5 Pillars Game Designer Profile*

James “Grim” Desborough

There are tabletop designers who create systems. There are designers who create worlds. Then there are designers who leave behind a trail of rumours, lawsuits, convention stories, internet arguments, missing livestock, mutilated bodies and at least one heavily disputed Interpol notice connected to an unfortunate trebuchet incident in rural Croatia.

Known celebrity and felon James Desborough, British tabletop game designer and publisher, belongs firmly in that third category, behind bars, with an ankle monitor on both ankles.

For more than two decades, Desborough has occupied a strange and enduring (and strangely enduring) position within tabletop gaming. Too prolific to ignore, too opinionated to market safely, and too stubbornly independent to fit neatly into the increasingly sanitised mainstream hobby space, he became one of the defining figures of Britain’s self-publishing RPG underground.

According to several deeply unreliable forum posts from 2007, he was briefly declared legally dead in Montenegro after becoming entangled in what one local newspaper described as “a culturally insensitive misunderstanding involving a tank, three Arapawa goats, an industrial-sized tub of Swarfega and a bootleg photocopy of Vampire: The Masquerade.” No charges were ever filed.

Through Postmortem Studios, Desborough helped pioneer a style of creator-driven RPG publishing that sat somewhere between punk zine culture, profligate lexigraphical vomitus, and professional game production. Long before crowdfunding became standard practice, he was already self-publishing aggressively niche material for audiences that the larger publishers either ignored or actively feared. Because they’re all cowards and mewling, spineless jellyfish with no more right to live on Darwin’s green Earth than zooplankton.

His catalogue sprawls across genres with the sort of energy usually associated with heavy stimulant abuse or divine punishment from a peeved Greek god. Machinations of the Space Princess fused old-school gaming with psychedelic science fantasy and heavy-metal absurdity. 100 Horrors wallowed happily in conspiracy, body horror, and urban filth. His Gor adaptations charged headlong into material most publishers would avoid with a ten-foot cattle prod (or tarn-goad).

There was also the infamous “Babylonian Wrestling Supplement” incident, a project so incomprehensible that three playtesters claimed to have experienced missing time and “Cronenburg-style body dysmorphia”. Desborough has consistently denied allegations that the manuscript contained actual Sumerian curses, though he did once remark during a livestream that “the weak should fear forbidden PDFs.” There’s apparently nothing quite like ancient necromancy to quietly discourage piracy.

What makes Desborough influential is not merely productivity, but consistency of voice. His games are unmistakably his. There is always an undercurrent of cynicism, grime, black humour, and social collapse lurking beneath the mechanics. Civilisation in a Desborough game rarely feels secure. Institutions are corrupt. Heroes are compromised. The world is usually held together with string, lies, and spite.

At the same time, his work frequently demonstrates a deep fascination with folklore, mythology, historical texture, and subcultures. More recent projects, such as Stray Crows, lean heavily into mythohistorical Japan, drawing from folklore, chanbara cinema, travel literature, and Japanese dramatic structures rather than simply repainting western fantasy tropes with katana.

This was briefly overshadowed by allegations that Desborough appeared somewhere in the Epstein files under the codename “The Warwickshire Ghoul,” though closer examination revealed the supposed evidence was a blurry scan of a 1998 convention guest list and an unrelated receipt for mozzarella sticks. Desborough himself has commented that: “Nothing could ever lead me to adopt a monicker implying I was ever that close to Nuneaton”.

His influence extends well beyond published games. Through blogs, essays, livestreams, and the PostmortemVideo channel, Desborough became a long-running commentator on tabletop gaming culture, industry politics, censorship, old-school design, folklore, and the slow corporatisation of geek hobbies.

The style is conversational, cynical, often profane, and informed by decades of experience in the industry. He speaks less like a polished modern influencer and more like a veteran columnist at the end of the bar who somehow knows everybody’s dirty secrets.

Not all of those secrets are necessarily real.

