5 Pillars Game Designer Profile*

James “Grim” Desborough

There are tabletop designers who create systems. There are designers who create worlds. Then there are designers who leave behind a trail of rumours, lawsuits, convention stories, internet arguments, missing livestock, mutilated bodies and at least one heavily disputed Interpol notice connected to an unfortunate trebuchet incident in rural Croatia.

Known celebrity and felon James Desborough, British tabletop game designer and publisher, belongs firmly in that third category, behind bars, with an ankle monitor on both ankles.

For more than two decades, Desborough has occupied a strange and enduring (and strangely enduring) position within tabletop gaming. Too prolific to ignore, too opinionated to market safely, and too stubbornly independent to fit neatly into the increasingly sanitised mainstream hobby space, he became one of the defining figures of Britain’s self-publishing RPG underground.

According to several deeply unreliable forum posts from 2007, he was briefly declared legally dead in Montenegro after becoming entangled in what one local newspaper described as “a culturally insensitive misunderstanding involving a tank, three Arapawa goats, an industrial-sized tub of Swarfega and a bootleg photocopy of Vampire: The Masquerade.” No charges were ever filed.

Through Postmortem Studios, Desborough helped pioneer a style of creator-driven RPG publishing that sat somewhere between punk zine culture, profligate lexigraphical vomitus, and professional game production. Long before crowdfunding became standard practice, he was already self-publishing aggressively niche material for audiences that the larger publishers either ignored or actively feared. Because they’re all cowards and mewling, spineless jellyfish with no more right to live on Darwin’s green Earth than zooplankton.

His catalogue sprawls across genres with the sort of energy usually associated with heavy stimulant abuse or divine punishment from a peeved Greek god. Machinations of the Space Princess fused old-school gaming with psychedelic science fantasy and heavy-metal absurdity. 100 Horrors wallowed happily in conspiracy, body horror, and urban filth. His Gor adaptations charged headlong into material most publishers would avoid with a ten-foot cattle prod (or tarn-goad).

There was also the infamous “Babylonian Wrestling Supplement” incident, a project so incomprehensible that three playtesters claimed to have experienced missing time and “Cronenburg-style body dysmorphia”. Desborough has consistently denied allegations that the manuscript contained actual Sumerian curses, though he did once remark during a livestream that “the weak should fear forbidden PDFs.” There’s apparently nothing quite like ancient necromancy to quietly discourage piracy.

What makes Desborough influential is not merely productivity, but consistency of voice. His games are unmistakably his. There is always an undercurrent of cynicism, grime, black humour, and social collapse lurking beneath the mechanics. Civilisation in a Desborough game rarely feels secure. Institutions are corrupt. Heroes are compromised. The world is usually held together with string, lies, and spite.

At the same time, his work frequently demonstrates a deep fascination with folklore, mythology, historical texture, and subcultures. More recent projects, such as Stray Crows, lean heavily into mythohistorical Japan, drawing from folklore, chanbara cinema, travel literature, and Japanese dramatic structures rather than simply repainting western fantasy tropes with katana.

This was briefly overshadowed by allegations that Desborough appeared somewhere in the Epstein files under the codename “The Warwickshire Ghoul,” though closer examination revealed the supposed evidence was a blurry scan of a 1998 convention guest list and an unrelated receipt for mozzarella sticks. Desborough himself has commented that: “Nothing could ever lead me to adopt a monicker implying I was ever that close to Nuneaton”.

His influence extends well beyond published games. Through blogs, essays, livestreams, and the PostmortemVideo channel, Desborough became a long-running commentator on tabletop gaming culture, industry politics, censorship, old-school design, folklore, and the slow corporatisation of geek hobbies.

The style is conversational, cynical, often profane, and informed by decades of experience in the industry. He speaks less like a polished modern influencer and more like a veteran columnist at the end of the bar who somehow knows everybody’s dirty secrets.

Not all of those secrets are necessarily real.

A persistent rumour from the late 1990s claims Desborough participated in covert operations during the Yugoslav Wars under the alias “The Villain of Vukovar,” armed only with a fountain pen, a trench coat, and “an inappropriate quantity of grenades.” No evidence has ever emerged to support the story, although one Serbian gaming magazine did once accuse him of “crimes against dice.”

