Vertical triptych showing three stages of a performance or installation setup combining projection, fabric screens, and costumed figure interaction. The top frame depicts a draped black backdrop spanning the width of the space, against which lighter cloth panels are suspended from a wooden pole structure. A humanoid figure in light-colored costume stands beside the hanging textiles, extending an arm toward them. The middle frame introduces projected imagery: the phrase “WALKING BREAD” is cast across the central cloth surface in bold lettering, illuminated in bright cyan and red tones against the darkened environment. Red light floods the surrounding space, intensifying the theatrical effect. The lower frame shows continued interaction between the figure and the suspended cloth, with the projection shifting to abstract shapes and patterns across the black backdrop.The installation combines static physical staging—wooden support poles, draped cloth, costumed performer—with dynamic light projection, creating layered visual fields where text, pattern, and fabric overlap. Spatial contrasts emerge between the heavy black backdrop and the illuminated projection zones, reinforcing the dual presence of physical material and transient digital imagery. The piece situates itself at the intersection of performance, projection mapping, and experimental scenography.


Photographic documentation depicts mixed-media sculptural work consisting of two busts mounted on articulated transparent supports, both affixed to a rectangular green base. Left bust presents humanoid figure dressed in formal jacket with lapel and collared shirt, surface textured and pigmented in mottled brown and green tones to simulate aged patina. Instead of a conventional head, the figure possesses cylindrical turbine intake structure, complete with concentric fan blades radiating around central axis. A metallic conical spike projects outward from turbine core, emphasizing industrial-mechanical replacement of facial anatomy. Short brown hair is sculpted onto cranial perimeter, though entirely encircling turbine aperture, reinforcing hybrid anatomical-mechanical integration.
Screenshot displays webpage describing and offering purchase of Mill Multiverse, a 3D ball-roll video game. Header area includes promotional image featuring spherical objects within dark, textured environment resembling stone corridors. Below this, body text introduces game as “a classic & challenging 3D Roll ball game,” emphasizing mechanics such as roll, jump, dodge, and balance. Subtitle identifies game as part of “THE_MULTIVERSE XP3D” series.
The panoramic composite shows multiple segments of an art exhibition environment. On the far left, a wall-mounted image resembling a detailed anatomical or topographical drawing is visible, accompanied by smaller works clustered below. Adjacent to this, a display case or table presents a variety of printed materials, books, and images arranged for browsing, suggesting an archival or documentation component.
This dual-lens fisheye capture offers a fully immersive glimpse into the workspace where the Walking Bread mythology takes shape. The spherical perspective splits into two overlapping domes, turning the studio into a warped cognitive chamber where sketches, prototypes, and conceptual diagrams engulf the walls and surfaces.
This photograph captures a rainy outdoor setting in front of the National Film Board of Canada (Office national du film du Canada) building. The large beige-brick façade prominently displays the institution’s bilingual signage at the top right, marking its identity in both French and English. Workers on elevated lift platforms are in the process of adjusting or installing the signage: one lift positions a technician at the letterforms, while another lift and utility truck remain stationed nearby, with equipment deployed for the operation.