunger intensified by climate-induced food scarcity.

Text further describes the work as immersive social experiment structured in three phases, emphasizing transmedia approach spanning speculative storytelling, science-fiction world-building, and audience engagement across multiple platforms. Typography is consistent throughout, presented in black serif font against white background for clarity and legibility.

The design merges utilitarian QR technology with narrative description, functioning as both scannable entry point and self-contained informational artifact. The integration of iconography, contact metadata, and descriptive storytelling encapsulates promotional and conceptual aims of the project.
Progressive fabrication process involving structural upholstery textile configured into a cylindrical elongated object with surface coloration replicating the crust patterning of a baked loaf. The material composition appears to consist of synthetic fabric containing printed gradients that simulate organic browning, including striations approximating fermentation cracks along a tapered outline. The object has volumetric stuffing that produces a consistent three-dimensional bulging profile with compressibility allowing deformation under applied arm pressure. A person positioned centrally in the frame applies bilateral limb enclosure around the artifact, indicating ergonomic adaptability of the cushion’s form to human torso curvature. The subject wears a protective respiratory covering with printed motifs and translucent corrective lenses supported by ear-mounted frames. Garment configuration consists of dark-toned short-sleeved upper clothing and a lower segment constructed of lightweight fabric reaching above the knee. Background architecture comprises a vertical fenestration unit with grid-like muntins creating subdivided panes, through which exterior light diffuses into the room. Beneath the window is a heating radiator featuring metallic fins aligned horizontally, connected to a wall-mounted housing panel. Adjacent wall planes exhibit pale surface coating with rectilinear intersections and framing around a secondary doorway positioned at right. Floor zone contains exposed concrete with adhesive tape marking borders, suggesting ongoing modification or incomplete finishing state. Illumination derives from daylight entering the window aperture, producing shadow gradients across interior surfaces, while reflective glare is observed on the transparent lenses worn by the subject. Spatial orientation situates the person perpendicular to the window axis, with head turned slightly toward the cushion, eyes obscured by optical glare. The bread-replica object extends diagonally across the vertical axis of the body, from lower hip region to upper cranial level, with length proportion exceeding average torso height. Textile rendering demonstrates gradient coloration transitioning from light beige at extremities to deep brown at midsection, corresponding with visual characteristics of a traditionally baked loaf subjected to variable oven heat exposure. The construction of the cushion involves sewing seams along lateral boundaries, maintaining symmetrical outline while concealing stitching beneath patterned outer layers. Object density appears optimized for tactile compression without collapse, suggesting polyfill or foam interior. Contact surfaces between arms and cushion display minor indentation, indicating pressure absorption capability. Positioning of the cushion relative to surrounding architectural elements shows approximate vertical height alignment with window sill, providing comparative scale reference. Environmental conditions within the space appear controlled, with closed window maintaining indoor climate stability. The juxtaposition of oversized bread form within architectural context emphasizes contrast between utilitarian interior and symbolic representation of food as an enlarged textile artifact.
Humanoid construct positioned upright adjacent to a window wall within an interior environment. The figure consists of a mannequin-like frame covered with textile garments, configured to approximate anthropomorphic posture. Upper body is clad in a tattered jacket fabricated from coarse greenish-brown fabric with frayed sleeves and irregularly torn hemline. Hands are extended forward, terminating in elongated claw-like appendages constructed from pale material shaped into tapered forms, oriented to simulate grasping. Head consists of an elongated cylindrical structure wrapped in light fabric with minimal detailing, lacking facial features apart from visible seam lines and stitched areas. Neck region transitions into torso through a dark shirt layered beneath the outer jacket. Lower body is covered by loose black trousers draping vertically to the floor.

Positioning of the figure suggests installation on a structural support allowing it to remain standing in front of a tall window. Background includes exterior architectural skyline with multistory buildings, visible through large glass panels separated by vertical mullions. Snow accumulation is evident on rooftops, indicating winter climate outside. Adjacent to the mannequin on the right side of frame is a large irregular mass with organic surface resembling bread or composite foam, placed on a rolling table support.

Foreground displays a flat table surface supporting an exposed electronic circuit board. The board includes central processing unit, soldered microchips, capacitors, and integrated circuits attached across fibrous blue-green substrate. Several ribbon cables and wired connections extend outward from the board, indicating potential linkage to external devices or sensors. The circuit positioning in front of the humanoid figure suggests operational association, possibly as control hardware for animatronic motion or programmed response.

Overall configuration presents a juxtaposition of fabricated humanoid structure, distressed clothing textiles, engineered control hardware, and laboratory-like architectural surroundings. The installation aligns electronic prototyping with puppetry construction, emphasizing technical experimentation combining robotics, costume fabrication, and set design within a research-oriented workspace.
 
  Getting more posts...