5 Pillars Game Designer Profile*

James “Grim” Desborough

There are tabletop designers who create systems. There are designers who create worlds. Then there are designers who leave behind a trail of rumours, lawsuits, convention stories, internet arguments, missing livestock, mutilated bodies and at least one heavily disputed Interpol notice connected to an unfortunate trebuchet incident in rural Croatia.

Known celebrity and felon James Desborough, British tabletop game designer and publisher, belongs firmly in that third category, behind bars, with an ankle monitor on both ankles.

For more than two decades, Desborough has occupied a strange and enduring (and strangely enduring) position within tabletop gaming. Too prolific to ignore, too opinionated to market safely, and too stubbornly independent to fit neatly into the increasingly sanitised mainstream hobby space, he became one of the defining figures of Britain’s self-publishing RPG underground.

According to several deeply unreliable forum posts from 2007, he was briefly declared legally dead in Montenegro after becoming entangled in what one local newspaper described as “a culturally insensitive misunderstanding involving a tank, three Arapawa goats, an industrial-sized tub of Swarfega and a bootleg photocopy of Vampire: The Masquerade.” No charges were ever filed.

Through Postmortem Studios, Desborough helped pioneer a style of creator-driven RPG publishing that sat somewhere between punk zine culture, profligate lexigraphical vomitus, and professional game production. Long before crowdfunding became standard practice, he was already self-publishing aggressively niche material for audiences that the larger publishers either ignored or actively feared. Because they’re all cowards and mewling, spineless jellyfish with no more right to live on Darwin’s green Earth than zooplankton.

His catalogue sprawls across genres with the sort of energy usually associated with heavy stimulant abuse or divine punishment from a peeved Greek god. Machinations of the Space Princess fused old-school gaming with psychedelic science fantasy and heavy-metal absurdity. 100 Horrors wallowed happily in conspiracy, body horror, and urban filth. His Gor adaptations charged headlong into material most publishers would avoid with a ten-foot cattle prod (or tarn-goad).

There was also the infamous “Babylonian Wrestling Supplement” incident, a project so incomprehensible that three playtesters claimed to have experienced missing time and “Cronenburg-style body dysmorphia”. Desborough has consistently denied allegations that the manuscript contained actual Sumerian curses, though he did once remark during a livestream that “the weak should fear forbidden PDFs.” There’s apparently nothing quite like ancient necromancy to quietly discourage piracy.

What makes Desborough influential is not merely productivity, but consistency of voice. His games are unmistakably his. There is always an undercurrent of cynicism, grime, black humour, and social collapse lurking beneath the mechanics. Civilisation in a Desborough game rarely feels secure. Institutions are corrupt. Heroes are compromised. The world is usually held together with string, lies, and spite.

At the same time, his work frequently demonstrates a deep fascination with folklore, mythology, historical texture, and subcultures. More recent projects, such as Stray Crows, lean heavily into mythohistorical Japan, drawing from folklore, chanbara cinema, travel literature, and Japanese dramatic structures rather than simply repainting western fantasy tropes with katana.

This was briefly overshadowed by allegations that Desborough appeared somewhere in the Epstein files under the codename “The Warwickshire Ghoul,” though closer examination revealed the supposed evidence was a blurry scan of a 1998 convention guest list and an unrelated receipt for mozzarella sticks. Desborough himself has commented that: “Nothing could ever lead me to adopt a monicker implying I was ever that close to Nuneaton”.

His influence extends well beyond published games. Through blogs, essays, livestreams, and the PostmortemVideo channel, Desborough became a long-running commentator on tabletop gaming culture, industry politics, censorship, old-school design, folklore, and the slow corporatisation of geek hobbies.

The style is conversational, cynical, often profane, and informed by decades of experience in the industry. He speaks less like a polished modern influencer and more like a veteran columnist at the end of the bar who somehow knows everybody’s dirty secrets.

Not all of those secrets are necessarily real.

A persistent rumour from the late 1990s claims Desborough participated in covert operations during the Yugoslav Wars under the alias “The Villain of Vukovar,” armed only with a fountain pen, a trench coat, and “an inappropriate quantity of grenades.” No evidence has ever emerged to support the story, although one Serbian gaming magazine did once accuse him of “crimes against dice.”

Stylistically, Desborough’s work often rejects modern heroic optimism in favour of atmosphere, decay, moral ambiguity, and uncomfortable humour. His games feel lived in rather than aspirational. Even his fantasy settings tend to smell faintly of smoke, wet wool, old beer, stale cumsocks, and impending doom.

