[In progress] Release 4.4.0#1010
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testmasterbright merged 569 commits intomasterfrom Jun 11, 2018
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Incremental Additions, 2018-04-02
Replace LeapCSharp DLL with the actual LeapCSharp source code, bring tests back
Upgrading the LeapCSharp api
VectorHand encoding -- and some encoding progress
Tiny fix for the InteractionBehaviour custom editor
Tweaked worker thread profiling text
Delete annoying "No LeapProvider" warning
Remove erroneous smoothed tracking latency
Moved file into the graphic renderer namespace
This PR attempts to solve the sporadic issue that sometimes occurs where users will client applications will spuriously not receive hands; we suspect it's caused by the service not acknowledging the connection attempt by the app the first time, so we attempt to simulate an "app restart" by destroying and recreating the controller object. You can easily test whether doing this could break working apps by adding ` && !Input.GetKey(KeyCode.Space)` to the service connection check on line 506 and holding down Space for several seconds (to artificially induce a "Destroy/Create" cycle). Co-Authored-By: Nicholas Benson <nickjbenson@users.noreply.github.com>
Fixes and some improvements to QuickButton
Add attempts to reconnect to the service when not connected
Fix gr gamma linear tint
This change simply adds the option to disable shadow casting on capsule hands, and then disables shadow casting on the hands in the Infrared Passthrough (which appear broken in the right eye when Leap Eye Offset is in use).
Fixes a critical issue where the reconnection attempt could occur before the controller had been initially constructed; causing a freeze heavier applications (that took more than `RECONNECTION_INTERVAL` seconds to load).
Fix the Shadows in the Infrared Passthrough Scenes
Switch the Reconnection Counter to use frame number
Fixed tinting for text renderers too
Updated dlls
…ages Fix visualizer policy and images
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This is the PR for release 4.4.0!
We are still waiting for some stuff, so this is in progress and doesn't need testing yet.Nick B Edit: essential features are in place. New merges may come in if there's time for issues to be addressed before the rubber stamp. See below for release notes.EDIT: Nick B: Placing Changelog here.
Current release notes as of 4/23:
UnityModules Core 4.4.0 Changelog
VR Rig Simplification
Leap SDK
Utilities
Interaction Engine 1.2.0 Changelog
General
Grasping
UI
Curved Space Support
Graphic Render 0.1.3 Changelog
Hands Module 2.1.4 Changelog