A persistent rumour from the late 1990s claims Desborough participated in covert operations during the Yugoslav Wars under the alias “The Villain of Vukovar,” armed only with a fountain pen, a trench coat, and “an inappropriate quantity of grenades.” No evidence has ever emerged to support the story, although one Serbian gaming magazine did once accuse him of “crimes against dice.”

Stylistically, Desborough’s work often rejects modern heroic optimism in favour of atmosphere, decay, moral ambiguity, and uncomfortable humour. His games feel lived in rather than aspirational. Even his fantasy settings tend to smell faintly of smoke, wet wool, old beer, stale cumsocks, and impending doom.

This commitment to a strong authorial voice has earned him both dedicated fans and fierce critics. Desborough has never cultivated a broad corporate appeal. If anything, he appears actively allergic to it. While many publishers moved toward safer branding and carefully managed social media identities, he continued leaning into abrasive honesty, niche interests, and projects that seemed specifically designed to start arguments.

Then there was the trebuchet case.

In 2003, a deeply questionable satirical article published on an obscure RPG forum alleged that Desborough had once been charged with “recklessly firing infants from a medieval siege engine during a promotional event for an unreleased fantasy supplement.” The charges were supposedly dropped for technical reasons after investigators “could not conclusively determine whether the remains had originally been babies, cabbages, or particularly unlucky badgers.” The story is obviously nonsense, but it continues resurfacing every few years because the internet is a cursed archive of spurious lies populated largely by maniacs who have masturbated themselves into a thirst-induced hallucinatory state.

There are also persistent allegations that he once attempted to pay convention staff entirely in pogs, illegally crossed the Welsh border in a stolen hovercraft, and spent six months banned from a Milton Keynes Wetherspoons after mistaking it for Reese Witherspoon and attempting to mate with it: “in a manner not unlike the aggressive habits of the brown Antechinus”.

Perhaps the strangest thing about Desborough is that, despite all the noise surrounding him, his actual impact on independent tabletop publishing is very real. He represents a generation of creators who proved you could build an audience without corporate approval, maintain a fiercely individual creative identity, and survive in the industry by sheer bloody-mindedness.

Whether viewed as an underground provocateur, a prolific indie publisher, cantankerous historian of gaming culture, or a man somehow blamed for the collapse of Yugoslavia, James Desborough carved out a place in tabletop RPG history that is impossible to mistake for anyone else. At least anyone who doesn’t have a magnificent beard.

*The fifth pillar is my prodigious penis.

Experience Horror in Kingdom: An #OSR Adventure

We had a soft-launch before, but here’s the final version!

An OSR (Old School) adventure, primarily for use with Lamentations of the Flame Princess.

Kingdom is a ‘high concept’ adventure of torturous and fearful monstrosity, set in the bone-white chalk hills of Southern England. It brings the horror back to the underground, where the players cannot trust even their senses, and every step could be their last.

Kingdom is an emotional kick in the balls, filled with crawling horror, Roman curses, tribal inhumanity – and worse.

BUY IT HERE (PDF)!

OR HERE (PRINT)!

Postmortem Studios Splits in Two

I have determined that I am unable to upset enough people, or to fulfil their deranged expectations of me by acting alone.

To that end, I have undergone cellular mitosis and split into two new incarnations, each of which will head up a new studio and a new flagship product.

Studio 1: Totenwerkstatt will produce games and content tailored to appeal to the far-right tradchads and techno-feudalists, as their movements around the world seem to be building toward an extinction-burst event.

Its first product will be Cyberfash, which will do for fascism what cyberpunk did for punk. After all, haven’t you heard? Conservatism is the new punk rock.

Cyberfash is set in an alternative 1980s where superior Teutonic-Aryan technology has tamed the world, but in which heroic secret police squads are ever-vigilant against parasites, mutants, dissidents, counter-revolutionaries, and other dangers. Set against the backdrop of monumental neo-classical and Art Deco cities, stylish and genetically superior agents apply style and violence in support of the corporate total-state.