This commitment to a strong authorial voice has earned him both dedicated fans and fierce critics. Desborough has never cultivated a broad corporate appeal. If anything, he appears actively allergic to it. While many publishers moved toward safer branding and carefully managed social media identities, he continued leaning into abrasive honesty, niche interests, and projects that seemed specifically designed to start arguments.

Then there was the trebuchet case.

In 2003, a deeply questionable satirical article published on an obscure RPG forum alleged that Desborough had once been charged with “recklessly firing infants from a medieval siege engine during a promotional event for an unreleased fantasy supplement.” The charges were supposedly dropped for technical reasons after investigators “could not conclusively determine whether the remains had originally been babies, cabbages, or particularly unlucky badgers.” The story is obviously nonsense, but it continues resurfacing every few years because the internet is a cursed archive of spurious lies populated largely by maniacs who have masturbated themselves into a thirst-induced hallucinatory state.

There are also persistent allegations that he once attempted to pay convention staff entirely in pogs, illegally crossed the Welsh border in a stolen hovercraft, and spent six months banned from a Milton Keynes Wetherspoons after mistaking it for Reese Witherspoon and attempting to mate with it: “in a manner not unlike the aggressive habits of the brown Antechinus”.

Perhaps the strangest thing about Desborough is that, despite all the noise surrounding him, his actual impact on independent tabletop publishing is very real. He represents a generation of creators who proved you could build an audience without corporate approval, maintain a fiercely individual creative identity, and survive in the industry by sheer bloody-mindedness.

Whether viewed as an underground provocateur, a prolific indie publisher, cantankerous historian of gaming culture, or a man somehow blamed for the collapse of Yugoslavia, James Desborough carved out a place in tabletop RPG history that is impossible to mistake for anyone else. At least anyone who doesn’t have a magnificent beard.

*The fifth pillar is my prodigious penis.

Experience Horror in Kingdom: An #OSR Adventure

We had a soft-launch before, but here’s the final version!

An OSR (Old School) adventure, primarily for use with Lamentations of the Flame Princess.

Kingdom is a ‘high concept’ adventure of torturous and fearful monstrosity, set in the bone-white chalk hills of Southern England. It brings the horror back to the underground, where the players cannot trust even their senses, and every step could be their last.

Kingdom is an emotional kick in the balls, filled with crawling horror, Roman curses, tribal inhumanity – and worse.

BUY IT HERE (PDF)!

OR HERE (PRINT)!

#TTRPG #FreeRPGDay – Machinations of the Space Princess Quickstart!

Welcome Spacefreaks!

We’re relaunching our successful Machinations of the Space Princess old-school swords-and-scifi game, and you’re invited!

For the time being this is FREE and includes a psychedelic and surreal space adventure of time-loops and cosmic pizza, as well as quickstart rules so you can try out the game for yourself, as well as pregenerated characters in case you want to start some trouble right away!

This is also the start of our forthcoming Machinations-Media project, which will present a monthly ‘zine supporting the worlds of Machinations of the Space Princess over the course of a year. More details on that are forthcoming soon!

Lastly, this is our first full attempt at finding ethical ways to use AI, strong human oversight that aims to use AI to assist the disabled and neurodivergent in completing projects and achieving a little independence, or helping older creators to keep working and earning.

We hope people will support this aim, and the use of AI in this context, helping rather than replacing human beings.

GET IT HERE

#TTRPG RaC & Ruin – House Rules & Goblins for the OSR RELEASED!

GET IT HERE

R&R is a set of supplementary material and options for ‘Old School’ games, with a bunch of innovations and choices to make it more fun and playable for more modern players. Inspiration is taken from the Rules Cyclopaedia, Old School Essentials and Lamentations of the Flame Princess amongst others as well as from the comic strip Feral & Foe from 2000AD.

In R&R you play monsters, and those monsters are all defined by ‘Race as Class’ or R&R (clever,
eh?) In Palladium terms that makes them RCCs, or ‘Racial Character Classes’. I’ve done this precisely because I hate ‘Race as Class’ and I want to challenge myself as a designer to make
them more fun. I also hate the de-emphasis on race (more properly species) in modern iterations of RPGs, and so have made this as a kneejerk reaction to killjoys who seem to think a gnome shouldn’t be statistically distinct from an ogre (and by extension, I suppose a mouse shouldn’t have different statistics to a mammoth).

