
It seems like every week there’s some new farcical controversy that undermines the integrity of the gaming industry. It’s actually progressed to the stage where these kinds of corporate duplicity has become as routine as your morning dump. “Anthem” seems to be the latest faecal matter in EA’s long and notorious line of anal discharge. What a surprise to learn that Anthem, a grindy, repetitious, loot based shooter that everyone knew would be bad, turns out to be objectively bad. A conservative assessment for such a recurrent theme would be to regard it with platitudes aligned with the audience consensus. To ridicule the resulting catastrophe and express your own jaded assertions about the wilful negligence and duplicitous endeavours of an industry that has become more about deceptions than entertainment.
When Anthem was announced, particularly considering the parties involved I knew I wouldn’t be getting it. To me Anthem didn’t offer anything I wasn’t getting from a game like Warframe, that by design exhibits considerably more appealing promise given that it’s a free to play experience. Also its EA, a company that you can trust to make informed, consumer friendly products the same way the British government can negotiate an acceptable Brexit deal. What I find most alarming however isn’t that Anthem is an unfinished, plagiarised medley of concepts, saturated with EA’s patented business model of trying to continually charge consumers for content they’ve already paid for, but rather the community as a whole actively wanted Anthem to fail?!
Considering the overt exploitation of micro-transactions that were traditionally applied to Free to play models, it’s easy to understand why many have been revelling in the failure of Anthem. This unifying collusion of hate towards publishers has been reared by their persistent negligence, becoming a ubiquitous action that has gone unchecked for far too long. You can’t jeopardise the integrity of the industry when such practices have become such a common affliction I suppose. Realistically proactive abstinence and public anger are disciplinary measures desperately initiated to provoke some kind retraction of such eminent policies, to encourage a liberation from unnecessary micro-transactions. And really the only thing publishers like EA understands is money, especially when they aren’t accumulating as much as they want.
If a game actively encourages you to participate to earn rewards through a reasonable grind and repetition, then I’m fine with that. But when a game is so obviously geared towards fulfilling a monthly quota as opposed to actually providing a substantial experience for its users, then it’s understandable that customers so relentlessly exploited would eventually revolt. All this does is further perpetuate the mistrust gamers have with publishers like EA as well as “selective” reviewers. Doubt the veracity of any review that is based on just a few hours of play and includes many glaring omissions, because more than likely EA have encouraged some media outlets to promote a positive reflection of the game.
It’s sad that we’ve reached a point where you can’t even trust a game, let alone their creators, to not screw you over!




First impressions are important. They enable individuals to positively affect how others perceive them. Most of us want to endear ourselves to another or casually aggregate oneself into a tight-knit group of friends. Yet attempts to positively influence a strangers view of you with only momentary interaction can be difficult to convey. It only takes one flippant gesture, one awry word and the congenial nature they’ve tried to project is forever tarnished. Warframe is the same. Despite its best intentions, employing some fun combat and visual allures we never really clicked. There was no chemistry, no attraction. Our severance was amicable as well as mutual. We’d moved on, seen other people and were content with our lives apart. Until one innocuous day, from across a crowded bar surrounded by dozens of would be suitors you see them, glowing in riveting exultation. They look different, act different. This isn’t the same person I remember, is it? It’s funny how a perception of something can drastically alter after a period of absence and that’s certainly the case with Warframe.
Having originally played Warframe about 3 years ago on the PS4 I’d almost immediately dismissed it as just another pedestrian, free to play third person shooter, customary for the systems conspicuous lack of quality and quantity at the time. But I’ve got to tell you that this really isn’t the game I left behind. So much content has been added through updates that not only expands on the mythology and story but the amount you can do. You can travel to all nine planets in our solar system, and I’m including Pluto in that, as well as quadrants such as the Rift. I’d like to beguile you with each planets environment mystic but to be totally honest with you I can’t, because I’ve only reached my second planet, Venus. Whether you’re defending an alliance stronghold, capturing specific enemies, procuring intel, appropriating civilians from alien incarceration or simply murdering colonies of intergalactic terrorists to death, there is so much to occupy your time that you will probably repeat missions to accumulate resources to build better artillery for your expansive library of guns, as well as other implements of death.
There are a variety of Warframe’s to choose from, each with variable ballistic capabilities as well as special talents that can be activated during combat, dispersing compact groups with devastating effect. Your essentially a space ninja, circumnavigating the galaxy assassinating anyone stupid enough to impede you, and with such a huge roster of Warframes at your disposal you will discover ever more intriguing ways to initiate planetary genocide. Warframe is as mad as Mel Gibson’s drunk addled memoirs, and at times just as explicit. You’ll be hacking and shooting creatures in half with relative ease, even at such an early stage. But it’s not until you’ve really understood the dynamic nature of the Warframe that you’ll truly comprehend the insatiable lustre for speed.
Being a free to play game encourages participants to really enjoy exploration. Having an initial, obligatory fiscal value attached to it would somewhat diminish its success, but not by much. And of course there’s a premium service available to those that want to purchase a rare weapon or attire their Warframe in more appealing cosmetics, emblazoned in colour coordinated vibrancy. But almost everything you can buy can be earned through rigorous exploration and dedicated repetition. It’s grinding essentially, a deficiency often used to categorise Destiny’s own substantial limitations, but it’s never been this much fun. In fact you begin to wonder why the word grinding is uttered with such contemptuous derision?
Few games offer this kind of dedicated support to a game almost 4 years old, let alone contribute substantial updates that maintains the attention of both new and veteran users. Case in point is a new update expected for release sometime this year called 