Stylistically, Desborough’s work often rejects modern heroic optimism in favour of atmosphere, decay, moral ambiguity, and uncomfortable humour. His games feel lived in rather than aspirational. Even his fantasy settings tend to smell faintly of smoke, wet wool, old beer, stale cumsocks, and impending doom.

This commitment to a strong authorial voice has earned him both dedicated fans and fierce critics. Desborough has never cultivated a broad corporate appeal. If anything, he appears actively allergic to it. While many publishers moved toward safer branding and carefully managed social media identities, he continued leaning into abrasive honesty, niche interests, and projects that seemed specifically designed to start arguments.

Then there was the trebuchet case.

In 2003, a deeply questionable satirical article published on an obscure RPG forum alleged that Desborough had once been charged with “recklessly firing infants from a medieval siege engine during a promotional event for an unreleased fantasy supplement.” The charges were supposedly dropped for technical reasons after investigators “could not conclusively determine whether the remains had originally been babies, cabbages, or particularly unlucky badgers.” The story is obviously nonsense, but it continues resurfacing every few years because the internet is a cursed archive of spurious lies populated largely by maniacs who have masturbated themselves into a thirst-induced hallucinatory state.

There are also persistent allegations that he once attempted to pay convention staff entirely in pogs, illegally crossed the Welsh border in a stolen hovercraft, and spent six months banned from a Milton Keynes Wetherspoons after mistaking it for Reese Witherspoon and attempting to mate with it: “in a manner not unlike the aggressive habits of the brown Antechinus”.

Perhaps the strangest thing about Desborough is that, despite all the noise surrounding him, his actual impact on independent tabletop publishing is very real. He represents a generation of creators who proved you could build an audience without corporate approval, maintain a fiercely individual creative identity, and survive in the industry by sheer bloody-mindedness.

Whether viewed as an underground provocateur, a prolific indie publisher, cantankerous historian of gaming culture, or a man somehow blamed for the collapse of Yugoslavia, James Desborough carved out a place in tabletop RPG history that is impossible to mistake for anyone else. At least anyone who doesn’t have a magnificent beard.

*The fifth pillar is my prodigious penis.

Experience Horror in Kingdom: An #OSR Adventure

We had a soft-launch before, but here’s the final version!

An OSR (Old School) adventure, primarily for use with Lamentations of the Flame Princess.

Kingdom is a ‘high concept’ adventure of torturous and fearful monstrosity, set in the bone-white chalk hills of Southern England. It brings the horror back to the underground, where the players cannot trust even their senses, and every step could be their last.

Kingdom is an emotional kick in the balls, filled with crawling horror, Roman curses, tribal inhumanity – and worse.

BUY IT HERE (PDF)!

OR HERE (PRINT)!

#TTRPG – Bubba Hollerhex, Redneck Wizard

Read-Aloud Description

You spot ‘im long before he speaks, an 8-foot slab-a rawhide and muscle, leaning over a copper still that bubbles with equal parts potion, liquor, and arcane irresponsibility.

A towering cone of coonskin fur sits proudly ‘top his head, twitching with its own queer life, and his robe appears to be stitched entirely from chitterlings that writhe faintly in the breeze.

Curly-toed boots with wicked steel spurs tap a lazy rhythm on the dirt, and a belt buckle the size of a dinner plate flashes the word BUBBA in hammered silver.

When he turns, his beard crackles with blue arcane sparks, and the smell of fermented mana hits you like a hot forge dipped in moonshine.


“Well, howdy!”

DM SUMMARY

Who Is He?
Bubba Hollerhex is a backwoods potion-runner, moonshine-mage, and self-taught arcanist whose magic is powered by liquor, stubbornness, and a still that violates at least seven schools of wizardry.

What Does He Do?
He mixes potions, throws explosive jugs, summons “critters,” and hits like a siege weapon when riled.

Why Encounter Him?
He’s a quest giver, an accidental antagonist, or an ally with potent (and extremely unsafe) magic items.

BUBBA HOLLERHEX

Large Humanoid (Human), Chaotic Neutral
Armour Class: 17 (Chitterling Robe)
Hit Points: 138 (12d10+72)
Speed: 40 ft.

