Blog Archives

Discord Rich Presence Plugin for UE4


I released a plugin that supports Discord Rich Presence in Unreal Engine 4. You can grab it here: https://github.com/ryanjon2040/Discord-UE4

Unreal Issue Tracker. Desktop app for UE4 issues.


Here is a free and open source app designed to interact with Unreal Engine Issues website.

You can get it from here: https://ryanjon2040.github.io/Unreal-Issue-Tracker/

Getting UV hit information from Line Trace in UE4


Hi all,

Recently Rama (a.k.a EverNewJoy (a.k.a God of Unreal C++)) did an amazing job on getting UV information from Line Trace/Ray Cast. To use this feature you need to have Github version of Unreal Engine.

Pull request: https://github.com/EpicGames/UnrealEngine/pull/1022

Forum Link: https://forums.unrealengine.com/showthread.php?65827-New-Wiki-How-to-get-UV-hit-information-back-from-Line-Traces-in-UE4

Wiki Link: https://wiki.unrealengine.com/Line_Traces_/_RayCasts_How_To_Get_UV_Info_From_Hits

My models for RTS Community Project


Some of my models i created for my RTS Community Project. They are not textured though. I’d greatly appreciate if someone is willing to texture these. 🙂

Barrack

Livestock farm

House

Defense Tower

Large Dock

Stable

RTS Community Project: FayCliff Map


I updated the textures on FayCliff map. There is no landscape painting. In Material Editor i used Lerps with various Masks generated by World Machine.

FayCliff_1 FayCliff_2 FayCliff_3 FayCliff_4

RTS Community Project Update #2


So here is my latest work on RTS Community Project. I added the ability to spawn resources in editor using Blutility.

RTS Community Project Update #1


So here is my latest work on RTS Community Project. I have added the ability to select multiple units (via selection box) and move them all around! 🙂

Design a site like this with WordPress.com
Get started