Blog Archives

Building and Crafting game Cellular type generation


I just now wrote a cellular noise generation for our building and crafting game. At the moment our game supports generating White Noise, Value Noise, Cubic Noise, Cellular Noise, Simplex Noise and Perlin Noise. All of them with both 2D and 3D generation except for Simplex and White Noise which supports 4D as well.

Building and Crafting game Preview Videos


So I’ve been working on a building game inspired by Minecraft and here is the first preview video. I’ve heavily modified the Voxel Sandbox Toolkit plugin from Unreal Marketplace for this project.Here is the first preview that shows landscape generation.

Full playlist here: https://www.youtube.com/playlist?list=PL7fc8DYE3eVBu7AJKzH_Ry9FwOHtdKGl3

More info here: https://forums.unrealengine.com/community/work-in-progress/1725574-building-crafting-game-minecraft-inspired

Landscape generation.
Placing voxels based on height. Lower levels will have sand and top most covered with snow.
Generating exterior caves.

Voxel type terrain without any plugins


So I was playing around with in built Perlin Noise (FMath::PerlineNoise2D and 3D) and created voxel type chunks. For now these are Instanced Static Meshes but for better performance requires procedural mesh component.
Here are some results. No third party plugins were used.

Entrance to cave
Entrance to cave
Inside cave
Side view
Design a site like this with WordPress.com
Get started