
Exclusives are an integral part of attracting consumers to a platform, or indeed retaining a fickle fanbase. Products that by their very definition are sought after commodities that enhance a brand. Any revered games console is defined by the quality of its exclusives. Nintendo, Microsoft and Sony are all well aware of the marketability of games that are restricted to their respective domains. Sony are often mocked for their pervasive reliance on third-person shooters. But they’re profitable. Microsoft is often criticised for its dependency on “Forza” and “Halo”. But they sell. And Nintendo has been entrenched in the shenanigans and concussive volatility of an enraged “Italian” plumber for over 30 years. And he is iconic. Now almost all of these instances are examples of games that have received financial and critical notoriety. Because despite the emphatic derision of the opposing console fanatics, most of these games success can be at the least partially attributed to the quality of the content. Something I believe has been noticeably absent from this generation.
Sony, or more precisely, us “Pony’s” as we are affectionately called, often pride ourselves on the quality and consistency of exclusives. “Uncharted”. “The Last Of Us”. “Bloodborne”. Any manner of third person perspectives, and all successful products, predicated on entertaining. Despite new features, perennially utilised by developer’s, such as enhanced graphics and frame rates expected from a next gen console, for me “Astro bot”, a glorified tech demo for the PS5, is still this generations best first party exclusive. It’s certainly one of the few exclusives that has really utilised the PS5’s haptics with any proficiency, without it feeling like a gimmick. It celebrates the electric history of Sony PlayStation, via the exploits of the adorable mascot of “Astrobot”, who has yet to feature in a bad game. The gameplay is simple, yet effective. With enough nostalgic references integrated into the environment’s and even level design, without it feeling saturated by sentiment. “AstroBot” on the surface could be considered a cynical, corporate brand, disguised as a game, if it wasn’t so charming and pure. What’s most impressive is that “AstroBot” is completely free!
It’s worth noting that game’s like “Horizon: Forbidden West” and “Returnal” aren’t bad games, just underwhelming. “God Of War: Ragnarok” was always going to be certified as “God-like”, even if it just repeated the same gameplay of the original. And “Spider-Man 2” was also similarly impervious to criticism, provided it maintains the same consistent combat and swinging mechanics. The fact that it had an expanded environment was a bonus. But if we are approaching the latter stages of the PS5’s life cycle, as reports would have you believe, then I have to admit that this generation has been one of Sony’s most underwhelming.


