Astro Bot might be PlayStation’s most understated representatives. Few corporate mascots are capable of evoking such lauded affection, especially ones patently designed by a committee. Conceived in the recesses of some ornate Sony Sanctum, who have conducted extensive market testing and consulted various researchers about which colour composite is most pleasing to the human eye, as well as being conducive to the PlayStation colour scheme. Astro could easily have been Sony’s interpretation of Poochie, and yet has somehow become a moderate icon that should be as revered as Nathan Drake and Kratos.
Astro Bot’s debut, courtesy of the PS4’s “The Playroom”, introduced the world to these dinky little droids and their quirky, self referential habits. Though this VR experience amiably demonstrated the potential of PlayStation’s maiden attempt at virtual reality, it wasn’t until “Astro Bot: Rescue Mission” that we achieved an insight into the potential of both VR on console and Astro Bot him/her/non binary self.
Our eponymous hero’s first foray into the role of leading character is an infectious delight. A vivid an inspired concept, rooted in the traditional platforming rudiments, whilst complimenting the experience with captivating simulations that enhance not just the game-play and immersion, but the sense of wonder that is so often elusive in gaming. Boasting beguiling environments, replete in this vibrant splendour that demands your admiration.
Levels that could be completed with comfortable ease, are delayed by the procrastination of the user, embracing the dynamic allure of the surroundings. Inspecting crevices for hidden coins or simply admiring the generated grandeur skirting all around you. You get a true sense of scale when a giant, goggle wearing bird is looming over you because of the VR utility. Particularly when “you” are an acknowledged presence in this world, integrated with sublime inventiveness. Headbutting obstacles or dodging the onslaught of kamikaze bees, as you guide Astro Bot through series of labyrinthine obstacles, like a protective parent shielding your child from harm. And at the centre of all this is Astro Bot: a delightful, fun sized companion who, when immobile, will give you a jaunty little wave.
With the release of the PS5 came “Astro Bots: Playroom”, a pre-installed tech demo that exhibits the features of the Duel-sense controller with assured competency. Even now there are few, if any games that have utilised the tactile vibrations that create the illusion of walking on different terrain, with the same veracity demonstrated by Astro Bot. In fact I’d go so far as to say that no series has utilised Sony’s distinct assets with the same formidable detail as Astro Bot! Both “Playroom” and “Rescue Mission” have respectively illustrated the enormous potential of the Duel-sense controller and renewed my waning interest in VR.
There is an argument that much of the success can be attributed to the quality of the games, rather than the guidance of Astro Bot, but I disagree. Without this charming little automaton there to escort around these bright, fertile environments, the space you inhabit wouldn’t feel palatial, yet vacant. Like the mushroom kingdom without Mario. Because if you want to highlight the defining features of your console or accessories, Astro Bot is always there to the rescue.
Is Astro Bot an underrated mascot? Let me know in the comments below. Cheers.




