
Games have always been an escape from the labours of every day life. A respite from the scalding reprimands of your parents and their irascible need for you to go outside and socialize. The emergence of open world games only further enthused these diverting proclivities. For a game to facilitate such seemingly boundless opportunities for exploration, was such a liberating novelty. No longer impeded by the shackles of linear game design, the world was free to roam at your own incorrigible leisure. The ability to run without exhaustion, with no need for sustenance or rest is a freedom seldom permitted by our own restricted reality. Many of my sophomore gaming experiences were conducted within the realms of the open world. Whether it was the top down shenanigans of GTA or the iridescent vibrancy of a Tales adventure, these feasts of traversal are so rooted in our desire for exploration.
My family home was nothing special in regards to space. It was a very pleasant, though simple residential home. A 3 bedroom semi-detached with an adequate garden from which to embark on my own modest quests. What was remarkable to me was our house being perched on top of a rather large hill. From my window I was blessed with a tremendous vantage point from which to survey almost the entirety of the town centre, as well as the adjacent sport’s ground and the encompassing park. There was always a humbling sense of satisfaction being able to visualise a distinct spot that appeared so far away in the distance, that within less than an hour I could walk to, scan the horizon and observe the window I had previously devised my excursion. For me the satisfaction comes from the perception that I have travelled a great distance on my own little adventure. Sure, I’m not vanquishing trolls or bandits, but in my imagination I was most certainly on a pilgrimage. And I think it’s that sense of expedition that is replicated in open world games that makes them so compelling.
Now I may not be the biggest Assassin’s Creed fan, a statement that may alienate me somewhat amongst my peers. But you can’t deny the series zest for grandeur, lends itself well to player autonomy. Though more recent ventures have expanded the acreage of its world beyond its capacity to furnish these lands with any meaningful ventures for players to engage. They still provide fertile resources for players to observe. Structures far off in the distance that in time can be reached by whatever means suits your sensibilities. Visual markers to entice exploration. Not because you need to, but because you can. For me a good open world game emulates these real life compulsions. Because regardless of the abject story or the boring characters, at least there is still the potential to sate those inquisitive appetites for exploration. And if anything encourages us to explore our own neighbouring environment more readily.

