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Graphite drawing on vertically oriented sheet depicts anthropomorphic hybrid figure constructed from organic and bread-like anatomical structures. Cranial region consists of circular loaf-shaped mass marked by surface cracking and porous interior detailing, with irregular openings suggesting fungal or decomposed textures. Ears project laterally as rounded protrusions, while central facial zone is partially obscured by uneven fissures and ruptures in the bread-like surface. Subcranial area transitions into stacked configurations of fibrous, sponge-like, and decayed tissue textures, merging into tangled organic mass at the base. Limb-like appendages are absent, with overall body form resembling vertical accumulation of deteriorated food matter interspersed with skeletal suggestions.

Handwritten inscriptions in upper right quadrant include text "The Mill #1 Character Sketch by Joshua J. Stewart," identifying both project association and author of the concept art. Lettering is executed in mixed cursive and block styles with varied line weight. Paper exhibits faint creases and incidental marks, indicating manual handling and iterative drafting process. Graphite stroke application varies between bold outlines and lighter hatching, producing textural contrast across decomposed surfaces. The sketch emphasizes grotesque qualities through irregular contour, asymmetrical fissures, and clustered detailing of fragmented organic elements.

Image is displayed within mobile social media interface, visible through surrounding digital elements including application navigation bar, user profile header, comment metadata, and notification icons. Caption associated with post contextualizes drawing as preliminary design exploration leading toward painted realization exhibited at Montreal Comic-Con. The digital frame thus integrates analog drawing artifact with social platform environment, situating concept study within broader trajectory of production, exhibition, and distribution.
Mobile device screenshot displays professional profile webpage hosted on vp.eventival.com. Upper segment contains circular portrait photograph depicting individual with neutral facial expression, bald head, and digitally altered overlay across eyes resembling horizontal metallic slats or mechanical fins. Portrait background is uniform light grey, isolating subject without contextual environment.

Beneath image, bold typographic heading identifies name “Alex Boya.” Paragraph text below outlines career trajectory and philosophical framework. Content describes decade-long experience as creator affiliated with National Film Board, emphasizing engagement with cultural institutions as mechanisms to foster environments supporting human-computer co-development, artificial intelligence exploration, and human-computer interaction. Additional statements highlight Boya’s films as platforms for incubating experimental interactions, establishing innovative spaces where artistic media intersect with computational processes. Philosophical core articulated within text asserts that humanity remains central guiding force in technological progress, ensuring future development aligns with collective wisdom and ethical values.

Webpage design employs minimal layout, utilizing centered alignment, sans-serif typography, and monochromatic scheme. Text is arranged in justified blocks, ensuring clean margins and legibility on mobile interface. Bottom section contains interactive buttons rendered as outlined icons with corresponding functions: “More about,” envelope symbol for email contact, and circular icon for sharing or secondary action. Background remains plain white, reinforcing emphasis on textual and photographic content.

Visible browser interface elements include secure site lock icon, URL bar displaying vp.eventival.com, system status indicators for mobile signal and battery, and navigation icons for back, forward, share, and tab overview. Time reading “13:01” appears within top status bar. Scroll bar visible along right margin suggests additional content beyond current frame.

Overall presentation combines portraiture, biography, and digital interface components, functioning as institutional professional introduction situating individual’s creative practice within context of cultural, technological, and ethical discourse.
Image presents a dense visual collage composed of numerous individual artworks in mixed techniques including ink drawing, watercolor, digital painting, and pencil sketching. The arrangement combines figurative studies, architectural renderings, surreal hybrids, and narrative sequences. Prominent recurring motifs include anthropomorphic heads resembling loaves of bread, oversized animal figures such as bears, mechanical and architectural hybrids, and urban ruin environments. Upper-left quadrant contains large stylized portraits with exaggerated cranial forms, adjacent to a circular clock-face head and a windmill scene rendered in painterly strokes. Central zone includes sculptural bread-like heads drawn in various perspectives, alongside a bear-like creature painted with layered brown tones and visible fur texturing. Lower sections feature ink-intensive urban landscapes, with detailed cross-hatching depicting collapsing buildings, scaffolding, and chaotic environments. Several panels include process sketches of humanoid figures, articulated with jointed limbs and simplified block-like heads. Repetition of bread-headed forms occurs across multiple scales, integrating sculptural objects with drawn renderings. Mechanical imagery is also present, including turbine structures, scaffolding towers, and architectural domes. Tonal range alternates between muted sepia, rich browns, and full-color painted segments, producing contrast between monochrome drafts and more saturated finished works. The composition situates fantastical, grotesque, and architectural elements together in a non-linear layout, resembling a storyboard or reference archive. Overlapping arrangement of sheets, without uniform spacing, reinforces the impression of a working collection of studies and finished pieces assembled for thematic continuity. The collage as a whole emphasizes iterative exploration of hybrid identities, material transformations, and surreal environments.
The image is a densely layered collage combining drawings, photographs, and reference images to document the conceptual development of a bread-headed humanoid figure. At the center is a hand-drawn sketch of a figure labeled “TEST MAN,” annotated with red arrows pointing toward different design details and references. The annotations link aspects of costume, head design, and props to surrounding photographic documentation.

