
Having sampled a fleeting 4 or 5 hours traversing “Monster Hunter Wilds” desiccated new land during Capcom’s open beta, the best compliment I can give and what is certainly “Wilds” most satisfying quality, is being an almost identical replica of Monster Hunter World. This may seem like damning with faint praise, but is exactly what I’m looking for in a Monster Hunter sequel. Infamous for its convoluted mechanics, that requires significant patience to even handle any competency, it’s a relief to find that a game I have dedicated considerable time to learn, functions almost identically. Sure it features its own individual qualities that differentiates it from its predecessors, freshening what some might consider repetitive of perhaps even lazy game design. But as someone with limited time/patience to learn new mechanics, the brevity in complicating an already complex system is an exciting prospect for me.
The new additions do add, however superficial, are useful. Taking down the numerous beasts you come across has always been an exercise in patience, stamina and durability. These are conflicts that require the utmost of team synergy to overcome. Weak points exposed by continued attacks, are now highlighted and can be exploited. As a bow user, persistent button prompts with the R1 trigger allow you to bombard the afflicted area, rendering the creature immobile and allowing for powerful, accurate incisions. You can also navigate this barren wasteland with much more efficiency, mounted to the back of “Seikret”, a kind of camel/lizard composite. A mobility option used in “Monster Hunter Rise”, albeit with a different mountable ally. With it you can chase down retreating monsters quicker, while enabling a dynamic verticality across this huge environment. Though this is fun, it is a difficult creature to control at first, as it tends to scurry off before you’ve had the chance to adapt its speed. And much like every Monster Hunter game before, the controls aren’t exactly intuitive.
There is also adaptive weather conditions. In one instance an intense thunderstorm buffeted the wilds, causing me to retreat back to the safety of the hub. How this effects you during exploration or combat is unclear, at least to me anyway, as I was too scared to venture out, for fear of being toasted. Overall there isn’t anything here that will blow you away as a returning player, just a few quality of life adaptions and the thrill of the hunt. What is clear is that if you have enjoyed previous installments in the series, particularly “Worlds”, then you will almost certainly enjoy this.
