
Finally. After pleading to what appeared to be a vacuous nothingness for decades, with not so much as a whisper from those that could provide satisfaction to my prayers, a follow up in the “Onimusha” franchise has finally come to fruition. Now I’m sure there will be many Capcom enthusiasts that were disappointed that “Resident Evil 9” or perhaps “Dino Crisis” were not shown at this year’s Game of the year awards. But I don’t think there are enough adjectives in any language, let alone my limited grasp of English, to amply express my surprise as well as my delight for the revival of this long dormant franchise. I was beginning to believe that Capcom had forgotten all about it. Choosing instead to focus on the clearly profitable franchise leaders in Resident Evil and Monster Hunter. In fact, this feels like an announcement made purely for my benefit. As if it were a game made to shift precisely 1 copy. For me, and me alone.
As a teenager, riding the crest of the prestigious wave that was the PS2’s greatness, having been blessed with some of the generations defining games, Onimusha always stood out to me. Despite being considered a Resident Evil clone, just with a feudal Japan setting and replacing “Resi” Zombies with demons, there was such a distinct style and combative fervour that I just couldn’t get enough of. There are few mechanics that elicit the same visceral satisfaction of slashing an enemy “genma” to the ground, piercing their torso with your ornate blade, presumably where their hearts would reside if they had one, and absorbing their souls into my oni gauntlet. The sequel “Samurais Destiny” was my personal favorite, one that featured many recurring characters. Particularly the eccentric and eclectic rogues gallery featuring the main threat in “Nobunaga”, the flirtatious but hideous “Jujudormah”. As well as my favorite, overly dramatic swashbuckler “Gogandantess”, the greatest swordsman of all…..demons.
The mere notion of jumping back into a franchise that I was convinced was not only forgotten by Capcom, but ostensibly ignored, provokes such astonishing joy in me. My only concern, as far as this being a kind of reboot, is that it will be influenced by the Souls like games that populates the industry at the moment. I respect the genre and the challenges these games demand of its players, but for Onimusha to become just another proportionate contemporary, rather than it’s own distinctive style would do a disservice to its sudden resurgence. Onimusha was a difficult franchise, but not one predicated on being strenuous. Really though, this is an outlying consideration. At this moment in time, I’m just happy to see this franchise return. And if Capcom’s recent comments are anything to go by, this might not be the last returning series.
Ever since Resident Evil 2 I’ve been a keen advocate for Capcom properties. This admiration extended to the likes of Devil May Cry, Street Fighter, Viewtiful Joe, Dino Crisis, Marvel vs Capcom and the biblically underestimated gem that is Okami. In recent years many of these endowed series have become peripheral or diminished in social stature, with the likes of Dino Crisis, Okami and Viewtiful Joe shifting towards total obscurity. And it hurts to see such respected games become so grievously renounced. But the one that wounds the most is Onimusha. You’ve probably never heard of this game, which is really indicative of just how spurned this series became, but it was a series of games I just couldn’t get enough of. Set primarily during a feudal Japan, at a documented period in Japanese history of political upheaval and constant military conflict, with the addition of supernatural elements just to compound the strife, you portray the role of a skilled warrior who is granted the ethereal powers of the “Oni”. Abilities that forge you’re already attuned sword skills with weapons that possess magical properties, enabling you to engage and defeat the scourge of demonic oppressors known as the “Genma”. As you battled you’re way through feudal Japan or celestial “hellish” realms teething with a various assortment of demons you were capable could of absorbing their souls, allowing you to regenerate health, magic or even enhance abilities. The absorption of their souls was so gratifying too! The distinctive setting and receptive combat elevated it above other Capcom games that possessed similar control functions. And then after the release of “Dawn Of Dreams” in 2006…..nothing.