On the right side, multiple images depict bread-like sculptural head prototypes, photographed from various angles. One large close-up highlights the texture of a baked surface, while a sequence of smaller photographs shows iterative variations in form. On the left, photographs of mannequins, wooden apparatus, and armature elements illustrate supporting mechanisms. Additional smaller insets show textures, anatomical references, and alternative design explorations, including close-ups of heads, objects, and construction details.

The collage functions as both a mood board and a production sheet, unifying character construction, material testing, and visual inspiration. It merges hand-rendered illustration with practical material prototypes, situating the design process between concept art, sculpture, and cinematic previsualization. The layering of disparate sources emphasizes iterative experimentation, mapping the transformation of abstract design into tangible sculptural reality.
The image is a composite layout containing five distinct visual panels, juxtaposing digital 3D modeling with hand-drawn and digitally manipulated conceptual illustrations.

In the upper left, a screenshot of a 3D modeling software interface shows a red blocky structure consisting of rectangular forms, cylindrical pipes, and a large vertical tank. The interface resembles Autodesk 3ds Max or a similar modeling program, with a grid workspace and viewport tools. Adjacent to this, in the upper right, is a technical drawing rendered in fine lines and cross-hatched textures. The sketch depicts a complex industrial structure with towers, ladders, scaffolding, and pipes, blending architectural precision with imaginative elaboration.

The lower row contains three images. On the left, a collage integrates text, textures, and graphic overlays with photographic inserts, suggesting an experimental document or ID-like design. In the center, a dense hand-drawn composition features organic and mechanical hybrid forms radiating outward from a central symmetrical mass, mixing anatomical and machine aesthetics. On the right, a close-up photograph captures the blades of a large turbine or fan, emphasizing industrial engineering and mechanical scale.

Together, the collection emphasizes the interplay between digital 3D visualization, analog drawing, and experimental collage. The arrangement highlights a workflow where design concepts transition from sketch to digital modeling, and from photographic reference to speculative hybrid imagery, situating the practice at the intersection of architecture, engineering, and surrealist visual research.
The photograph shows a hand holding an unfinished doll head or sculptural prototype. The head is covered in a beige fabric or casting material that creates a smooth, featureless surface. Dark synthetic hair is attached across the top, styled loosely to resemble a wig or partial hairpiece. The face lacks detailed features, with only faintly raised forms suggesting underlying structure.

On the surface, vertical pencil guidelines have been drawn, running down the center of the head. The lines include symbolic notations resembling an inverted “U” at the forehead, a small “o” or circular mark at the midpoint, and a faint curved line near the lower section where the mouth would be located. These serve as reference points for sculpting or stitching facial details.

The object is held against the background of a person’s lap, with part of their hand visible. The person wears a silver ring with ornate patterns, adding contrast to the smooth simplicity of the head form. The unfinished state of the head, combined with its hair placement and absence of facial features, positions it as an early-stage prototype for puppet, mask, or doll fabrication.
The photograph presents a dense studio installation where a vertical panel functions as both a collage wall and contextual display. The surface is almost entirely covered with an array of printed images, sketches, text fragments, and photographic reproductions. These elements include portraits, anatomical diagrams, surreal composite illustrations, and references to bread-based sculptural and painted motifs. At the top, a printed circular emblem with the words WALKING BREAD is prominently affixed, visually anchoring the assemblage as part of an ongoing thematic project.

In the foreground, an individual appears holding a large painted board depicting a bread-headed figure with exaggerated cranial volume, textured crust surfaces, and protruding facial features. The painting combines hyper-detailed brushwork with muted color tones, emphasizing bread as both biological and sculptural material. The lower right corner bears the text BREADTH OF LIFE, functioning as a title or interpretive caption.

The person holding the artwork is also wearing distinctive fork-shaped glasses constructed from cutlery or cutlery-like components. These function both as a performative prop and a recurring symbolic device within the broader project. Their head is positioned so that the bread painting, the eyewear, and the collage background converge, creating layered associations between the living figure, the bread effigy, and the wall of references.

The collage surface itself is eclectic and archival, including photocopied texts, cropped close-ups of eyes and faces, digitally manipulated compositions, and sequential arrangements of imagery. The overlapping method of assembly suggests an iterative, process-driven practice where studio walls operate as living sketchbooks, merging found material with production-specific designs.

