
Resident Evil is the game that all other Capcom games are measured. I mean Dino Crisis was essentially Resident Evil “with dinosaurs”. Onimusha was Resident Evil “with demons”. And Devil May Cry was originally intended to be a Resident Evil game, until it became Resident Evil, but with “different demons”. So you’d expect a company that diversifies its product with minimal conceptual alterations to struggle in retaining a player base that is not only fickle, but somewhat demented. This is of course a very sweeping statement, but one aimed at those that appear to savor the acrimony of a negatively reviewed game. And though Capcom has taken a few missteps with Resident Evil, they always seem to take note of the criticism. Analysing what went wrong. Whether it’s the sterility of the experience of Resident Evil 6, that allowed Capcom to maneuver back to its horror roots with the exemplary Resident Evil 7. Or pivot from the antiquated controls of Resident Evil 3 or “Code Veronica”, and reinvent the genre they helped popularize, with the beloved Resident Evil 4. And I think that’s why Capcom is the only reliable game developer left.
I think it’s important to note however that they remain the independent publisher they are. The last thing we need is Capcom being “acquired” by the likes of Sony or Microsoft. Consolidated into their militarized contingent of acquired IPs, that are ultimately butchered, monetized or left to rot. Capcom has always been the one impartial uniformity. Boasting success on almost any console they release for. Sure they develop the occasional exclusive for one console or another, but moreover these “exclusives” are usually timed. They understand the importance of diversifying their products to maximize player availability and as a result, greater consumer interest. They stick to their vision too. Whether it’s Resident Evil, Monster Hunter or Devil May Cry, there is always a clear direction, that may not always be original, but it is always engaging. And it’s not like they rush out sequels either. There are substantial sabbaticals between sequels. A lesson Ubisoft should have learned!
There are scant few developer’s I trust to release a game that isn’t broken, boring or motivated by some socially inflammatory agenda. Even a game as monumental as GTA, that has always been a reliable series for me, strikes a sense of uncertainty I’ve never experienced before. Capcom I, neigh, WE need you to continue on this path of autonomy that has allowed you to release games players want to play, and developer’s feel passionate about!




Just take a moment. Settle down. Close you’re eyes and cast you’re mind back to a simpler time. A time diminished in history by the expansive wonder of progression. When society was bereft of reliable Internet connectivity. Trolling was reserved to dungeons and dragons or forms of communication spoken under bridges. Back when the male of the species would forage for provisions, utilising crude implements and utensils forged from blunt stones and fabricated branches. When dinosaurs weren’t merely confined to theme parks (because the youth of today is so flippantly ignorant of time before they were born that dinosaurs literally wandered unmolested through the 90’s, despite the movie reference predating this particular year by 3 years!). Heroes like you’re own father endeavoured to decimate their child’s dreams and aspirations at a tender age, by initiating a illicit affair with their wife’s best friend. This was also a time of tremendous prosperity for the survival horror, with the defining ubiquity known as Resident Evil leading the way. It’s now largely redundant format, ridiculed for its photographic environments and Tommy Wiseau scripted dialogue was at the cutting edge of knicker drenching paranoia and fear. You had deserted mansions in the middle of a forest. Twisted scientific experiments resulting in the reanimation of the dead. Canines hurtling through windows for no other reason than to send you vaulting towards you’re ceiling like a terrified toddler. Dining on the fine dialogue nutrition of a Jill sandwich. 1996 was a tasty time indeed. Of course Capcom, Satan’s most astute minion that holds dominion over all things stupid adopted the popular notion that success, particularly the modern definition of success precipitates that anything lucrative must be as abused as a male escorts anus. So let us all place a firm back hand to the cheek (whichever you’d prefer) an authoritative flick on the nose and a resounding chorus of “No. Stop that! That’s a very bad game. Very bad game! Now sit in the corner and think about what you’ve done. And don’t you dare look at me!” to Resident Evil: Operation Raccoon City.