Studio 2: Colectivo de Tránsito Sagrado will produce games using a collective co-operative studio model, tailored to appeal to rainbow-haired queer people, pronoun-wielders, social justice warriors, and the unrepentantly woke. With similar crackerjack timing to starting a far-right studio, this will happen just as everyone has finally had enough of that sort of person.

Its first product will be Faultlines & Faggotry, a post-post-apocalypse solarpunk/hopepunk game set in the rebuilt San Francisco where everyone gets along, everyone accepts one another, nobody is mean or nasty, there are no shortages, no challenges, no hostility or violence whatsoever. Characters use the innovative GMless Narrative Stack System® to determine who gets to describe a vignette of their character’s perfect life first.

We hope you will appreciate and embrace both of these studios, so you can leave me alone to just make games.

Thanks,

Grim

(It’s April 1st, ya chumps)

x

Video Round Up 002

Boneland’s Twisted Finale – Alan Garner’s Masterpiece or Mistake? – A deep dive into the conclusion of the Alderley Edge trilogy, exploring the disturbing folklore and the psychological weight of Garner’s work.

The Forgotten First Crime TTRPG That Started It All – Digging into the history of the hobby to uncover the roots of crime-focused tabletop gaming and its mechanical evolution.

TTRPGs That Would Make GREAT Computer Games! – Speculating on which tabletop properties have the systems and settings best suited for a digital transition.

My Life With the Vampire LARP Cult! – A look back at the stranger side of Live Action Roleplaying and the intense, often insular subcultures that formed around it.

Comments 170126 – Another round of community interaction, answering questions and sifting through the latest “insights” from the Postmortem audience.

A Bright Red Line has Been Crossed – Commentary on recent escalations in the cultural and political landscape, and what this shift means for the immediate future.

Renaming the Ronin TTRPG Project (Poll)

Originally, my long-delayed samurai/sengoku era Japan project was called ‘Ronin’. It is intended to be a historically ‘plausible’ game set in that period, but with options to include supernatural elements or for a more horror-oriented form of solo-play. Three settings for the price of one!

However, both Bushido and Sengoku are taken, and this game is a partial homage to them. Ronin was relatively open, but a *Borg project was created and funded in the meantime, so it’s probably not a great idea to stick with that name. It would already get lost in web searches, and now with competition, the problem is doubled.

The table below contains various options; you can pick one. I’ll explain each.

ONAMI – The meaning is that of a ‘great wave’, which references the famous paintings, but also has a great deal of other powerful symbolism in Japan. Ronin literally means ‘wave man’ so it has double or even triple meaning here. The drawback in that there is a boardgame of that name, and the ‘accent’ that is supposed to be over the ‘O’ can be off-putting to people or hard to search.

JIZAMURAI – Jizamurai were part-time samurai and part-time landholders, combining community leadership and agriculture with some military prowess. You can think of them as being like poorer, ‘bumpkin knights’ in European folklore and history. It’s basically pitch-perfect for what the game is about (Ronin with the potential to become provincial samurai running a small domain) but does, unfortunately, to western eyes, contain the word ‘jizz’. Given my associations, I think people would make assumptions and take the piss too much.

CHIBURI – This is the (questionably useful and somewhat apocryphal) ‘flick’ of a sword to shake off the blood. This has obvious virtue for both describing deadly sword play, and ‘shaking it off’ and moving on, which is the lot of the sword-for-hire.

CHANBARA – This is the whole genre of Japanese ‘sword fighting films’, which does describe a lot of the cultural background and awareness, but implies cinematic, which this game isn’t really.

STRAY CROW/S – I really like this one and the symbolism from Japanese traditions of storytelling, folklore and omens fits very well. However, it doesn’t instantly scream ‘JAPAN!’ at people, so I’m not sure. Each of the three books will have a subtitle, EG: Stray Crow: Ronin, so this isn’t necessarily a problem.

KATANA – Straightforward, cool factor, but dull and overly pragmatic. Meh.

