Having a creative mind particularly in the often eccentric industry that is gaming, is generally considered a natural advantage. It allows you see things from various perspectives and veer off on a creative tangent that few would consider pursuing, with the aim to do something remarkable. Outside the virtual world, it’s down to the continuing efforts of collective, visionaries that someday significant strides would have been made to ensure that no child will perish from malnutrition, that cancer will become a far more treatable affliction, and that significant strides would have been made to rid the worlds governments of corrupt and disreputable morons (maybe). Of course, being granted with a creative mind does have its perils, particularly with the announcement of a game you’ve been nervously expecting.
The anticipation of a game that’s 6 months from general release, especially one your hugely excited about, does mean that there’s a suitable window of opportunity for your aspirations to be raised, and subsequently tainted by supposition. You concoct so many unsubstantiated scenarios in your mind, that a game, no matter how well designed can’t realistically replicate, and is elevated to such an unfathomable level, that your expectations will plummet quicker than Mel Gibsons reputation. You confine your preconceived creativity, and find yourself adapting to the product; sympathising with the developers ideas like a mild form of Stockholm syndrome. But when your fabricated creation is so vivid, it’s difficult to adapt to the understandable, realistic alterations.
The build up to Skyrim was simply tortuous for me, as I absorbed every available nugget of information regarding this fantastical landscape, I established a fabricated world built purely out of my own whimsical assumptions. And when released, my initial response is one of distressing realisation that it’s not quite as I had envisioned. But how can we protect ourselves from such despondency? Or more importantly, why should we? How can a game compete with the fantasies and expressive sentiments, of so many imaginative gamers? The greater worry is “if” developer’s ever equal or even exceed our prodigious expectations; now that’s something to be truly weary of.
What games have failed to live up to your expectations? Let me know your thoughts. Cheers