
Gaming has always provided a dissociative reprieve from the rigours of social or political infringement. Its escapism at its most embellished. In the early days things were much simpler: vague, blob like pixels could be manipulated from one side of the screen to the other, perhaps strafing over nebulous blurs that gradually lurch towards you. But with the advancements in technology and pursuit of mature orientated narratives, game’s have exceeded these primitive facilities, becoming much more influential means of entertainment. With games focused on historical conflicts like World War II for instance, you have to be mindful of balancing the real world themes with the engaging, almost glamorised depiction of it.
Whether we want to admit it or not, game’s have an obligation to convey cultures, social issues, ethnicity and historic periods in a considerate and equitable manner. Sure, the fundamental priority is to entertain. If you have a game like Tetris, I don’t believe the “L” shaped blocks stance on abortion is really a required narrative attachment. Game’s provide a fertile ground to explore all manner of themes that television and especially movies are too creatively sterile to represent.
Take the last of Us II for instance, a game that has garnered a coalesce of virulent controversy that I have ever seen against a computer game. A lingering resentment that still reverberates across social media as a way of gauging the comparable quality of another forum of entertainment and the subjective views surrounding them. For instance measuring the egregious standard of the final season of Game Of Thrones to that of the Last Of Us II. For the longest time I avoided NaughtyDogs much maligned sequel because of the the verbal convulsions instigated by those berating the game as either “woke” or “progressive”. Having played it though, it’s difficult to identify the anything related to either of these statements.
Is it the lesbian relationship? Is it swift, brutal execution of a main character? The buff physique of a Abby? I’m not sure where the outrage lies, but a game that deals with themes of abandonment, paternal loss and sexuality, having openly gay character pitted against someone justified in their lust for vengeance is to me, representation done right. That’s not to say the story doesn’t have issues, I certainly don’t think it’s as cohesive as the first. And Neil Druckmann does comes across as a pandering narcissist, preaching ineffective moralising for the purpose of sounding profound. And someone that believes he is a auteur of gaming story telling. He is a competent story teller, encompassing a great many talent that bolster his “vision”. But in my opinion, there’s very little here that warrants such universal vitriol.
I’m not in any position to demand what developers should do. To dictate the message, if any, they are attempting to present. I’d rather play a game that is inclusive, and not be bludgeoned over the head with it. But just because such social issue’s aren’t prevalent concerns for me, shouldn’t negate there significance to others. Representation matters and it’s hard to feel aggrieved or persecuted by the “prejudice” of being a straight white male. If you can weave these themes into a story without out it feeling forced, then why shouldn’t you?