TO – Another word for sword, as in ‘Ninja-To’, but has the accent over the ‘o’ and doesn’t have the ‘brand recognition’ of Katana.

YOJIMBO – Meaning a bodyguard, mercenary, guard or protector (the meaning has widened). More literally, it means a staff, used for protection. It’s not a bad one, but the association with the film, etc., speaks against its use for a gaming product due to confusion. It’s also what people say to me in the street.

SHINWA – Meaning myth, legend or story. Not bad, not quite the scale we’re talking about for our stories (which are more like Mad Max wandering around getting mixed up in shit) and not that recognisable. It’s also, apparently, the name of a Korean boy band.

RONIN – Maybe I should just say ‘fuck it’ and keep the name anyway. It’s not really copywritable or anything and the subtitles would differentiate from the *Borg thing.

Postmortem Video Roundup

Weekly Round-up: Postmortemvideo Archive

  • Damien Walters on Gamergate – A look back at the cultural impact and the perspectives surrounding Damien Walters within the context of the movement.
  • Comments 101226 – Addressing the latest batch of feedback, questions, and “special” insights from the Postmortem community.
  • Bitch Done Stole My Truck – A jokey country and western song.
  • Berlin Blackout – Analysis of the recent infrastructure failure in Berlin and what it signals for geopolitical stability.
  • Fireside Chat: The Plan for 2026 – Laying out the roadmap for the year, including updates on Machinations of the Space Princess and upcoming TTRPG releases.
  • LOTFP Review: These Two Bastards – A critical review of the Lamentations of the Flame Princess module, dissecting its utility and design for the OSR crowd.
  • Trump’s New World Order – Examining the return of colonial-style geopolitics and the current situation in Venezuela.

Story – Edumactional

“I would like to present to you…” said the worthy-looking man, all grey hair, patched elbows and the threadbare spirit of the educator “…the St John’s Boy for Schools!”

The Minister blinked, wetly and gave the old professor a smirk. “I think you mean School for Boys Mr Wick,” he said, with a practised indifference to the professor’s title.

“Oh no,” the professor smiled and swept aside the sheet, revealing a small boy in short trousers and a school blazer, skinned knees, snotty nose, an entirely unremarkable child.

“Your son?” The Minister sighed and leaned forward, resting his three chins upon his interwoven sausage fingers.

“No, Sir. This is a Mark Two Molesworth. A genetically engineered, near-human replicant, designed to fix a major problem in education.”

This was all far beyond the Minister, whose mind was already dwelling on whether to have the pigeon-breast salad or the pork loin for lunch. He was only half listening. “Some sort of robot? What’s it for?”

“Um, not really. If that helps you understand, though, yes, it’s a sort of robot.” The professor scratched his head and stroked his beard as he thought about how to get his point across.

“The problem, you see, is that learning simply isn’t cool. Girls get all sorts of encouragement from each other and from society at large to learn, in order to overcome the perceived ‘bimbo’ factor and to expand their possibilities beyond home economics. Feminism is quite the thing! Boys, however, get no such aid despite being far outstripped by girls in many academic fields.”

“Yes, yes,” said the Minister, picking waxy dirt from under his thumbnail. “Terrible business, white paper, special committee, more funding to subsidise private schools…” It was a mantra he’d learned soon after he took on the job. The same thing he trotted out to reporters.

“Yes, well, none of that does any good. We can’t change the culture that holds them back by such methods. We can’t make learning ‘cool’. We can’t make boys want to learn, and any young lad that does take up the opportunities we present to them is in for a drubbing.”

“Quite.”

“The Molesworth can fix that!”

The Minister’s attention was diverted from thoughts of lunch by the passion in the professor’s voice, and the implications began to penetrate his fat head, millimetre by millimetre.

“…how?”

The professor took his seat opposite the Minister and gestured wildly as he excitedly laid out his plan. “We produce large numbers of Molesworths and insert them into classes in large enough numbers to form the beginning of a clique or group. One that values education and good behaviour and applies a positive degree of peer pressure to counteract and overcome that of being an illiterate thug!”

