Skip to content

Add 2 color presets to dodgems from ride preview window#18013

Merged
Gymnasiast merged 4 commits into
OpenRCT2:colour-previewsfrom
733737:Only-Ride-Colors
Sep 25, 2022
Merged

Add 2 color presets to dodgems from ride preview window#18013
Gymnasiast merged 4 commits into
OpenRCT2:colour-previewsfrom
733737:Only-Ride-Colors

Conversation

@733737

@733737 733737 commented Sep 11, 2022

Copy link
Copy Markdown
Contributor

Github Park 2022-09-11 19-01-06
dodgems.zip
adds 2 color presets to dodgems from the ride previews for expansion dodgems : 1 ) yellow 2 ) saturated green

adds color presets to a small number of rides that are unpopular or barely effected by color presets
add 3 colors to dodgems, 2 from ride previews, plus one that matches the grid land RGYPurple
@karst

karst commented Sep 11, 2022

Copy link
Copy Markdown
Member

I like the yellow one alot, the greenone isn't much different from the one already in game, but I do get it since it's on the preview image. I think the purple one needs a bit of work. What about making that bright purple with bright pink fencing?
image

@733737

733737 commented Sep 11, 2022

Copy link
Copy Markdown
Contributor Author

I think dark purple matches the other presets better, so I want to know what one of the developers thinks, the more neutral colors are better, or the more vivid ones

Remove color that I designed myself
@733737 733737 changed the title Add 3 colors to dodgems Add 2 colors to dodgems Sep 12, 2022
@733737 733737 changed the title Add 2 colors to dodgems Add 2 colors to dodgems from ride preview window Sep 12, 2022
@733737

733737 commented Sep 12, 2022

Copy link
Copy Markdown
Contributor Author

I removed the purple for consistency's sake, more colors could be debated in a future PR

@733737 733737 changed the title Add 2 colors to dodgems from ride preview window Add 2 color presets to dodgems from ride preview window Sep 12, 2022
@Gymnasiast Gymnasiast changed the base branch from develop to colour-previews September 25, 2022 17:16
@Gymnasiast Gymnasiast merged commit d007373 into OpenRCT2:colour-previews Sep 25, 2022
@Gymnasiast Gymnasiast added this to the v0.4.2 milestone Sep 25, 2022
@733737 733737 deleted the Only-Ride-Colors branch September 25, 2022 23:06
Gymnasiast added a commit that referenced this pull request Dec 14, 2022
- Feature: [#17782] The Flying Coaster now has access to boosters and can draw outside loops.
- Feature: [#17997] The Log Flume can now draw steep pieces down (if vehicle allows it).
- Feature: [#18312, objects#220, OpenSFX#13] New sound effects for the Hybrid and Single Rail roller coasters.
- Feature: [#18675] [Plugin] Plugins can refer to g2 image icons by name.
- Feature: [objects#173] Add alpine coaster vehicle.
- Feature: [objects#221] Add two extra jungle walls.
- Feature: [objects#225] Add log cabin roofs.
- Feature: [OpenMusic#14, OpenMusic#15, OpenMusic#18] Added Galaxy, Acid and Dodgems ride music styles.
- Improved: [#18013, #18016, #18018, #18019, #18514, objects#224] Added colour presets to Spiral Slide, Dodgems, Boat Hire, Flying Saucers, and Car Ride.
- Improved: [#18024] Clearer error messages when loading incompatible .park files.
- Improved: [#18192] Tycoon Park has been added to the Extras tab.
- Improved: [#18214] Competition scenarios have received their own section.
- Improved: [#18250] Added modern style file and folder pickers on Windows.
- Improved: [#18332] Allow Inverted Roller Coaster to draw boosters.
- Improved: [#18350] Changed ride vehicle list to have less padding.
- Improved: [#18422] Allow adding images to music objects.
- Improved: [#18428] [Plugin] Add widget description interfaces to documentation.
- Improved: [#18487] Mini Helicopters track can now draw spinning tunnels.
- Improved: [#18591] Order RollerCoaster Tycoon 2 scenarios by difficulty.
- Improved: [#18607] A new tab for all UCES Scenarios, if it’s installed.
- Improved: [#18621] OpenGL performance.
- Change: [#17677] Open campaign window from finished campaign news.
- Change: [#17998] Show cursor when using inverted mouse dragging.
- Change: [#18230] Make the large flat to steep pieces available on the corkscrew roller coaster without cheats.
- Change: [#18381] Convert custom invisible paths to the built-in ones.
- Change: [OpenSFX#11, OpenMusic#19] First implementation of official replacement asset packs for sound effects & music.
- Fix: [#1491] Clearance of the Cash Machine is too low (original bug).
- Fix: [#1519] “See-through rides” doesn't affect all rides (original bug).
- Fix: [#6341] “Unlock vehicle limits” does not allow setting fewer vehicles than the vehicle type requires.
- Fix: [#14312] Research ride type message incorrect.
- Fix: [#14425] Ride ratings do not skip unallocated ride ids.
- Fix: [#15969] Guests heading for ride use vanilla behaviour
- Fix: [#17067] Random Staff Patrol Area clicks.
- Fix: [#17316] Sides of River Rapids’ corners overlay other parts of the track.
- Fix: [#17657] When switching from buying land rights to buying construction rights, grid disables and won't re-enable afterwards.
- Fix: [#17763] Missing validation on invalid characters in file name.
- Fix: [#17853] Invention name tears while being dragged.
- Fix: [#18064] Unable to dismiss notification messages.
- Fix: [#18070] Underground entrance/exit shows through terrain walls (original bug).
- Fix: [#18094] Underground shops & facilities don't show when adjacent to non-underground path (original bug).
- Fix: [#18122] Ghosts count towards “Great scenery!” guest thought.
- Fix: [#18134] Underground on-ride photo section partially clips through adjacent terrain edge.
- Fix: [#18244] Invention DragWindow's starting position is inconsistent.
- Fix: [#18245] Guests stopping dead in their tracks at railway crossings.
- Fix: [#18257] Guests ‘waiting’ on extended railway crossings.
- Fix: [#18354] Overwrite alert does not show when save name has different casing on Windows.
- Fix: [#18379] Tunnel entrances for underground Mini Golf Hole E are not rendered correctly.
- Fix: [#18442] About window background is clickable.
- Fix: [#18449] [Plugin] Change type of listview widgets from 'scroll_view' to 'listview'.
- Fix: [#18453] Slow walking guests don't get across level crossings in time.
- Fix: [#18469] Land rights window buttons incorrectly disabled and markers remain visible indefinitely.
- Fix: [#18459] ‘Highlight path issues’ hides fences for paths with additions.
- Fix: [#18552] Trains clipping through helixes.
- Fix: [#18576] Cannot open parks with certain types of corrupt tile elements.
- Fix: [#18606] JSON objects do not take priority over the DAT files they supersede.
- Fix: [#18620] [Plugin] Crash when reading widget properties from windows that have both static and tab widgets.
- Fix: [#18653] Negative ratings multipliers do not appear in Vehicle tab.
- Fix: [#18696] Construction rights cannot be viewed after all are purchased.
- Fix: [#18720] Upwards helix is enabled for the Alpine Coaster, even when cheats are off.
- Fix: [#18755] Ferris Wheel and Circus ghosts not coloured correctly.
- Fix: [#18802] Game could crash when determining if a mechanic is heading to fix the ride blocking the path.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants