I have, now, effectively cleared my desk of RPG work, something I was hoping to do two months ago but between health and internet drama issues that didn’t happen.
There’s been one casualty, the Gilder project, though I would like to get back to that at some point.
I’m winding down my role-playing output to concentrate, for a while, on my writing instead. I want to get an actual novel (or two) done and out there and to see if I can build a successful writing career in the same manner I’ve built a reasonably successful RPG publishing venture. I hope I can take a few of you over with me.
What does this mean for Postmortem Studios?
Not a huge amount in the immediate future, there’s a bunch of projects winding down but they’re things I’ve farmed out to other people or things that have been on the cards for a while.
In the pipeline for future release are:
- Cthentacle: Spankham Asylum
- ImagiNation
- PROJECT
- NEFARIOUS
- Agents of SWING: Section Books
Other than that I have no concrete RPG plans or freelancing and my involvement in the above will be (limited to) layout, editing and art direction.
This has been the plan for a while now, since January in fact, but I’d be lying if I said recent events hadn’t also taken their toll on my enthusiasm and my desire to provide material for an apparently ungrateful and hyper-critical audience. I also acknowledge a real need for me to work at a more relaxed and less pressurised pace on things that enthuse me in that moment. I’m also awaiting some results on a mass of blood tests that may try and tackle my exhaustion issues that are ongoing, even if my depression is considerably better.
I’ll be taking the next couple of weeks semi-off, other than working on a Legacy of Frankenstein short story and finishing off primary writing on my pulp story collection. I need a rest, I’ll be getting my blood test results and I’ll be taking the first part of my driving test soon, which I need to bone up on.
Don’t worry, I’m not giving up on gaming. It’s in my blood, it’s what I love and I’ll continue to pump blogs and short mini projects out as well as still attending at least two conventions a year. Maybe I’ll even use some of this reduced hecticity to run more games over Google Hangouts. Who knows?
If you want to follow and support my writing career, the blog for that is Tales of Grim.
While I have your attention:
- I’m always looking for fans and volunteers to run my games at cons around the world since I can’t get to many. If you want the opportunity to do that, let me know.
- I’m happy to sell stock of my books direct to gaming stores. If this might interest your store let me know.
- I’m trying to get more comfortable with ‘putting myself out there’ more. So if you’d like me to appear on a podcast, hangout, internet radio show, guest blog or whatever, please do get in touch. I have opinions on most things and will try to be interesting/funny/controversial (delete where applicable).
- If you have any questions or requests about any of our games please leave them in the comments and I’ll get to them as soon as I can.
Thanks all for your recent support and appreciation, wish me luck as I shift gears!



The following adventure is intended for beginning players using the FATE roleplaying system and theCamelot Cosmos setting.
I was doing the washing up and, as generally happens when you’re doing something mindless, my brain wandered. This being my brain we’re talking about, it wandered off into RPG systems and went down a little train of thought…
What I’m going to do with Princess Madan Kaana’s private asteroid is to present a location, chock full of ideas, antagonists, NPCs etc which you can either play through as a straight-up adventure (escape!) or as a location you can use in your own sci-fantasy campaigns or have your players kidnapped to in your normal campaigns.
This asteroid is many things. A slave station for the mining of unobtanium, a pleasure palace for a jaded alien princess, a minor space port, a military garrison, a prison and even a zoo for the strange creatures from many worlds. Princess Kaana could be a patron just as easily as a villain.
You use ‘magic’ as the handwavey thing in fantasy games. In a sci-fantasy game the handwave is much more likely to be psi or tech but for the truly outrageous stuff you want a handily extinct elder race that’s left all sorts of interesting ‘stuff’ around that doesn’t make any sense.
That’ll be a tricky interaction between armour, force fields and weapons, but it shouldn’t be too complex as it comes out, as far as the players and GM are concerned. Other stuff you don’t need rules for so much, food pills, communicators and so on. A canndy GM can just handle that kind of stuff on the fly, no problem.
If I haven’t already been clear enough on this point, my intention should
Fighter: The fighter needs some extra options I think, especially in a game where blasters and guns are getting to be as important as a sword and shield. Perhaps some special combat abilities, offsetting penalties, letting them do some cool stuff. Disarms, crippling blows, defensive fighting, killing blows, that sort of thing. Formalising GM fiat a little – essentially.