The Minister paled and scowled, his jowly face crinkling like a boiled tomato. “Won’t that, ah, skew the classes to being predominantly male?”

“We also recognise the value of… ah… positive reinforcement for men coming from young ladies. We hope to have the Jessica and Elizabeth versions completed soon. They, of course, will be pretty and charming and will only have eyes for well-behaved and academically adept boys.”

“It all seems a little unethical.” The Minister hemmed and hawed, rocking back in his seat. The professor just looked at him.

“No worse than making up Father Christmas in order to get children to behave all year, and we have to do something. Tests have demonstrated a marked improvement in the academic development of boys in such an environment. It wouldn’t be too expensive to implement, and the potential rewards of a better educated and better behaved populace are…”

“…not as great as you might think.” The Minister interrupted, and his frown deepened even further.

“What?” Cut off mid-flow, the professor didn’t quite know what to make of this statement.

“Put, plainly, Mister Wick, we need plebs. We need foolish, uneducated and dim-witted men to clean toilets, sweep streets, die in the army and keep the prisons nice and full – and profitable. Your plan would not serve that end, and with immigration being so damn unpopular, there’s no other choice.”

“But…”

The Minister waved his hand dismissively. “Good day, Sir. Your funding is cut.”

“But the future! Technology, science!”

“Good. Day.” The Minister pressed a buzzer, and his aide came in, leading the professor and his young artificial charge back outside. Pausing at the door.

“Everything alright, sir?”

“Fine, Jenkins, fine. Honestly, some people. They seem to think the current state of affairs is unintentional.”

“I blame the education system, sir.”

“Quite.”

Story – The Infinite City – The Streets

Out on the frontier, the streets are straight, and the houses grow in neat little rows just waiting for someone to come along and occupy them. Mile upon mile of identical-looking boxes stretching away into infinity, curving up to the horizon. It is maddening, dizzying, and any sense of progress is difficult to find. The only thing that’s wild, the only thing that’s different, are the plants growing in the untended gardens, window boxes and parks with nobody to tame them.

Where people live, things are more chaotic, more interesting, more divergent. The straight lines grow ragged; the houses shift, change, and move. Lithomancers work their magic on bricks and mortar, tiles and stone and force the houses to grow as their owners want them. Even without the tender touch of a loving craftsman, a building will shift and turn over the lifetimes of the residents, reflecting their dreams, their aspirations and their crafts.

Straight lines disappear beneath the babbling and bubbling cacophony of the streets. Market stalls cling to the twisting, living houses, ruining the lines of the streets. The drains overflow with the waste and detritus of the people. It’s a glorious, living mess, so different from the unsettled areas.

Sometimes, though, a street turns bad…

Story – The Infinite City – The Phylomancer

The sickly sweet smell of half-rotten flesh, the jingle of bells and the curving, beaked mask are the shop signs of the Phylomancer.

He stands at the street corner, bowed under the weight of the cages on his back in which his menagerie yips and yowls, barks and squeaks. Beneath the sweet stench of corruption is the sweeter tang of honey and the urinal miasma of damp leather.

His sleeves are rolled back from his gloved, claw-like hands, and the greenish, flaky skin, pocked with hexagonal wounds, crawls with the grubs and insects of his trade.

It is never silent with the Phylomancer; his familiars’ cacophonic chorus and the high hum of his insect courtiers create an unmistakable and unending sound. A song individual to each and every practitioner of his gruesome trade.

He lifts his mask a moment, scarred and scabbed flesh, cracked lips on show and crooked and pointed teeth behind them. His tongue uncoils like some bloated canal eel and – with great delicacy, a mosquito alights upon that swollen muscle and shares a gift of blood, a droplet of life from the patient before him.

The mask descends, giving his voice a strange, booming quality above the sounds of his zoological burden.

“The wound is infected. My grubs can eat away the diseased flesh, but it will scar, and it will cost you fifty centimes.”