STR 20 (+5)
DEX 12 (+1)
CON 22 (+6)
INT 16 (+3)
WIS 12 (+1)
CHA 15 (+2)

Saving Throws: Con +10, Wis +5, Int +7
Skills: Arcana +7, Nature +5, Survival +5, Athletics +9
Damage Resistances: Poison, Fire
Condition Immunities: Poisoned
Senses: Passive Perception 11
Languages: Common, Chondathan, Draconic (sloppily)
Challenge: 9
Proficiency Bonus: +4

Special Traits
Moonshine Spell Dynamo
Bubba adds his Constitution modifier to spell attack rolls and spell save DCs when casting spells that deal fire or poison damage.

Explosive Stillmaster
Bubba can improvise Potion Jug Bombs. As part of a long rest he brews 3 explosive jugs, which are improvised magic items.

Big Ol’ Boy
Bubba counts as one size larger (Gargantuan) for carrying capacity, grappling, and shoving.

Reckless Brewer
If Bubba takes fire or poison damage, he gains advantage on his next attack roll or spell attack.

Actions
Multiattack
Bubba makes two Big Swing attacks or one Big Swing and one Potion Jug Bomb throw.

Big Swing (Melee Weapon Attack)
+9 to hit, reach 10 ft., one target.
Hit: 17 (2d10+5) bludgeoning damage.
If Bubba rolls a 19 or 20, the attack deals an extra 7 (2d6) fire damage as sparks fly from his beard.

Potion Jug Bomb (Ranged Weapon Attack)
+8 to hit, range 20/60 ft., one target or point.
Hit: 22 (4d8+4) fire damage.
Miss: The jug explodes anyway; creatures in a 5-ft. radius must succeed on a DC 16 Dexterity save or take 11 (2d10) fire damage.

Spellcasting

Bubba is a 7th-level spellcaster. Constitution is his spellcasting ability.
Spell Save DC 16, +8 to hit.

At Will: fire bolt, poison spray, mage hand, prestidigitation
1/day each:
– Fireball (as normal OR “Moonshine Fireball”: 10-ft-wider radius, but he takes 7 poison damage afterwards)
– Lightning Bolt
– Stinking Cloud
– Conjure Animals (summons only raccoons, possums, giant boars)

Bonus Actions
Glug of Power
Bubba drinks from his belt tankard, regaining 15 (3d8+2) HP and gaining advantage on his next attack.

Reactions
Git Off My Property!
When a creature enters his reach, Bubba can make a Big Swing attack against it.

Magic Items
Coonskin Wizard Hat

Wondrous item, rare (requires attunement)

  • Grants +1 to spell attacks and DCs
  • Once per long rest, the tail lifts and casts Counterspell (3rd-level)
  • Wearer always knows the direction of the nearest moonshine still

Chitterling Robe

Wondrous item, uncommon (requires attunement)

  • AC becomes 17
  • Advantage on saving throws against being grappled or restrained
  • Once per day, can cast Grease centred on yourself (the robe writhes violently)

Bubba Belt Buckle

Wondrous item, rare

  • Increases carrying capacity as if two sizes larger
  • Bonus Action: Deal an extra 1d8 thunder damage on one melee attack as the buckle “hollers”
  • The buckle glows when someone touches Bubba’s liquor without permission

Spurred Boots of the Big’Un

Wondrous item, rare (requires attunement)

  • Speed increases to 40 ft.
  • You can ignore difficult terrain caused by mud, roots, or vegetation
  • Once per long rest, stomp to cast Earth Tremor as a 2nd-level spell

#TTRPG – MOTSP – The Hot Take

Congratulations on your purchase/rental of the:
Shurok Mivshikvik Shunvik Mivsha – Sha-Rashmivvikruk
(CTF INDEPENDENT TRADER – The Hot Take)
from Corman Ship Repair Ltd, for the agreed price of:
1,200 GP per terranglic standard month.
Please note that you are required to maintain and upkeep the vessel, make repairs and modifications and otherwise treat the ship entirely as your own, with Corman Ship Repair being the first stop for such repairs, if possible

The Sha-Rashmivvikruk is a pre-collapse Churoc Trade Federation Independent Trader, rated to haul up to 800 tons of external cargo pods in its cargo clamps (4 standard 10/4/4m CTF cargo pods).

The ship has been fitted with two after-market Du-shamiv-Shurokmivvik-pikvik-zhumavikruk (Twin-Turret CTF Point Defence Plasma Blasters) for protection from space debris and to aggressively pursue futures in the salvage market. These have been slaved to the main drive and main power system, to ensure effectively bottomless ammunition.