Overhead, a cylindrical concrete column and modular ceiling tiles frame the studio environment, situating the installation in an institutional or office-like workspace rather than a traditional gallery. This fusion of improvised assemblage, painted artifact, wearable prop, and printed references underscores the blending of personal mythologies, absurdist imagery, and critical commentary on food, identity, and spectacle.
This image presents a detailed storyboard sheet from the development of Walking Bread, showcasing sequential panel arrangements that map out visual and narrative progression for key animated moments. The sheet is organized into horizontal strips, each containing multiple hand-painted frames rendered in muted earth tones dominated by browns, creams, and grays, visually echoing the textures of bread crust and flesh.

Red arrows mark the reading flow, guiding the eye through the storyboard and emphasizing where transitions or transformations occur. The panels are numbered (2 parts, 3 parts, 4 parts, etc.), highlighting structural divisions in the narrative rhythm. Each segment appears to focus on moments of metamorphosis, where bread forms morph into ambiguous anatomical structures—at times resembling eyes, mouths, or abstract organic cavities.

At the bottom strip, the frames extend in a longer sequence, culminating in the rounded, fleshy figure of the iconic Walking Bread head. This section provides the clearest sense of continuity, moving from fragmented abstraction into a more recognizable form, suggesting the creature’s gradual emergence.

Functionally, this storyboard sheet documents not only visual storytelling but also the methodology behind timing and editing. The repetition of forms across panels indicates how specific actions or gestures will be animated, while the painterly rendering demonstrates the aesthetic intention for the finished film. It reflects a hybrid workflow where traditional draftsmanship intersects with painterly texture studies, aligning the project with both graphic novel traditions and experimental animation practices.

This artifact is significant within the broader creative process as it anchors the conceptual themes of Walking Bread: the collision of food materiality with human identity, and the grotesque transformation of the familiar into something uncanny. It also provides insight into the film’s pacing logic, showing how narrative clarity is derived from iterative shifts between abstraction and figuration.
This image captures a laptop screen showing an experimental VR environment prototype under development, combining 3D spatial mapping with a live webcam feed. The virtual space displayed features a mesh-like structure defined by bold blue polygonal lines forming an interconnected grid. These lines outline the contours of an enclosed environment, suggesting the simulation of an architectural dome or organic cavity. The textures filling the mesh areas are muted green and beige, resembling terrain or layered topography.

At the center of the composition, a live webcam feed window shows a participant (sitting in front of a workstation) testing the interface. The participant is actively engaged with the software, visible through the live insert as if embedded within the digital environment itself, symbolically merging physical and virtual presence.

The software interface includes navigation and control buttons along the bottom of the screen, typical of immersive or 3D collaboration platforms. The Wacom branding on the laptop indicates the use of specialized creative hardware, reinforcing that this setup is tailored for digital art, animation, and prototyping rather than general VR gaming.

This prototype exemplifies hybrid workflows where live human interaction intersects with simulated environments. Such experiments are foundational to immersive storytelling, interactive animation pipelines, and virtual production methodologies. They also highlight how creators can directly inhabit and manipulate digital architectures in real time, creating a feedback loop between physical gestures and computational rendering.

From the perspective of the Walking Bread and broader Genomic Animation research context, this setup demonstrates how immersive frameworks can be used to spatialize concepts, test audience perspectives, and prototype narrative spaces that blend hand-drawn or sculpted assets with real-world interactivity. It serves both as a technical exercise and as an aesthetic exploration of how digital and analog creative practices converge.
This sheet contains a dense set of handwritten development notes combined with a colored architectural illustration, forming part of a hybrid design process for a speculative world or narrative environment. The notes, written in a compact and energetic style, appear to outline a structured sequence of ideas connected to storytelling, visual motifs, and production planning. While partially difficult to read due to handwriting speed, several thematic points emerge: references to television logic, bread motifs, transitional flows, and architectural anchors. These observations suggest connections to the Walking Bread narrative and its symbolic layering of food, built structures, and cultural memory.

The right side of the page is dominated by a detailed drawing of a miniature architectural-scape rendered with painterly textures. This environment includes:

A tall modern tower integrated into rocky terrain, suggesting urbanity fused with geological forms.

A cluster of supporting buildings with varied architectural styles, possibly signifying shifts between industrial, civic, and domestic spaces.

A windmill prominently situated in the lower left corner, which bridges pastoral imagery with mechanical production.

A small red tractor pulling a trailer along a blue track, introducing motion and agricultural references into the otherwise static city-like complex.

Together, the written and visual components embody the iterative method of world-building, where text-based brainstorming is anchored by visual prototypes. The juxtaposition of natural elements (windmill, rocks) with built infrastructure (tower, road, machinery) reflects the ongoing tension between organic life, industrialization, and cultural storytelling.

This page can be seen as both a working document and an aesthetic artifact: a record of thought processes, a storyboard fragment, and a spatial exploration. It shows how layered conceptual writing directly feeds into architectural visualization, positioning the page itself as a node of Genomic Animation methodology—where human cognition, design sketching, and symbolic mapping converge.
 
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