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✨Content Creation
Easily create stunning image & video content that perfectly merges with the underlying geometry of your building. Create visual effects and tell a story.
- Locate the Pixelmap file that you previously downloaded to your device in My Computer (Windows) or Finder (macOS).
- Windows: Right-click the file, click "Properties", then click the "Details" tab
- macOS: Right-click the file, select "Get Info", then click the small arrow next to "More Info" to expand it
- Look for "Dimensions"; "Width"; "Height"; it shows the exact pixel size, e.g., 1920 × 1080px
- Use the same pixel dimensions for your content creation
Advanced: You can also use different pixel dimensions for your content, as long as you keep the same aspect ratio:
- Aspect Ratio = Width : Height
- If Pixelmap Width=1920px and Height=1080px; Aspect Ratio = 1920 : 1080 = 16:9 = 1.78
- For example, you can set your content Width to 800px and calculate Height = Width : Aspect Ratio = 800 : 1.78 = 450px
- You can place content with Width=800px; Height=450px into the media frame with Width=1920; Height=1080, and it will work because the aspect ratio is the same.
- The Pixelmap is a visual reference that translates the illuminated 3D geometry into a 2D plane.
- If you need to prepare content before you can acquire the correct Pixelmap from the projectors, take a photo from the exact planned projector's position and use it as a temporary Pixelmap.
- Fire up your content creation software, such as Photoshop or After Effects, and create a new project with the same pixel size or the same aspect ratio as your Pixelmap.
- Place the Pixelmap reference in the background layer of your project, set to full-screen. It will serve as a visual template for your creative work.
- Create content on top of the Pixelmap.
- Before rendering or exporting the result, hide the Pixelmap in the background.
- The most common problem with content generated for projection mapping is low brightness and low contrast. Creators often create content on their bright displays, which leads them to use dim and dark colours. Although these look great on a studio screen, this won't work for projection mapping.
- Projection mapping works best with very bright, highly saturated content at high contrast. Such content looks ugly on the regular studio screen, but works perfectly on the actual building.
- This is because the projected light merges with the underlying object's colour and texture, and what the viewer observes is a merge of the real object's colour and texture with the projected light.
- When creating the content, always remember that you are creating the light output, not the final impression.
- The nature of projectors is that blue is the strongest and red is the weakest color. Take that into consideration when creating the content.
- We recommend rendering and testing your designs early in the project to determine the required brightness and contrast levels.
- Single file size max 5GB (maximum file size supported by Lumiverse™)
- If you have a larger output, split it into smaller time segments and seamlessly connect with the Lumiverse™ Playlist
- Lumiverse™ can read almost any video or image format.
- The recommended video format is: FullHD; 25FPS; MP4; H.264
- The recommended image format is .PNG or .JPG
- If rendering transparency, use HAP ALPHA or .GIF
- Audio: mono or stereo, two-channel; L and R channels
- You can easily upload the pixelmap to Midjourney AI and use the Retexture function, which has the magic ability to correctly read the object geometry from the pixelmap and generate content that looks fantastic and fits precisely onto the illuminated building.
- There is an endless source of useful video content available for purchase and download on the Internet; use platforms such as Envato.com
- Search for "Video Loops"