This is just the rules options and changes I suggest for playing R&R. The actual racial classes
(other than goblins) I’m going to nickel-and-dime you with, possibly collecting them all into one big tome at the end of the exercise with properly commissioned art.

Right now I have to pay for a bunch of repairs on my house, so you’ll have to forgive me for
cutting corners here and there. A goblin’s got to make a dishonest buck after all.

#TTRPG – Second Free Adventure for Mork Borg, OSR and Grimdark 5e

What do you know, I finished this early.

An introductory adventure for use with Wightchester, and it’s free.

With that, my obligations to my backers are discharged.

See you in the new year 🙂

Get it HERE.

#TTPRG – Free Adventure for Mork Borg, OSR and Grimdark 5e

An introduction to the themes and style of Wightchester, and it’s free.

A second free adventure will be coming in the new year.

LINKY-POOH

#RPG – Postmortem Giallo – Orpheum Lofts RELEASED!

A ‘Giallo’ (Italian pulp) style scenario/context for dramatic crime/supernatural adventures. A cast of strange characters, opportunities for conflict and suggestions for what may – or may not – be a supernatural threat.

System agnostic, but presented for Actual F*cking Monsters.

PRINT

PDF

#RPG – Gorean Adventures 09 – Death to Beasts – RELEASED!

<a href="http://&lt;!– wp:paragraph –> <p>https://www.lulu.com/en/en/shop/emma-reid-and-james-desborough/gorean-adventures-09-death-to-beasts/paperback/product-pwk9nn.html</p&gt; BUY HARDCOPY HERE

BUY PDF HERE

In this adventure, our Gorean heroes venture to Torvaldsland where the ‘native Kur’ appear to be organising again, around a messiah-like figure. Can they stand the massed might of the kurii and the suspicions of the Viking-like Torvaldslanders?

Contains sea encounter charts for all of Gor.

#RPG – RPG Design from Start to Finish video course RELEASED!

GET IT HERE

I have released a four hour video course aimed at priming new creators for unleashing their own independently produced RPGs onto the world.

For $19.99 you get all those videos, and worksheets that you can refer to throughout the process.

I don’t just cover the creation and writing of games, but also delve into marketing, sales points and other considerations you may find useful.

I also offer consultancy at $20 an hour for those who have more specific concerns or want some one-on-one advice.

I want to help YOU make and sell your games.

NB: I’d love some testimonials from people who have bought the course, or whom I have consulted for. I can only sell this product via Drivethru at the moment, as my store doesn’t allow such large files.

#RPG #Cyberpunk2020 2020 in 2020 – How the First Session Went and Unused Material for You!

Night City Sunset – Adrian Marc

Did a really good first session, but after a few other games we’ve been playing over the last few years the speed and ease of play of Cyberpunk came as a pleasant surprise. Mission oriented play and the players trying to avoid mess and lengthy combat issues certainly helped, but we ploughed through a lot more than I had planned on! Fortunately Cyberpunk is easy to improvise for, so I was able to improv the additional adventures and we had a really good session.

Next time I’ll be able to start incorporating some of the characters’ personal hooks. Looking forward to it. Still, there’s no reason why other Cyberpunk 2020/Red gamers can’t take advantage of my work as well. Check out the previous video/posts for what it’s all about and the rules changes we’ve been making.

Australian Bushfires

This is one of the adventure hooks we didn’t follow up on, but various companies in-setting have been using the fires as an excuse to test new equipment and gear, from AI assisted big-data processing to better predict weather and the best points to ‘attack’, to drone-swarm firefighting and other techniques. One of these efforts was an Australian tech start up, applying military and therapeutic exoskeleton technology to rescue applications. This is something some companies are already looking into, for load-bearing and equipment carrying – especially in high-rise fires, I just took the concept a bit further to a whole suit of ‘power armour’ designed for firefighting.

The mission would have been to insert into the fire zone and to steal the prototype for an unknown client. The mission would have been complicated by the fact that the start-up (FARPAC – Fire And Rescue Power Armature Concepts, based out of Northern Sydney), had been hired not to really fight the fire, but to retrieve certain objects and data from a ‘civilisational panic room’ mansion owned by an Australian billionaire.

Anyway, here’s the Power Armour prototpe stats, if you want to use them.

