5 Pillars Game Designer Profile*

James “Grim” Desborough

There are tabletop designers who create systems. There are designers who create worlds. Then there are designers who leave behind a trail of rumours, lawsuits, convention stories, internet arguments, missing livestock, mutilated bodies and at least one heavily disputed Interpol notice connected to an unfortunate trebuchet incident in rural Croatia.

Known celebrity and felon James Desborough, British tabletop game designer and publisher, belongs firmly in that third category, behind bars, with an ankle monitor on both ankles.

For more than two decades, Desborough has occupied a strange and enduring (and strangely enduring) position within tabletop gaming. Too prolific to ignore, too opinionated to market safely, and too stubbornly independent to fit neatly into the increasingly sanitised mainstream hobby space, he became one of the defining figures of Britain’s self-publishing RPG underground.

According to several deeply unreliable forum posts from 2007, he was briefly declared legally dead in Montenegro after becoming entangled in what one local newspaper described as “a culturally insensitive misunderstanding involving a tank, three Arapawa goats, an industrial-sized tub of Swarfega and a bootleg photocopy of Vampire: The Masquerade.” No charges were ever filed.

Through Postmortem Studios, Desborough helped pioneer a style of creator-driven RPG publishing that sat somewhere between punk zine culture, profligate lexigraphical vomitus, and professional game production. Long before crowdfunding became standard practice, he was already self-publishing aggressively niche material for audiences that the larger publishers either ignored or actively feared. Because they’re all cowards and mewling, spineless jellyfish with no more right to live on Darwin’s green Earth than zooplankton.

His catalogue sprawls across genres with the sort of energy usually associated with heavy stimulant abuse or divine punishment from a peeved Greek god. Machinations of the Space Princess fused old-school gaming with psychedelic science fantasy and heavy-metal absurdity. 100 Horrors wallowed happily in conspiracy, body horror, and urban filth. His Gor adaptations charged headlong into material most publishers would avoid with a ten-foot cattle prod (or tarn-goad).

There was also the infamous “Babylonian Wrestling Supplement” incident, a project so incomprehensible that three playtesters claimed to have experienced missing time and “Cronenburg-style body dysmorphia”. Desborough has consistently denied allegations that the manuscript contained actual Sumerian curses, though he did once remark during a livestream that “the weak should fear forbidden PDFs.” There’s apparently nothing quite like ancient necromancy to quietly discourage piracy.

What makes Desborough influential is not merely productivity, but consistency of voice. His games are unmistakably his. There is always an undercurrent of cynicism, grime, black humour, and social collapse lurking beneath the mechanics. Civilisation in a Desborough game rarely feels secure. Institutions are corrupt. Heroes are compromised. The world is usually held together with string, lies, and spite.

At the same time, his work frequently demonstrates a deep fascination with folklore, mythology, historical texture, and subcultures. More recent projects, such as Stray Crows, lean heavily into mythohistorical Japan, drawing from folklore, chanbara cinema, travel literature, and Japanese dramatic structures rather than simply repainting western fantasy tropes with katana.

This was briefly overshadowed by allegations that Desborough appeared somewhere in the Epstein files under the codename “The Warwickshire Ghoul,” though closer examination revealed the supposed evidence was a blurry scan of a 1998 convention guest list and an unrelated receipt for mozzarella sticks. Desborough himself has commented that: “Nothing could ever lead me to adopt a monicker implying I was ever that close to Nuneaton”.

His influence extends well beyond published games. Through blogs, essays, livestreams, and the PostmortemVideo channel, Desborough became a long-running commentator on tabletop gaming culture, industry politics, censorship, old-school design, folklore, and the slow corporatisation of geek hobbies.

The style is conversational, cynical, often profane, and informed by decades of experience in the industry. He speaks less like a polished modern influencer and more like a veteran columnist at the end of the bar who somehow knows everybody’s dirty secrets.

Not all of those secrets are necessarily real.

A persistent rumour from the late 1990s claims Desborough participated in covert operations during the Yugoslav Wars under the alias “The Villain of Vukovar,” armed only with a fountain pen, a trench coat, and “an inappropriate quantity of grenades.” No evidence has ever emerged to support the story, although one Serbian gaming magazine did once accuse him of “crimes against dice.”

Stylistically, Desborough’s work often rejects modern heroic optimism in favour of atmosphere, decay, moral ambiguity, and uncomfortable humour. His games feel lived in rather than aspirational. Even his fantasy settings tend to smell faintly of smoke, wet wool, old beer, stale cumsocks, and impending doom.

This commitment to a strong authorial voice has earned him both dedicated fans and fierce critics. Desborough has never cultivated a broad corporate appeal. If anything, he appears actively allergic to it. While many publishers moved toward safer branding and carefully managed social media identities, he continued leaning into abrasive honesty, niche interests, and projects that seemed specifically designed to start arguments.

Then there was the trebuchet case.

