
Black-and-white vertical flyer combining QR code matrix, textual information, and contact details. Upper portion dominated by square QR code blocks arranged symmetrically at top corners and central band, framing a crossed-pencil emblem at midpoint. Immediately below appears contact line “@alexboya” and email “info@alexboya.com
” in compact sans-serif font.
Main body of flyer contains descriptive paragraph in serif typeface, centered and fully justified. Text introduces TheMill.World as a multidisciplinary creative initiative encompassing graphic novel, animation series, and collaborative art community. Content emphasizes integration of world-building with participatory storytelling featuring contributions from more than 100 guest artists. Narrative premise described situates project in speculative near-future environment: “Chapter 1 explores a reverse-zombie pandemic caused by an agrochemical company’s synthetic bread turning people into nonviolent walking bread that are chased by the hungry living due to global warming-induced food scarcity.” Final lines describe initiative as social experiment structured in “three-phase immersive journey through sci-fi multiverses.”
Stylistic features emphasize clarity and compact information delivery. Use of black-and-white contrast ensures legibility across varying media reproduction. QR codes function as scannable gateways linking digital audience to extended resources. Overall layout balances technological scannability with textual explanation of creative concept, situating flyer as hybrid between promotional print artifact and digital-access portal.

Image depicts vertically oriented promotional graphic combining QR code blocks, contact information, and descriptive text. Four QR codes are arranged symmetrically in the upper half of composition, occupying left and right corners. Centered between codes is crossed-bread emblem, functioning as minimal iconographic logo. Below logo, contact handle “@alexboya_” and email address “info@alexboya.com
” are provided in serif typeface.
Lower portion consists of block text in justified alignment, outlining conceptual framework for TheMill.World. Content identifies the project as an “innovative creative platform” integrating graphic novel, animation series, and community-based art collaboration. Emphasis is placed on large-scale participation, citing involvement of more than 100 guest artists. Narrative premise situates Chapter 1 in near-future city, where “reverse-zombie pandemic” emerges from agrochemical corporation’s synthetic bread, transforming individuals into animate bread entities. Unlike traditional zombie figures, these bread beings are nonviolent but relentlessly pursued by living humans experiencing hunger intensified by climate-induced food scarcity.
Text further describes the work as immersive social experiment structured in three phases, emphasizing transmedia approach spanning speculative storytelling, science-fiction world-building, and audience engagement across multiple platforms. Typography is consistent throughout, presented in black serif font against white background for clarity and legibility.
The design merges utilitarian QR technology with narrative description, functioning as both scannable entry point and self-contained informational artifact. The integration of iconography, contact metadata, and descriptive storytelling encapsulates promotional and conceptual aims of the project.

Screenshot displays webpage describing and offering purchase of Mill Multiverse, a 3D ball-roll video game. Header area includes promotional image featuring spherical objects within dark, textured environment resembling stone corridors. Below this, body text introduces game as “a classic & challenging 3D Roll ball game,” emphasizing mechanics such as roll, jump, dodge, and balance. Subtitle identifies game as part of “THE_MULTIVERSE XP3D” series.
Informational section specifies that players must navigate levels with over 30 variations, each with unique difficulties. Platform compatibility is limited to Windows operating systems, with approximate game size listed as 321 MB. Developer recommends installing UE4Prerequisites_x64 before launching to ensure Unreal Engine 4 functionality. Link directs to distribution folder “Mill Multiverse/Binaries/UE4PrereqSetup_x64.exe.”
Pricing section highlights purchase option at $1.11 USD or more, using bold red “Buy Now” button. Text clarifies that payment above minimum allows user to support developer further. Download section offers file labeled “Mill Multiverse.zip – 300 MB.”
Page layout also contains multiple thumbnail images demonstrating in-game environments and mechanics. Screenshots show ball navigating stone-textured tunnels, balancing on narrow platforms, and traversing geometric obstacle courses. One image depicts large yellow container in play environment, while others focus on physics-based balancing challenges with spherical avatars in dimly lit atmospheres. Video panel appears embedded but flagged as “Video unavailable.”
Comment section is provided at bottom, requiring user login for posting feedback. Footer shows navigation path and update metadata, identifying the project as hosted on Itch.io platform.