The figure contains two conceptual visualizations that outline relationships in human-computer interaction and applied learning activities.On the left, a Venn diagram and flow structure illustrate Human-Computer Interaction (HCI) as an interdisciplinary field situated at the intersection of Computer Science, Human Factors Engineering, and Cognitive Science. Beneath, the chart identifies different modalities of Cognitive Interaction: Sight, Touch, Hearing, Voice, and Spatial. These modalities are then linked to specific interaction input/output mechanisms. Interaction I includes Mouse and Keyboard as input, Touch screen UI as input, Monitors and Speakers as output, and Screen with Speakers and Vibrations as output. Interaction II includes Voice as input/output, Body Movement as input/output, Gesture and Face as input/output, Sensors as output, and Screen with Speakers as output.
On the right, an Activity Theory triangle model structures a learning process with interlinked nodes. The Subject is defined as student participants. The Tools include Moodle, computer, and YouTube clips. The Object is to critically reflect and critique topic questions and key ideas from literature. The Outcome is applicable knowledge. Rules include APA referencing style, word limits, and three contributions per week. The Community is defined as peers and lecturer. Division of Labour refers to the lecturer providing voice files to individual groups and plenary files to all.
The diagram is represented with bidirectional arrows showing reciprocal influence between all elements, emphasizing dynamic relationships between tools, participants, and rules in knowledge production. Together, the two sections of the figure link the interdisciplinary foundation of HCI with a pedagogical model of mediated student activity, illustrating both technical modalities of interaction and structured learning frameworks.
The image is a densely layered collage combining drawings, photographs, and reference images to document the conceptual development of a bread-headed humanoid figure. At the center is a hand-drawn sketch of a figure labeled “TEST MAN,” annotated with red arrows pointing toward different design details and references. The annotations link aspects of costume, head design, and props to surrounding photographic documentation.
The photograph shows a hand holding a slice of rustic bread covered with a creamy yellow spread embedded with dark seeds, likely poppy or chia. The bread’s irregular texture, air pockets, and artisanal crust emphasize its handcrafted quality. Above the bread, superimposed digital text reads “Omg so good!” accompanied by a folded-hands emoji, suggesting a social media-style caption or story post.
The photograph captures a studio or creative workspace filled with layered artifacts, experimental sculptures, and dense reference materials. In the foreground, a person wearing glasses and a cap smiles while holding several printed sheets featuring QR codes and high-resolution imagery. The sheets suggest cataloging or archiving functions, linking physical studio documentation with digital access. Their presence foregrounds a workflow where analog experimentation is supported by digital referencing, cataloguing, and cross-linking.
Escalier en bois massif vu en contre-plongée, composé d’un limon vertical usé marqué par des veinures sombres et des strates d’érosion. Les marches irrégulières conduisent vers une balustrade arquée en fer forgé fixée à la partie supérieure, légèrement oxydée et corrodée. L’ensemble s’élève dans un environnement à dominante brune et grisée, avec une texture diffuse qui évoque un espace clos ou souterrain. À droite, une main recouverte d’un tissu blanc apparaît dans le champ visuel, partiellement éclairée, créant un contraste de matière entre surface textile et bois usé. L’éclairage ponctuel et oblique révèle craquelures, taches et ombres portées, accentuant une atmosphère dense et lourde. L’image combine perspective verticale, profondeur de champ réduite et superposition de textures minérales et organiques.
Two-part vertical composition presenting distinct yet thematically linked visual studies. The upper section depicts an abstract anthropomorphic head rendered with painterly textures and minimal features. The cranial form is circular with a mottled surface ranging from pale beige to darker brown gradients. Linear minimal facial features are limited to a central vertical stroke resembling a nose, two circular dots for eyes, and a short horizontal element suggesting a mouth. The ears are positioned symmetrically but flattened into schematic ovals with faint tonal modeling. Hair-like texture is suggested at the top edge through a darker crown zone without detailed strand articulation. The background is an indistinct gradient wash in muted tones, isolating the head form without contextual setting. The lower section presents an interior environment dominated by an open window in the center, framed by tall vertical walls rendered in muted whites and grays. Light floods through the window aperture, illuminating the surrounding interior with diffuse highlights. The left foreground includes a large rounded mass resembling the abstract head motif from the upper section, positioned against the wall and oriented sideways. The floor area is covered with scattered rectangular sheets of paper rendered in disorganized clusters, angled irregularly and overlapping. Furniture elements are partially visible, including a dark structure resembling a chair or cabinet on the right margin. The tonal palette emphasizes browns, grays, and off-whites with painterly blending, producing a subdued and somber atmosphere. The juxtaposition of the schematic head form and the paper-filled interior suggests continuity of motif across human representation and environmental setting.
Large-format digital collage integrating sketches, photographs, mechanical assemblies, and material references, focused on the iterative development of a bread-headed anthropomorphic character. The central image is a detailed drawing of a humanoid figure with a bread-textured head, exaggerated hands, and articulated limbs. The drawing overlays technical annotations and mechanical schematics, linking character design with physical construction processes.