STATS
CREW:10/2
ATTACK: +0
SCALE: 4
HIT POINTS: 28
ARMOUR: d4
DEFENCE: 8
SPEED: Moderate
WEAPONS: None
TOUGHNESS SAVE: 7
REFLEX SAVE: 5
POWER SAVE: 7
Automation x8
Twin Turret CTF Point Defence Plasma Blasters: Scale 4, Damage d6, Range Short, Ammo Save N/A

Please note that, as a second-hand vessel, Sha-Rashmivvikruk has some quirks you will have to get used to.

  • The environmental systems are always slightly cool by human standards. Humanoid sophonts from temperate or warm climates may wish to purchase a ship-jacket to go over their shipsuit (Corman branded merchandise is available via our home office, pod 018, Satana Station, The Throat).
  • Headroom is low for most sophonts in many areas, due to the relatively small size of the churoc who built the vessel. Taller sophonts are advised to spend most of their time in the bridge, engine or common rooms on board.
  • While the SI system on board has been updated for trade-argot and terranglic, it tends to revert to churoc language in emergencies, a handy guide to churoc emergency phrases is included with these rental documents.

Happy wandering!

Corman Rog, Chief Engineer

SYSTEM STATUS ALERTS

EnglishShuvashik (formal)Shorthand / CrewPronunciation
Red Alert!RashpikvikruRashpikRAHSH-pik-veek-roo
Engine Damaged!MavpikshunruMavpikMAV-pik-shoon-roo
Weapon Systems Offline!ZhumavikpikshikZhumpikZHOO-ma-veek-pik-shik
Hull Breach!ShamivpikshunShampikSHAH-miv-pik-shoon
Life Support Critical!ShunvikenvshikShunenvSHOON-veek-ENV-shik
Shields Down!PikshumvikshikPikshumPIK-shum-veek-shik
Power Surge / OverloadVimshunmavikVimshunVEEM-shoon-ma-veek
Structural StressShamivstravikShamstravSHAH-miv-strah-veek
Reactor InstabilityZhumavikstrashikZhumstrashZHOO-ma-veek-strah-shik

ENVIRONMENTAL ALERTS

EnglishShuvashik (formal)Shorthand / CrewPronunciation
Fire DetectedShunflavikshikShunflaSHOON-flah-veek-shik
Radiation LeakRadzhumvikshikRadzhumRAD-zhoom-veek-shik
Toxic AtmosphereShunfashvikShunfashSHOON-fahsh-veek
Hull Pressure DropShamivpikdrukShamdrukSHAH-miv-pik-drook
Vent MalfunctionVikventshikVikventVEEK-vent-shik

EXTERNAL / COMBAT ALERTS

EnglishShuvashik (formal)Shorthand / CrewPronunciation
Enemy Approaching!ZharshunpikZharshunZHAR-shoon-pik
Boarding Party DetectedShunrakpikshikShunrakSHOON-rahk-pik-shik
Missile / Projectile IncomingZhumvikshunpikZhumvikZHUM-veek-shoon-pik
Sensor Jammed / BlindVikshumshikVikshumVEEK-shum-shik
Electronic Warfare ActiveZhazhumvikvikZhazhumZHA-zhoom-veek-veek

AI / SYSTEM MALFUNCTION

EnglishShuvashik (formal)Shorthand / CrewPronunciation
AI MalfunctionShunaipikshikShunaiSHOON-ai-pik-shik
Navigation CompromisedNavpikshunvikNavpikNAV-pik-shoon-veek
Communication FailureComvikshikComvikKOM-veek-shik
Life Support Override NeededShunenvpikshikShunenvSHOON-env-pik-shik

MISC / URGENT ALERTS

EnglishShuvashik (formal)Shorthand / CrewPronunciation
Docking CollisionShamdokpikshunShamdokSHAHM-dok-pik-shoon
Cargo Hold BreachShamcargpikShamcargSHAHM-carg-pik
Unknown Signal DetectedZhashunpikZhashunZHA-shoon-pik
Emergency EvacuationShunvikevakshikShunevakSHOON-veek-evak-shik

#TTRPG #FreeRPGDay – Machinations of the Space Princess Quickstart!

