
The staggering longevity of the Nintendo Switch is only really a surprise to the rare few that haven’t owned one. Having recently surpassed the original NES as the longest running Nintendo console without being replaced, it speaks volumes about what many casual gamers want from a console. Something that will endure way beyond the expected expiration of the technology running it. Nintendo have found themselves in a unique position when it comes to their software too. Super Mario, Animal Crossing, The Legend Of Zelda, Pokémon. Fans continually demand follow-ups or aberrations to these long running series. And Nintendo complies. They understand the value of their properties and just how adored they are by the community. Games that aren’t stunted by a staunch compliance to what has come before, but liberated by the rigours of creativity.
Could you imagine the uproar if Sony announced another Uncharted game? Despite the series reaching a natural conclusion in ‘A Thieves End”. Or the ridicule directed at Microsoft for releasing another Halo? There would be outrage about creative stagnation and repetition. But Nintendo seems immune to this kind of criticism. They have proved with the success of the Switch, that a console that possesses the capacity for superior frame rates and powerful graphics aren’t requisite components for a successful console. Its versatility as a hybrid console was always going to be a triumphant successor to the much maligned Wii U. But even on its own merit, it was a stroke of genius to design a console that appealed to a discerning fanbase that diversified its time between traditional console gaming and handheld. By consolidating your market into one composite device, you can manufacture the same console to potential consumers to whatever preferences. But despite this generational eminence, the Switch does create an interesting conundrum for Nintendo.
Because they have committed to a hybrid console, that operates as more accessible Wii U, Nintendo have now backed themselves into a creative cul-de-sac. It’s conceivable that they could make handheld and home console separate again, but having enjoyed a console that compliments both demographics in one affordable device? It would be almost impossible for a Pokémon game that can be played both on the television and on handheld, to revert back to the traditional handheld only device?! Can you imagine that with any of Nintendo’s most profitable series. Why would Nintendo want to create console exclusive content on two seperate devices, when they can do it on one? The Switch will be Nintendo’s greatest gift, but perhaps in time, it’s greatest curse too.