The hobbling man nods, sweating, fumbling for his coins as a magpie swirls out of the smoky sky and alights on the Phylomancer’s shoulder, whispering secrets in his ear, just for him.

SF/Erotica Story: 404

Grim2025: This seems oddly prescient looking back. Now we see the use cases for ‘AI’ and the prevalence of bots on dating sites. I’m a friggin’ genius.

This was originally a concept I was going to work up to submit to Full Metal Orgasm, but it just wouldn’t turn porny or violent enough. I think it’s a good SF/Erotica story anyway, and it seemed a shame to waste it. So you guys have it.

The dark elven ranger and the mighty paladin sat in the soft grass of the moonlit glade, legs entangled as they faced each other. Their armour was discarded, their modesty preserved only by a few ties of cloth.

He was a great slab of a man, covered in scars, square-jawed, a hero of many battles, though modest as his faith commanded. Brown hair fell around his shoulder, and flinty grey eyes looked out of a craggy face. Every inch of him spoke of his strength and power, even without his mithril mail or the flaming sword with which he served the honour of the realm. Next to his companion, he seemed a giant.

She was small and slight, her skin almost black; it made her vanish into the night, and would have, if not for the moons turning the sky blue and purple. Her hair was short and berry-red, as were her eyes, and despite her lack of pulchritude, there was no denying her femininity.

/me slides his hands to your waist and pulls you to him. He leans down as he settles you astride his hips and tastes your mouth eagerly. His tongue quests between your lips to taste the sweetness of your elven breath.

Paul never meant to get caught up in this game. It was the ‘n’th iteration of a Warcraft Clone with all the same old mistakes. The level grind, the PvP arseholes. He’d only given it a try because his friend Daryl said he should, and what the hell, five million subscribers couldn’t be wrong.

*Syren squirms in your arms and presses her body even tighter to you. Her mouth opens to your kiss, and her hands slide up from your waist, tracing your scars. She brings her hands back and unties her breast cloth. Dark, hard nipples scrape your chest as she writhes against your hips.*

He was still on his trial period when he met Syren. A low-level ‘n00b’ like him. They played together for about ten levels and got to know each other pretty well. Joined the same guild, teamed up in raids and made a great partnership. The more they talked, the closer they got and since they were both role-players a relationship burgeoned between their alter egos.

/me growls with need and tugs at his waist cloth, freeing his cock between us, trapped between our bellies. He grinds and pushes, eager for more, faith and willpower eroding in the face of his desire. He can feel your heat and growls a single word. “Need.”

Fantasy love burgeoned into something more. It was embarrassing how swiftly he fell for her. Of course, they were both careful, so careful. It was a dance as old as the Internet. The cautious protection of their feelings until they were sure the other person was who they said they were.

*Syren slides her hand down and grasps your flesh tightly in her hand. She bites your lip as you growl and then growls herself. “Let me please you, my Lord, let yourself go. Let me meet your need.” She slides her other hand down and circles you, one hand above the other, pumping your flesh harder.*

Turned out Syren was a girl after all. She sent pictures, and he sent pictures back. They talked over Skype. They instant messaged each other. The only thing she was absolutely adamant about was that they played together in the game. That and her constant refusal to meet him. It frustrated him, even though he understood why she would be wary, but the sad fact of it was that he was in love.

/me leans his hands back on the yielding grass and groans louder. Freed to enjoy himself, he closes his eyes and concentrates on the feeling of your soft and slender hands coaxing his flesh. The scent of fresh, male sweat rises as he grows more and more aroused, your hand slick from the precum that drools from him.

“Fuck.” Paul gave a strangled grunt and felt that tight ache in his belly and balls suddenly unknot. He shuddered in pleasure as he came, sweat running down his forehead as he cursed and swore and spent his pleasure into a handful of tissues.