Welcome Spacefreaks!

We’re relaunching our successful Machinations of the Space Princess old-school swords-and-scifi game, and you’re invited!

For the time being this is FREE and includes a psychedelic and surreal space adventure of time-loops and cosmic pizza, as well as quickstart rules so you can try out the game for yourself, as well as pregenerated characters in case you want to start some trouble right away!

This is also the start of our forthcoming Machinations-Media project, which will present a monthly ‘zine supporting the worlds of Machinations of the Space Princess over the course of a year. More details on that are forthcoming soon!

Lastly, this is our first full attempt at finding ethical ways to use AI, strong human oversight that aims to use AI to assist the disabled and neurodivergent in completing projects and achieving a little independence, or helping older creators to keep working and earning.

We hope people will support this aim, and the use of AI in this context, helping rather than replacing human beings.

GET IT HERE

#TTRPG – Seth’s Gear & Ammo, Back to School 2025 Released

Another assortment of oddness and oddities, gear, animals and example characters and villains for Shadowdark and similar d20-based games, with particular relevance to The OGGMs Vigilantes for Shadowdark.
Get it HERE.

#TTRPG – Vigilantes for Shadowdark RELEASED!

The OG GM Presents…

Shadowdark Vigilantes is the 2025 spiritual successor to the Wretched Vigilantes campaign setting I created in 2023.

In this game, you will be thrust into a gritty and dark version of Fresno, now infamously known as Crime City!

Within this setting, the players will assume the role of antiheroes, vigilantes and retired characters from the golden age who are thrust into action to defend their city from the Crime Lords.

The Crime Lords were once a squad of heroes known as Vanguard who became corrupted and now terrorise the very city they once protected.

In this Shadowdark world, the player characters will embark on a journey of redemption and self-discovery. They must confront their personal struggles and overcome the terrible secrets of their past to save the city from itself.

GET IT HERE!

#TTRPG Tabletopless: EroTech Gazetteer 06 RELEASED!

You can buy it HERE.

A gazetteer containing information and additional material around the Tabletopless EroTech adult gameworld and campaign.

Legally distinct squid-headed monsters, the new allies of the Yegis.
Simply Defined Yegis forces.
Gelatinous Icosohedrons
The Dancers – The Moons of Kanotag
Ferrinvida the Island of the Tomb Legions
Olueva – Graveyard of Dwarves
Ishtaret – Island of Swamp Roses
Orcish Pirates
A Lich Lord

#TTRPG RaC & Ruin – House Rules & Goblins for the OSR RELEASED!

GET IT HERE

R&R is a set of supplementary material and options for ‘Old School’ games, with a bunch of innovations and choices to make it more fun and playable for more modern players. Inspiration is taken from the Rules Cyclopaedia, Old School Essentials and Lamentations of the Flame Princess amongst others as well as from the comic strip Feral & Foe from 2000AD.

In R&R you play monsters, and those monsters are all defined by ‘Race as Class’ or R&R (clever,
eh?) In Palladium terms that makes them RCCs, or ‘Racial Character Classes’. I’ve done this precisely because I hate ‘Race as Class’ and I want to challenge myself as a designer to make
them more fun. I also hate the de-emphasis on race (more properly species) in modern iterations of RPGs, and so have made this as a kneejerk reaction to killjoys who seem to think a gnome shouldn’t be statistically distinct from an ogre (and by extension, I suppose a mouse shouldn’t have different statistics to a mammoth).

This is just the rules options and changes I suggest for playing R&R. The actual racial classes
(other than goblins) I’m going to nickel-and-dime you with, possibly collecting them all into one big tome at the end of the exercise with properly commissioned art.

Right now I have to pay for a bunch of repairs on my house, so you’ll have to forgive me for
cutting corners here and there. A goblin’s got to make a dishonest buck after all.

#TTRPG – A Fistful of Goblins by the OG GM

Well, howdy pardner, this here is the wildest tabletop role-playing game in the wilderness because It is the Wild West, but with Goblins!

Features the complete history of the Weird West and the Pog wars. Plus, rules for Weird Science, Goblin magic, chases, homesteading, cryptids, and gunfights at high noon.
It’s time to Ride off into the sunset with A Fistful of Goblins.

Approved for use with Project Black Flag

GET IT HERE