Correctly scale the render panel on high resolution displays#1078
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wjwwood merged 1 commit intoros-visualization:kinetic-develfrom Apr 29, 2017
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* Add fullscreen option. (#1017) * urdfdom compatibility (#1064) * Use urdf::*ShredPtr instead of boost::shared_ptr (#1044) urdfdom_headers uses C++ std::shared_ptr. As it exports it as custom *SharedPtr type, we can use the to sty compatible. This also adds a proper dependency for urdfdom-headers * adaptions to build against both urdfdom 0.3 and 0.4 ... relying on the compatibility layer of urdf package * Update display if empty pointcloud2 is published (#1073) Do not show last point cloud any more, if published point cloud message does not contain any points * Correctly scale the render panel on high resolution displays (#1078) * support multiple material for one link (#1079) * Fixed duplicate property name for Path colors (#1089) See issue #1087. * fix type error in newer versions of urdf (#1098) * Use unique material names for robot links. (#1102) * avoid C++11 feature for back port to indigo
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On Apple retina displays, the render widget only occupies a quarter of the available screen estate due to the higher DPI resolution. This PR fixes the problem for the render display and the mouse events.