Blog Archives

Brand new Network Profiler with better and responsive UI


I re-created the default Network Profiler from Unreal Engine using WPF. You can grab it for free from GitHub: https://cutt.ly/ue4-net-profiler

Patreon for RTS game is now live!


Patreon page for Agora (code name for my RTS game made in C++ with Unreal Engine 4) is now live. All the details you can find on the Patreon page. Please support and spread the word as much as you can!

https://www.patreon.com/ryanjon2040

[WIP] [Update #6] RTS Game in UE4 using C++


Fog of war improvements and optimizations.

[WIP] [Update #5] RTS Game in UE4 using C++


New update on RTS game. Added Fog of war and new 3d models by gameluencer.

Discord Rich Presence Plugin for UE4


I released a plugin that supports Discord Rich Presence in Unreal Engine 4. You can grab it here: https://github.com/ryanjon2040/Discord-UE4

[WIP] [Update #4] RTS Game in UE4 using C++


New update on the RTS project. Dusted off this 4 year old project which was initially made in 4.12 if I remember correctly.

Building and Crafting game Cellular type generation


I just now wrote a cellular noise generation for our building and crafting game. At the moment our game supports generating White Noise, Value Noise, Cubic Noise, Cellular Noise, Simplex Noise and Perlin Noise. All of them with both 2D and 3D generation except for Simplex and White Noise which supports 4D as well.

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