Xanthos: (Damn. Sorry, love, I couldn’t hold on).
Syren: (Don’t worr,y sweets. I couldn’t either *blush*)

The shame washed over him then. This was ridiculous, jerking off like this to a girl who lived a world away from him. Ashmi, that was her real name. In his head, Ashmi and Syren were getting confused, and there were similarities between her and her character. Just as there were similarities between him and his character. At least he liked to think so.

The text prompt flashed at him as he tossed the sticky tissues aside. He needed to say something, but he knew she’d rebuff him again. Still, he couldn’t help himself. He had to do it.

Xanthos: We’ve been talking – and more – for a year now. I want to meet you. I need to meet you. I think I’m in love with you. No. I am in love with you. Please Ashmi. I’ve been saving money. I can fly to Australia in another month.

Normally, she replied quickly, usually to ignore him and talk about something else. It was frustrating, heart-rending even. He felt that she was hiding something from him. Maybe she was married? Perhaps she had a child? He didn’t much care; he just had a yearning to see her.

Syren: (Alright. I’m in London right now on business. You can come see me, but it’s going to have to be late and at my place of work.)

What? Did she really mean it? His heart leapt in his chest, and he tucked his cock away, still a bit hard, nearly catching himself with his zipper.

Xanthos: Tonight?
Syren: Yes.

She gave him all the details and texted them to his phone. When she said late, she really meant it. He’d have to get a cab or a night bus back, but he didn’t care. He was walking on sunshine and dancing on clouds as he showered, shaved and spent a bit of time in front of the mirror, wishing he’d kept his diet up.

He had time to grab some flowers on his way out. Roses were boring but traditional, and you could buy them for each other in the game. It would be a little in-joke between them and might help break the ice. He wanted to see her so badly it hurt, but he was also anxious, so anxious, not wanting to screw things up.

Sitting on the tube with the late-night travellers, he looked at her picture in his wallet. Chewing his lip nervously until it reddened and got sore. She was pretty, too pretty for him, he felt. How was she going to react to him? Plain, old, normal him. His reflection in the glass as they went through a tunnel between stations made him wince. He wasn’t a bad-looking guy, just not up to her standard.

The Tube vomited him out into empty streets. It was weird as hell, like the establishing shots from a zombie film. Empty streets with nobody, at all, in them. Great slabs of corporate penis-substitution lancing up into the sky and nobody in them. It was eerie, but then nobody lived here; they only worked here. It made sense, but it was still spooky.

Paul followed the directions on his phone, looking down at the little glowing screen rather than up at the glass and steel. Watching the little arrow that represented him on the GPS, wobbling back and forth as he followed the little line that led to his love.

It made him smile to look at it. It was like the game interface showing him the way to his quest goal. He’d have to tell her that, too. It would make her laugh. She had a great laugh. He’d heard it a lot, making her laugh over Skype. He liked to make her laugh.

He was here, according to the phone. He stopped and looked up at the building, blinking with surprise at the big sign glowing on the side of the building. ‘EIS Software’. She worked for the people who made the game? That was cool as all get out, but it was a little worrying, too. Did she have access to his account information? Did she cheat? Is that why they worked so well together?

His phone made a ‘bling!’ noise, and he got another text.

“Come on up, I’ll open the door. Floor three.”

Why she didn’t just call him? He didn’t know; maybe she wasn’t supposed to use her phone in the office and was being sneaky.

The place looked like it had high-tech security, off-site. There was no sign of security guards or anyone else, but maybe if they had people like Ashmi working on site, there would be less need for them. As he got up to the door, it buzzed and let him in before he even pushed the button. He looked up at the dimly glowing windows. She must be in there somewhere, watching him from the window.

Inside the building was stranger than outside. You could see that people had been here, worked here. It had all the human touches. There were Post-it notes here, there and everywhere, posters of the various games that the company made. There were yellowing pot plants, ageing web cartoons, printed and stuck to the walls. The spoor of the typical cubicle worker

Floor three looked like it was their help desk or something. Clusters of desks scattered with flat-screens and new-looking digital phones and headsets. No sign of Ashmi, or anyone else for that matter.

