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Mobile device screenshot displays professional profile webpage hosted on vp.eventival.com. Upper segment contains circular portrait photograph depicting individual with neutral facial expression, bald head, and digitally altered overlay across eyes resembling horizontal metallic slats or mechanical fins. Portrait background is uniform light grey, isolating subject without contextual environment.

Beneath image, bold typographic heading identifies name “Alex Boya.” Paragraph text below outlines career trajectory and philosophical framework. Content describes decade-long experience as creator affiliated with National Film Board, emphasizing engagement with cultural institutions as mechanisms to foster environments supporting human-computer co-development, artificial intelligence exploration, and human-computer interaction. Additional statements highlight Boya’s films as platforms for incubating experimental interactions, establishing innovative spaces where artistic media intersect with computational processes. Philosophical core articulated within text asserts that humanity remains central guiding force in technological progress, ensuring future development aligns with collective wisdom and ethical values.

Webpage design employs minimal layout, utilizing centered alignment, sans-serif typography, and monochromatic scheme. Text is arranged in justified blocks, ensuring clean margins and legibility on mobile interface. Bottom section contains interactive buttons rendered as outlined icons with corresponding functions: “More about,” envelope symbol for email contact, and circular icon for sharing or secondary action. Background remains plain white, reinforcing emphasis on textual and photographic content.

Visible browser interface elements include secure site lock icon, URL bar displaying vp.eventival.com, system status indicators for mobile signal and battery, and navigation icons for back, forward, share, and tab overview. Time reading “13:01” appears within top status bar. Scroll bar visible along right margin suggests additional content beyond current frame.

Overall presentation combines portraiture, biography, and digital interface components, functioning as institutional professional introduction situating individual’s creative practice within context of cultural, technological, and ethical discourse.
The figure contains two conceptual visualizations that outline relationships in human-computer interaction and applied learning activities.

On the left, a Venn diagram and flow structure illustrate Human-Computer Interaction (HCI) as an interdisciplinary field situated at the intersection of Computer Science, Human Factors Engineering, and Cognitive Science. Beneath, the chart identifies different modalities of Cognitive Interaction: Sight, Touch, Hearing, Voice, and Spatial. These modalities are then linked to specific interaction input/output mechanisms. Interaction I includes Mouse and Keyboard as input, Touch screen UI as input, Monitors and Speakers as output, and Screen with Speakers and Vibrations as output. Interaction II includes Voice as input/output, Body Movement as input/output, Gesture and Face as input/output, Sensors as output, and Screen with Speakers as output.

On the right, an Activity Theory triangle model structures a learning process with interlinked nodes. The Subject is defined as student participants. The Tools include Moodle, computer, and YouTube clips. The Object is to critically reflect and critique topic questions and key ideas from literature. The Outcome is applicable knowledge. Rules include APA referencing style, word limits, and three contributions per week. The Community is defined as peers and lecturer. Division of Labour refers to the lecturer providing voice files to individual groups and plenary files to all.

The diagram is represented with bidirectional arrows showing reciprocal influence between all elements, emphasizing dynamic relationships between tools, participants, and rules in knowledge production. Together, the two sections of the figure link the interdisciplinary foundation of HCI with a pedagogical model of mediated student activity, illustrating both technical modalities of interaction and structured learning frameworks.
 
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