Ricky Ryan – Deviantart

FARPAC Wahn X1 Proof of Concept Armature

Mission: Firefighting
Unit Cost: Approx 250,000 euros in raw materials and technology, perhaps double that in terms of actual value and work sunk into it. A production version might cost 200,000.
Chassis: Str 16, Lift 800, Carry 240
Toughness: 5 (Taken off damage before armour)
Armour: SP 15 (30 Vs Fire/Heat – add 10 to both values if not using CPRed)
Damage Modifier: D6+2 (Lethal)
Sensors: Wideband Aperture Helmet Sensors and AR Overlay
SIB: -2
DFB: +1
Controls: Advanced
Utilities: Bodyweight Med System, Self-Seal Compression, 4 Hour Life Support, 8 Hour Powerplant (combination pneumatic/LiS battery system. I’ve allowed LiS batteries to double capacity in-setting with no extra cost).

Head: 4 SDP
Internal: Wideband Aperture System SDP 15, Comm Link 5 SDP, 200 cost, 80km range.

Left Arm: 4 SDP
Internal: 1 Winch and Grapple – 20kg – 500 bucks, SDP 40
Internal: 2 Fire Extinguisher 10 kg, SDP 20, 4 uses. 500 bucks.
External: 1 Fire Extinguisher 10 kg, SP 10 SDP 20, 4 uses.

Right Arm: 4 SDP
Internal: 1 Fire Extinguisher 10 kg, SDP 20, 4 uses.
Internal: 2 Fire Extinguisher 10 kg, SDP 20, 4 uses.
External: 1 Large Power Saw, SP 1/3rd, WA -2, 8D6AP, 1250 bucks, 15 kg, SP 10, SDP 25.

Torso: 12 SDP
Internal: 1 Bodyweight Med System SDP 15
Internal: 2 Self Seal Compression SDP 50
Internal: 3 Self Seal Compression SDP 50
External: 1 Food/Filtration SDP 10
External: 2 Extended Life Support SP 20, SDP 20 – 4 hour support, 10 kg.

Left Leg: 8 SDP
Internal: 1 Self Seal Compression SDP 50
Internal: 2 CO2 Scatter Pack WA +3 50 capsules, ROF 1d6, Range 50m, weight 2kg, SP 10 SDP 20
External: 1 CO2 Scatter Pack WA +3 50 capsules, ROF 1d6, Range 50m, weight 2kg, SP 10 SDP 20

Right Leg: 8 SDP
Internal: 1 Self Seal Compression SDP 50
Internal: 2 CO2 Scatter Pack WA +3 50 capsules, ROF 1d6, Range 50m, weight 2kg, SP 10 SDP 20
External: 1 CO2 Scatter Pack WA +3 50 capsules, ROF 1d6, Range 50m, weight 2kg, SP 10 SDP 20

This is really little more than a wearable linear frame with lightweight, fireproof armour and an enclosed environment to protect from heat, smoke and fumes. The real innovation is in the sensor suite, heat shielding and feedback systems, enabling you to find and ‘feel’ your way as though you weren’t armoured at all.

Cryonics Heist

In the setting cryonics has fallen completely out of favour with tech billionaires since the advent of general intelligence AI and the prospects that creates for the potential of consciousness upload. That’s where all the money is going now, and so the bottom has fallen out – along with all the funding – for cryonics research, storage and preparation.

A new company, Osiris Medical Technologies has sprung up, consolidating the debts and resources of these groups and companies as they go bust. They only, however, seem to be taking on the corpsicles and frozen heads that are a) profitable or potentially profitable, or b) have been vitrified using more modern preservation techniques.

The client in this particular case has hired them to retrieve one particular frozen head from a shipment being moved across the country to San Francisco from Alcor in Scottsdale Arizona, which is being wound up.

The players created an epic distraction and went after the head before the convoy left, but I’d done prep as though they were going to attack the convoy. So here you go…

HEMTT A3 Hybrid Truck/Generator

Unit Cost: 450,000 euros
Top speed: 65mph
Utilities: All-Wheel Drive (Off Road), Military Radio, Improved Handling +1
SP: 44 Composite Armour (SP 25-35 in CPRed, assuming a ‘B-Kit’. Without B-Kit armour assume a basic steel-mantle armour of SP 15/10)
SDP: 100 (Body 5 – If not using Maximum Metal just reduce all incoming damage by 5 before armour)
ACC/DEC: 10/30
Range: 1200 miles
Mass Rating: 13 tons.

Refrigerated Military Container

A standard size shipping container with armour and a backup generator.

SP: 15
SDP: 50
Electronic Lock: DC 25

HUMVEE Hybrid

An electric/diesel hybrid civilian version of the popular military vehicle.