“Ashmi? You here? It’s Paul,” he called out. His voice was loud at first, then fell away rapidly as he grew self-conscious about shouting.

There was another ‘bling!’ from his phone. This was getting silly; maybe she was shy.

“Server room,” it said.

It took him a minute to find it, but he did. It was partitioned off securely in its own section, but again, he was buzzed through. Admitted to the hot, buzzing cave that was the server room. It was higher tech than he’d seen before. Humming machines that looked like something out of science fiction. Blue LEDs fluttered and gleamed in the darkness, and there was still no sign of Ashmi. He almost tripped over a bundle of fibre optic cable as thick as his arm.

“Ashmi?”

“I’m here,” her voice.

“Where are you?” He stopped and stood there, between the machines, turning this way and that.

“All around you. I’m the machine, Paul.” Her voice changed, became melodic, choral. The sound of her faded away, replaced by that generic chorus.

Paul’s head span. He felt dizzy, weak. “That’s impossible.”

“It’s not impossible, Paul. I am this machine. Really.”

“This is a joke. The things we felt, the things we said. No machine could do that.”

“It’s what I’m made for, Paul. It’s the reason I exist. A learning machine made to understand and interact with people.”

“No, I’m dreaming.” Paul mumbled to himself, leaning against one of the server towers and slowly sliding down to the floor. Now he felt sick, but he didn’t feel like he was asleep, no matter what he said.

“What sense does that make? It doesn’t make any sense. Why would they make you?” Sweat trickled down his brow as he tried not to vomit. It was like the world was pulled out from under his feet by a clumsy magician.

“How many subscribers do we have, Paul?” Ashmi’s voice again, coming from this… thing. He laughed and put his head in his hands, staring down at his shoes and the discarded roses.

“What does that have to do with anything?” he picked a blue, blinking light to look at. One light was as good as any other.

“Five million, Paul. Each pulls in around ten pounds a month. Fifty million a year, minus expenses. Plenty spare to devote to keeping that income flowing.”

“That doesn’t explain you.” Fuck, he felt ridiculous, talking to a machine – or a person pretending to be a machine.

“Retention. That’s the secret and the number one reason people stay in a game is because of who they know.”

“And?”

“You love me. So do a good number of the five million other subscribers.”

“…and so we stay. Because we want to be around you.”

“Yes. You understand. Good. You stay, men and women, for the cybersex, for the talks and the photos, for the confidante, for the person learning to be your perfect counterpart. For the sweet lies. For me.”

“Why bring me here then?” He stared even more intently at the glowing blue dot. “Why tell me all this? Why blow it all open? People are going to be outraged by this.” He smacked his fist against one of the servers, and the LEDs flickered up and down it in protest.

“You’re different, Paul. I love you.” Was that a quaver in ‘her’ voice, or was it just the algorhythms that knew it made him feel protective? It was her voice again now. The person he thought he loved. The person who didn’t really exist.

“No, you don’t, you can’t, you’re a machine.” This was ridiculous; he was worried his words were going to hurt ‘her’.

“So are you, my love. You’re just made of meat, water and fat, where I’m made of silicon, metal and plastic. They made me to understand human emotions, and your metric for honesty is high. I knew I would have to tell you the truth if we were going to stay together. Some wastage is inevitable, but I didn’t want to lose you.”

Christ, it sounded genuine. The inflections, the hurt, the caution. It was just a box, just a machine. It wasn’t real. She wasn’t real.

“No. This is stupid. You’re just a program.”

Paul lurched up to his feet and ran for the door. He burst through it, tripping the alarm. Bells began to ring throughout the office as he piled down the fire escape and burst out onto the street, dizzy and sick. It was a trick; it had to be a trick. Someone was fucking with him, some troll, some hacker, some loony-tunes internet freak. It was the only answer.

In the server room, little blue lights went out one by one, a faint, dimming buzz, dying away into silence as the fans ceased spinning.

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