
The PlayStation Portal, Sony’s dedicated streaming device, might be the company’s most conflicting accessory yet. Unlike the Steam Deck which can be a rather cumbersome device to hold for long periods, the Portal feels very comfortable as well as ergonomic to use. It is essentially a PS5 controller cut in half, and attached to a 7″ tablet. Though its design certainly favours function over aesthetics, it’s actually a configuration that I have grown to like. It feels nice to hold, bolstered with a premium feel and adaptive triggers that are as satisfying here as they are on a standard PS5 controller. Though the Portal is more of an extension of the PS5 rather than a fully fledged piece of hardware. Unfortunately it is also Sony’s most perfunctory venture, only outdone by the turgid Spiderman adjacent movies they persist in making. The Portal really exemplifies the burgeoning arrogance of a company that is an uncontested leader in the gaming firmament. With Xbox sales stuttering, and despite Sony’s persistence in exploiting their dominance by provoking restrictions in regards to games like their now retracted proposals for Helldiver’s 2 for PC, they are still able to further perpetuate their regression as a company that claims to be “For the players”.
The main issue with the Portal is that it is a streaming device. Because of this restraint, the Portal isn’t a handheld, but an accessory. A handheld can be played anywhere, irrespective of the quality of their internet connection. But when a device like the Portal, that’s functionality is dependent on being tethered to a router, without that connection, it’s useless. Even with mediocre connection, the Portal is still unusable. Stuttering. Lagging. Constant disconnections. And a stream that often drops into such pixelated images that you’d be forgiven for thinking that you had inadvertently strayed into some explicit content. The problem I have is that my PS5 is connected to the internet via WiFi, not the preferred method of ethernet connectivity. The issue being that due to the positioning of my landline, my router has to be placed in the kitchen. With my Playstation designated to the living room, a good 10 Ft distance away, that prevents stable WiFi let alone direct contact. As such enabling any kind of stability to my online gaming is problematic at best. And I suspect that I’m not the only one that possesses similar connectivity issues. Whether it’s similar router placement to my own or just insufficient Internet speed, you do question who is this for?
This is a £200 device that really only functions under very limited circumstances, for what is a very restricted device. If you could download games to the Portal we could be talking about a much welcomed successor to the much maligned PS Vita. Instead we have a industry leader pushing the agenda for perpetual gaming leasing. A proposed “advancement” for the industry that I am firmly against.
What do you think of the PlayStation Portal? Leave your thoughts in the comments below. Cheers.

For years Pokemon has been one of Nintendo’s most affluent source of productivity, generating regular and extensive revenue as well as maintaining a consistent solvency for Nintendo handheld platforms for over 2 decades. The series has precipitated a suffocating barrage of commercialisation that has established the brand in gaming with the same status as Mario and Sonic, with its economic commerce benefitting from Pokémon’s rather liberal marketing strategy; by which if Pikachu’s face can fit on it, it was slapped on there like Winston Churchill’s mug on a £5 note. The games themselves are and continue to be profoundly earnest Rpg’s with an irrefutable ability to single-handedly sell a device purely on the existence of another interchangeable colour/gem/alphabetical inspired title. Yet the series preservation has always been a little furtive, with its committed exclusivity to handheld devices being a little too safe. It’s always assured of retaining a consistent level of quality with minimal ingenuity to the games themselves, other than minor gameplay configurations and graphical refinements and still attracting enough commercial success to sustain it for another couple of years. Personally I’ve always wanted a full-fledged Pokemon Rpg transitioned onto a home console. Just imagine how cool an updated game as expansive as Silver and Gold would look on a 42 inch screen? My 12-year-old self would be hyperventilating in a pile of Pokemon trading cards right now! But Pokemon has always been a mobile orientated game, or so we’ve been told.
Before the Pokemon’s series rapidly expanding ascendance had become an exhaustive manipulation of popularity and subsequent commercialised degradation, it was solely reliant on content of it games. It still surprises me just how many people aren’t aware that it was the games rather muffled arrival on the Gameboy that it inspired the relentless abuse of its name, rather than the excessive trading card aberrations or the seizure inducing animations. But at that age we were all heavily involved with it. Playgrounds had become communities that yielded to the deep analytical discussions concerning the rarity of certain Pokemon cards. You and your friends were hooked, whether you liked it or not. Everyday you’d bring a selection of your most prestigious acquisitions, bound by double looped elastic band to formally boast about your shiny Charizard, much to the jealous scrutiny of your classmates. There was always that suspicious looking kid too who you never saw in class, who took up residents in that one part of the playground that seemed just a little too seedy, offering shiny cards like some delinquent drug dealer. “Got any shiny Dragonite’s mate? Come on man, just one more hit….. Point!”. I still have all of my accumulated cards, packets and those peculiar pebbles that I have no clue as to their use stored in my loft, awaiting the day that they can be sold for millions to the most discerning of collector’s. But like all fads it slowly edged its way out of public consciousness through months of global saturation that no amount of savage marketing or celebrity endorsement could ever revitalise. Yet the games continued to flourish despite the economic brevity of its other branded products. Why? Because it was much more than just a fading trend. The trading cards were fun but limited whereas the games offered enhanced game-play, exploration in handheld form and the exultation of battling the Pokemon you had caught.