Blog Archives

RTS Community Project: FayCliff Map


I updated the textures on FayCliff map. There is no landscape painting. In Material Editor i used Lerps with various Masks generated by World Machine.

FayCliff_1 FayCliff_2 FayCliff_3 FayCliff_4

RTS Community Project Update #1


So here is my latest work on RTS Community Project. I have added the ability to select multiple units (via selection box) and move them all around! 🙂

New Screenshot from my RTS Example Game


Another screenshot of my Strategy Example Game. Added  lot of functionality’s since last release.

1: Added Coherent-UI
2: Added Tooltips
3: Resource Handling
4: Grid placement
And many more…

NOTE: That overlay texture is from DOTA. Am using it as a placeholder only. 

As always…All done with Blueprints only! 

Screenshot showing Coherent-UI in Action!

Screenshot showing Coherent-UI in Action!

Updated video of my RTS Game in Unreal Engine 4


Update #2 for my RTS Example Game made in Unreal Engine 4 using Blueprints. (Click here for the old video)

New Features in update #2:

  • Multiple units (civilian and fighter)
  • Multiple buildings that can spawn each unit
  • Building construction now takes 12 seconds to complete.
  • Updated characters (From Epic’s Strategy Game Example)
  • Various sounds (From Epic’s Strategy Game Example)


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