Fix guests 'waiting' on extended railway crossings#18257
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On extended railway crossings, guests would stop to 'wait' for the passing train, which would then phase right through them. This change at least allows guests a chance to get to a safe place.
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Could the guest start running if a train is chasing them? 😅 |
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Guests have a fair bit of leeway to move side-to-side on a path. Maybe it's possible to have them walk on the far left or far right side of the path in situations like this? They'd still be unrealistically close, of course, but at least visually, it would look like they're stepping aside to let the train through, and it would look like the train is brushing past them, rather than plowing through them. Not in this PR, of course, but it might be something for a future PR. Edit: A modified version of this could force them to the outside edges of the path, rather than holding them closer to the center. |
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@IntelOrca Perhaps that's something for a different PR 😅. I could see the RCT community using a feature like that for some 'fun' scenarios... Not fun for the guests though. @ocalhoun6 Yes, I was thinking of something like that too. This is basically a quick win to improve the current behaviour, but I intend to look into it further in the future. Thanks for sharing the bit of code. Something similar happens (I think) if a guest is watching scenery or a ride, when they also move to the side of the tile. |
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On extended railway crossings, guests would stop to 'wait' for the passing train, which would then phase right through them. This change at least allows guests a chance to get to a safe place.
Before:

Guests would stop dead in their tracks, accepting their fate.
After:

Guests will at least try to reach a safe place. This lucky peep manages to do just that!
Of course, guests heading towards to incoming train will simply continue walking (right through it). And not every guest will get to a safe place in time. But I think this is at least better than the current situation where every guest would stop dead in their tracks.