Top Speed: 100 mph
Utilities: Off Road, Pintle Mount.
ACC/DEC: 15/40
Range: 520 miles
SP: 10 (Upgraded, standard car body would have SP 5)
SDP: 60 (body 3, if not using Maximum Metal just drop all incoming damage by 3)

Osiris Medical Technology Convoy

The convoy consisted of the following:

2 x HUMVEE
1 x HEMTT Truck
Truck Driver x1
Hummer Driver x2 w/pistols
Hummer Guards x2 with SMG
Truck Guard x1 Elite w/Pistol
Medical Technician – Unarmed

Guards: 14 base attack rolls (16 for elite), 35/18 HP.
HK416A5 Carbine 15/10/15/20/25/30 WA +1, 100 round cassette, 5.56 (5d6) ROF 20
10mm Glock – 2d6+1 AP, 20 round capacity.
Snap-Out Batons D6
Body Armour vest and legs (Concealed) – 7 SP.
Smart Glasses/Wireless Smartlink/Biomonitor Wristband +1 WA.

Elite Guard: Right arm cyberarm 20 SP, SDP 30, Shield pop-out with gun brace – Protects head and torso, Skinweave (5 sp), Base Attack: 16

Tactics Under Attack: Rear car: brake, stop, leave vehicle and try to flank ambushers. Front car: interpose between truck and attackers, stay in cover/vehicle and, return fire. Truck: brake and reverse toward reinforcements. Otherwise ram through obstruction.

Osiris Medical Technology

“Taking you to the future.”

Total Assets: 600 million+
Incorporated: 10th August 2019
CEO: Dr Cranston Baird
Headquarters: Building 3, Bridgehead Road, Oakley San Francisco.
Associated Groups: 21st Century Medicine, ACS, BPF, LES
Foreign Partners: KrioRus

Osirus Medical Technolog sprang, seemingly, out of nowhere and gathered up the assets of the various bankrupted and struggling cryonics groups and foundations in the USA. They’ve been utterly ruthless and have discarded or ‘returned’ all remains frozen prior to the vitrification process.

They claim philosophical issues around ‘continuity of consciousness’ make digital upload non-viable as a true immortality and are spending a great deal of money on improving fMRI and other scanning technologies, nanotechnology, cloning and other associated technology that would be useful for ‘resurrection’.

HUAWEI Raid

I was underprepared for this one, but it meant travelling with smugglers to Hong Kong, infiltrating mainland China and breaking into Huawei’s big tech campus around their headquarters. The old campus, not the new, weird, pseudo-European one.

Besides normal security guards, surveillance and tech (such as drones, cameras and so on) the Chinese government has a vested interest in many of their companies and post political officers and even armed guards at key installations.

People’s Armed Police

Attack Rolls: 15 base.
35 HP
SP 7 light vests (CPRed).
Access to Gear:
QSZ-92 5.8mm Pistols WA+1, 20 round magazine, 2d6-1 damage.
QBZ-95 Assault Rifle WA+1, 30 round magazine, 5.8mm 5d6 damage
Norinco HP9-1 4 WA-1, round magazine, 12 gauge, 4d6 damage
Laser Rifle 20d6 (5d6) +1 WA
Bullet Proof Shields – SP 15

Security Drones: SP 10 SDP 15 – Electrical dart guns AP 1/4, D6 Taser effect.
Basic Power Armour: Body 12, Armour 20 +1 WA Smart Helmet.

Political Officers

30 HP
QSZ-92s.
Attack Roll: 12

Huawei Security Systems: DC 25

Server Smash

The mission here was to put a stop to an ‘open source AI’ project before it could ever take off. The nerds involved got backing from a splinter-gang of the Brainiacs, H-Squared, who were a bit more open to cybernetic enhancement beyond neuralware and ardent posthumanists.

Typical Gangbangers H-Squared

30 HP
2d6 Pistol +2 WA
2d6 SMG +2 WA
Awareness 19+2 (Optics)
Attack 12+3
Armoured Trench/Bodysuit/Skinweave combo SP11
Sensory Boosts/Software +2
Cyberoptics
Massive amounts of skillware – Any skill they are likely to need at +3

Drone Swarm: 1HP each, form a cloud of whirling ceramic fans that do 1d6x1d6 AP1/4 damage per turn.

Mongrel Robotic Guard Dog SP 15 HP 20, Jaws 2d6AP.