Blog Archives

My models for RTS Community Project


Some of my models i created for my RTS Community Project. They are not textured though. I’d greatly appreciate if someone is willing to texture these. 🙂

Barrack

Livestock farm

House

Defense Tower

Large Dock

Stable

RTS Community Project: FayCliff Map


I updated the textures on FayCliff map. There is no landscape painting. In Material Editor i used Lerps with various Masks generated by World Machine.

FayCliff_1 FayCliff_2 FayCliff_3 FayCliff_4

RTS Community Project Update #1


So here is my latest work on RTS Community Project. I have added the ability to select multiple units (via selection box) and move them all around! 🙂

[Community Project] Real Time Strategy Game


 

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Hello everyone,

I’ve been working on an RTS Template and thought i will make this a community project instead, so everyone can learn and share and create. If you are a UE4 community member and a UE4 subscriber then lets join to create a AAA quality Strategy game (like Age of Empires, Rise of Legends etc). You can contribute anything (like characters, props, textures, materials, effects etc) and if we all work together we can make an amazing game using Unreal Engine 4.

If you feel like you don’t have absolutely nothing to contribute, please feel free to download this project and see how its done. Once you go through the Blueprints you might get an idea on adding something new ;). And dont forget to spread the word to all your friends. 🙂

I would like to have this game with a mix of AOE and fantasy with cool magical effects plus gorgeous graphics and exotic maps. But that is my suggestion only. Since this a community project i really want to hear your opinion too!

Some references from Google:




I have made a very basic framework and uploaded to Github. It shows:

  • RTS Camera functions such as zooming and moving around with WASD and rotation with Right Click.
  • Selecting character and moving him around.
  • Selecting a structure from HUD and placing it on world.
  • Grid placement for structure.

So what do you think? If you have any more questions, please do ask it here.

Download Project from Github.

Watch Dogs style camera hack in Blueprints


Recently i played Watch Dogs game and I really liked the camera hacking system so i decided to create a similar effect in Unreal Engine 4 using Blueprints only. I added Camera zooming functions too but forgot to show it on this video.

Download Project

EDIT:

If you are receiving macro errors while opening this project, please download the StandardMacros.uasset and replace this with the one that comes with the editor.

Location: InstallationPath\Engine\Content\EditorBlueprintResources\StandardMacros.uasset

Basic Infinite/Runner Example game in UE4


A basic runner type game that I made in Unreal Engine 4 using Blueprints only. Player can collect coins and special pickups like Shield and Multiplier. I also made a custom save system to save player highscore. 🙂

Screenshot 1

Screenshot 2

Download Project

[WIP] Engage Gameplay Footage


Hello Everyone,

This is a work in progress gameplay footage of my game made using UDK. Please let me know what you think.

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