
To the surprise of absolutely no one, with the possible exception of Liz Truss, Google’s flagship, cloud based gaming system has crashed harder than the sterling under conservative led parliament. As inevitable as a Skyrim port, the Stadia’s 3 year long struggle to establish itself in an already crowded industry, is not something we should revel in. Though it is satisfying to mock and criticise Google’s narcissistic endeavour, what the Stadia’s failure really teaches us, is that Google were simply premature in their prediction of cloud gaming’s burgeoning popularity. And that in a decade’s time the Stadia will be celebrated as the precursor to future gaming propriety.
When the Stadia was announced back in 2019, you didn’t need to be clairvoyant to divine that it would fail. The fact that it languished in its attempts to attract a sustainable, dedicated audience was as predictable as Russian annexation in a Ukrainian occupied territory, from a resulting Russian endorsed election. Despite its anticipated failure, and in most cases entreated petitioned collapse, the reality is that the Stadia was just too ahead of its time, in a market that is just too competitive for even Google to infiltrate. The Stadia represents the potential aspirations for the industries future trajectory, of monopolising and limiting gamer autonomy, with subscription services that immobilises ownership of gaming material. Physically or digitally.
The games industry generated an incomprehensible $180.3 billion in revenue last year! Imagine adapting a subscription service that could exploit those gargantuan profits, whereby player’s would require an obligatory subscription just to access game’s that’d then have to pay an additional tariff to play, but not technically own. That’s not taking into account the unstable frame rates and latency you’ll experience with a router that struggles to sustain the performance of two separate mobile devices. But how long before network stability is as consistent and reliable as tax breaks for the rich? That the convenience of dependable and affordable Broadband, that has assured the viability of cloud gaming. Allowing the Sony’s and Microsoft’s of this world to partner in conjunction with Broadband companies, to ensure that this is the only propriety means of gaming?
So yes, the Stadia has fallen into obscurity, much to the jubilant complacency of its very vocal detractors, that fail to realise that this is only the beginning of cloud gaming infrastructure. The start of deposing physical and digital media, in favour of a service that is much easier to regulate. We haven’t heard the last of cloud gaming, any more than we have from Google.

