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Voxel type terrain without any plugins


So I was playing around with in built Perlin Noise (FMath::PerlineNoise2D and 3D) and created voxel type chunks. For now these are Instanced Static Meshes but for better performance requires procedural mesh component.
Here are some results. No third party plugins were used.

Entrance to cave
Entrance to cave
Inside cave
Side view
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