Use unique material names for robot links.#1102
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wjwwood merged 1 commit intoros-visualization:kinetic-develfrom May 8, 2017
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Use unique material names for robot links.#1102wjwwood merged 1 commit intoros-visualization:kinetic-develfrom
wjwwood merged 1 commit intoros-visualization:kinetic-develfrom
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Thanks for the fix, sorry about missing this in the review. This is the second regression of #1079 so far. Hopefully it is the last... |
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Thanks for the quick merge :) |
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Backported in #1110 |
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* Add fullscreen option. (#1017) * urdfdom compatibility (#1064) * Use urdf::*ShredPtr instead of boost::shared_ptr (#1044) urdfdom_headers uses C++ std::shared_ptr. As it exports it as custom *SharedPtr type, we can use the to sty compatible. This also adds a proper dependency for urdfdom-headers * adaptions to build against both urdfdom 0.3 and 0.4 ... relying on the compatibility layer of urdf package * Update display if empty pointcloud2 is published (#1073) Do not show last point cloud any more, if published point cloud message does not contain any points * Correctly scale the render panel on high resolution displays (#1078) * support multiple material for one link (#1079) * Fixed duplicate property name for Path colors (#1089) See issue #1087. * fix type error in newer versions of urdf (#1098) * Use unique material names for robot links. (#1102) * avoid C++11 feature for back port to indigo
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Dec 11, 2025
…sualization#1102) Signed-off-by: Chris Lalancette <clalancette@gmail.com>
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Two places in
robot_link.cppforgot to increment the static counter for creating unique material names. Since Ogre 1.10 this is not just a possible visual glitch but also an error resulting in anOgre::ItemIdentityException:This PR increments the counter, and RViz no longer crashes when attempting to visualize a robot.