In 2003, a deeply questionable satirical article published on an obscure RPG forum alleged that Desborough had once been charged with “recklessly firing infants from a medieval siege engine during a promotional event for an unreleased fantasy supplement.” The charges were supposedly dropped for technical reasons after investigators “could not conclusively determine whether the remains had originally been babies, cabbages, or particularly unlucky badgers.” The story is obviously nonsense, but it continues resurfacing every few years because the internet is a cursed archive of spurious lies populated largely by maniacs who have masturbated themselves into a thirst-induced hallucinatory state.

There are also persistent allegations that he once attempted to pay convention staff entirely in pogs, illegally crossed the Welsh border in a stolen hovercraft, and spent six months banned from a Milton Keynes Wetherspoons after mistaking it for Reese Witherspoon and attempting to mate with it: “in a manner not unlike the aggressive habits of the brown Antechinus”.

Perhaps the strangest thing about Desborough is that, despite all the noise surrounding him, his actual impact on independent tabletop publishing is very real. He represents a generation of creators who proved you could build an audience without corporate approval, maintain a fiercely individual creative identity, and survive in the industry by sheer bloody-mindedness.

Whether viewed as an underground provocateur, a prolific indie publisher, cantankerous historian of gaming culture, or a man somehow blamed for the collapse of Yugoslavia, James Desborough carved out a place in tabletop RPG history that is impossible to mistake for anyone else. At least anyone who doesn’t have a magnificent beard.

*The fifth pillar is my prodigious penis.

Experience Horror in Kingdom: An #OSR Adventure

We had a soft-launch before, but here’s the final version!

An OSR (Old School) adventure, primarily for use with Lamentations of the Flame Princess.

Kingdom is a ‘high concept’ adventure of torturous and fearful monstrosity, set in the bone-white chalk hills of Southern England. It brings the horror back to the underground, where the players cannot trust even their senses, and every step could be their last.

Kingdom is an emotional kick in the balls, filled with crawling horror, Roman curses, tribal inhumanity – and worse.

BUY IT HERE (PDF)!

OR HERE (PRINT)!

#TTRPG #FreeRPGDay – Machinations of the Space Princess Quickstart!

Welcome Spacefreaks!

We’re relaunching our successful Machinations of the Space Princess old-school swords-and-scifi game, and you’re invited!

For the time being this is FREE and includes a psychedelic and surreal space adventure of time-loops and cosmic pizza, as well as quickstart rules so you can try out the game for yourself, as well as pregenerated characters in case you want to start some trouble right away!

This is also the start of our forthcoming Machinations-Media project, which will present a monthly ‘zine supporting the worlds of Machinations of the Space Princess over the course of a year. More details on that are forthcoming soon!

Lastly, this is our first full attempt at finding ethical ways to use AI, strong human oversight that aims to use AI to assist the disabled and neurodivergent in completing projects and achieving a little independence, or helping older creators to keep working and earning.

We hope people will support this aim, and the use of AI in this context, helping rather than replacing human beings.

GET IT HERE

#TTRPG RaC & Ruin – House Rules & Goblins for the OSR RELEASED!

GET IT HERE

R&R is a set of supplementary material and options for ‘Old School’ games, with a bunch of innovations and choices to make it more fun and playable for more modern players. Inspiration is taken from the Rules Cyclopaedia, Old School Essentials and Lamentations of the Flame Princess amongst others as well as from the comic strip Feral & Foe from 2000AD.

In R&R you play monsters, and those monsters are all defined by ‘Race as Class’ or R&R (clever,
eh?) In Palladium terms that makes them RCCs, or ‘Racial Character Classes’. I’ve done this precisely because I hate ‘Race as Class’ and I want to challenge myself as a designer to make
them more fun. I also hate the de-emphasis on race (more properly species) in modern iterations of RPGs, and so have made this as a kneejerk reaction to killjoys who seem to think a gnome shouldn’t be statistically distinct from an ogre (and by extension, I suppose a mouse shouldn’t have different statistics to a mammoth).

This is just the rules options and changes I suggest for playing R&R. The actual racial classes
(other than goblins) I’m going to nickel-and-dime you with, possibly collecting them all into one big tome at the end of the exercise with properly commissioned art.

Right now I have to pay for a bunch of repairs on my house, so you’ll have to forgive me for
cutting corners here and there. A goblin’s got to make a dishonest buck after all.

#TTRPG – Second Free Adventure for Mork Borg, OSR and Grimdark 5e

What do you know, I finished this early.

An introductory adventure for use with Wightchester, and it’s free.

With that, my obligations to my backers are discharged.

See you in the new year 🙂

Get it HERE.

#TTPRG – Free Adventure for Mork Borg, OSR and Grimdark 5e

An introduction to the themes and style of Wightchester, and it’s free.

A second free adventure will be coming in the new year.

LINKY-POOH

#RPG – Gorean Adventures 09 – Death to Beasts – RELEASED!

<a href="http://&lt;!– wp:paragraph –> <p>https://www.lulu.com/en/en/shop/emma-reid-and-james-desborough/gorean-adventures-09-death-to-beasts/paperback/product-pwk9nn.html</p&gt; BUY HARDCOPY HERE

BUY PDF HERE

In this adventure, our Gorean heroes venture to Torvaldsland where the ‘native Kur’ appear to be organising again, around a messiah-like figure. Can they stand the massed might of the kurii and the suspicions of the Viking-like Torvaldslanders?

Contains sea encounter charts for all of Gor.

#RPG – RPG Design from Start to Finish video course RELEASED!

GET IT HERE

I have released a four hour video course aimed at priming new creators for unleashing their own independently produced RPGs onto the world.

For $19.99 you get all those videos, and worksheets that you can refer to throughout the process.

I don’t just cover the creation and writing of games, but also delve into marketing, sales points and other considerations you may find useful.

I also offer consultancy at $20 an hour for those who have more specific concerns or want some one-on-one advice.

I want to help YOU make and sell your games.

NB: I’d love some testimonials from people who have bought the course, or whom I have consulted for. I can only sell this product via Drivethru at the moment, as my store doesn’t allow such large files.

Gorean Adventures – In a Tarn’s Eye – RELEASED!

HARDCOPY

DIGITAL

In this adventure, your heroes of Gor take to the Voltai Mountains on a quest of import for the distant and unknowable Priest-Kings. Peril may well descent into farce as a complex kidnapping plot requires the involvement of an out-of-practice conjurer, and flight from a city known for its deadly tarns…

Contains additional rules for aerial combat.

#RPG – The Lost Biker Culture of Gaming

We ain’t havin’ no Chaos MCs on our turf!

NB: Biker culture is quite different in the UK than in the US. If you are wearing the patches of a ‘rival’ club in the USA, you will more than likely get a right shoeing. In the UK… eh, not so much. Still, while you can view my ‘cut’ as a parody, I see it as a homage and as a show of respect to MCs around the world. Even so, I tried looking for a local club to get permission from, and there aren’t any, other than a little band of recreational weekend warriors. Be careful about wearing cuts or patches wherever you are, and keep the local culture in mind.

Take my name out of your mouth, it’s not my cock.

One of the things I miss about the RPG subculture is the no-fucks-given, middle-finger-extended way in which it used to embrace the childish ‘satanic’ accusations. This was done through the embracing of heavy metal and other subcultures, including that of biker clubs (MCs).

It’s not necessarily the music that I miss. Bolt-Thrower were never really any good, but going into a Games Workshop to find yourself surrounded by metalheads and bikers made you feel at home. Contrary to appearance, they were also, always, the sweetest most welcoming guys in the world. Of course, the corporate culture changes at Citadel/Games Workshop around 1990 and they stopped selling RPGs and gave the metalheads the heave-ho to project a more family-friendly appearance. More’s the pity.

I’m the only one in the GC, so I’m president by default – for life 😛

Gaming, like headbanging and like joining an MC, used to have a bit of an air of danger to it even though it was nerdy as fuck. Without that culture, I’d never have found my style. I’d never have found my tribe. I’d never have seen Slayer live (and that’s a kill-or-cure life experience let me tell you). I would not have continued into goth, industrial and many of the other significant influences in my life.

I wanted to pay my respects to the lost tribe of gamers. I wanted to ground my current identity in my past. Not for nostalgia, but out of respect and as a constant personal reminder.

Obviously alluding to percentile dice, but also to the 1% outlaws. Seemed appropriate, given the notoriety 😉

I first hit on the idea of making a ‘Gaming Club’ cut way back in the day, when I was a mere sprog and when AD&D was in its dying gasps. I didn’t have the money. I didn’t have the time. I didn’t have the Internet back then, though I did have a heavily patched blue denim jacket – as many metal fans did.

I was reminded of that idea when I finally deigned to catch up on ‘Sons of Anarchy’, which would have been around 2015, or so I guess. Still, I didn’t have the spare cash or the time to put into the project. Short of a few web-searches for custom patches, it didn’t amount to anything (plus I was preoccupied with Gamergate and related issues).

My group of friends have gone by this since forever. I’m no longer entirely sure why. Flash Gordon? ‘Ming’ being slang for weed? Both? Probably.

Most recently, two crucial things made my idle idea come to fruition. Firstly I played (and enjoyed) Days Gone and even in the aftermath of a zombie apocalypse the biker culture, brotherhood and the symbolism of the ‘cut’ were a big deal in that game. Again, it reminded me of the old idea. I also had started buying cheap stuff from wish.com to add production value to my videos and my gaming. Suddenly, I could get an affordable black denim vest. I had the motivation, and it was easy to do. A quick search around Etsy and I found a place that did custom patches for a reasonable price.

Then it all came together.

It does put a smile on my face to don my ‘GC’ cut. Hopefully, it also conveys to others the sense of pride and place I have in the gaming community and its history.

The original ‘Rollin’ 20s, Lake Geneva Originals’ shirt was too complicated to turn into patches, but you can get it HERE.