Steep track pieces for log flumes#17997
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Vanilla g1 palette isn't working correctly in g2. I believe #16538 is gonna be necessary to get the sprites to match perfectly. |
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If you save the sprites as 8-bit using that branch it isn't necessary to be merged, simply annoying |
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Any news on this? |
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Yea i wanted to pick this up soon, i need to recover from jetlag first tho :) |
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Okay, I have got everything functional in game now. Enough work for today, up next are bounding boxes, supports, pixel fixes and shading fixes. |
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After hours of testing I have finally completed the first permanent piece (60deg nesw). The rest should be straight forward after this but I am gonna have to recreate the from scratch. In the end I have completed the edit in about 5 minutes so it's gonna take me a day off sometime to get all these textures to work and look properly. |
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Getting near to finishing, all that's left to do is bounding boxes. |
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will the custom log be added to the game? That way we could enable steep hills without cheats... also I noticed there are two -Copy.png files that I believe are there in error |
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@Basssiiie that now looks like this |
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OH THERE. Damn that blends in with grass and a half, allow me 30 seconds |
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My 30 seconds are up |
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@rik-smeets There's two cases where there's slight glitching with vehicles. I cannot seem to patch these myself. Lastly there's a glitch with supports displaying behind the track rather than on top of it which I cant seem to fix either. Other than that this PR should be good to go and these fixes might be a better fit for a different general fix. |
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I think I could patch the issue with the back NWSE by making the butt a pixel thicker. Edit: I tried this but it doesn't look right at all, i would prefer to mask whatever pixels come out if that's possible. Other two issues are reported bugs #18613 and #18630, which have nothing to do with this PR sadly. |
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I suppose since there's no official vehicle out for the flume yet it might be smarter to look into that poking out with the official model instead? Something @Realsteel89 could look into perhaps? |
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Wouldn't it be smart to up the save version by one so someone in a future pr or this PR could implement previous parks to have the sprites render invisible? I think the steep pieces on log flumes is one of the most used things that doesn't have sprites for it. |
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Gymnasiast
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LGTM, asking @rik-smeets to take it for a test.
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From this angle, there seems to be a slight mismatch in the transition between the steep and sloped track pieces: This isn't visible from the other angle: Could you see if you could fix that, @karst? Other than that, LGTM. Very nice addition! |
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@karst Do not commit or push anything to the branch until you’ve checked with me, otherwise it’s going to get very messy ;) |
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Ah, i did already try slope it better than originally, but I'll look into it one more time then. Expect tomorrow or the day after |
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Looks good to me @karst, thanks! Will you coordinate with @Gymnasiast to add it to this PR? |
- Feature: [#17782] The Flying Coaster now has access to boosters and can draw outside loops. - Feature: [#17997] The Log Flume can now draw steep pieces down (if vehicle allows it). - Feature: [#18312, objects#220, OpenSFX#13] New sound effects for the Hybrid and Single Rail roller coasters. - Feature: [#18675] [Plugin] Plugins can refer to g2 image icons by name. - Feature: [objects#173] Add alpine coaster vehicle. - Feature: [objects#221] Add two extra jungle walls. - Feature: [objects#225] Add log cabin roofs. - Feature: [OpenMusic#14, OpenMusic#15, OpenMusic#18] Added Galaxy, Acid and Dodgems ride music styles. - Improved: [#18013, #18016, #18018, #18019, #18514, objects#224] Added colour presets to Spiral Slide, Dodgems, Boat Hire, Flying Saucers, and Car Ride. - Improved: [#18024] Clearer error messages when loading incompatible .park files. - Improved: [#18192] Tycoon Park has been added to the Extras tab. - Improved: [#18214] Competition scenarios have received their own section. - Improved: [#18250] Added modern style file and folder pickers on Windows. - Improved: [#18332] Allow Inverted Roller Coaster to draw boosters. - Improved: [#18350] Changed ride vehicle list to have less padding. - Improved: [#18422] Allow adding images to music objects. - Improved: [#18428] [Plugin] Add widget description interfaces to documentation. - Improved: [#18487] Mini Helicopters track can now draw spinning tunnels. - Improved: [#18591] Order RollerCoaster Tycoon 2 scenarios by difficulty. - Improved: [#18607] A new tab for all UCES Scenarios, if it’s installed. - Improved: [#18621] OpenGL performance. - Change: [#17677] Open campaign window from finished campaign news. - Change: [#17998] Show cursor when using inverted mouse dragging. - Change: [#18230] Make the large flat to steep pieces available on the corkscrew roller coaster without cheats. - Change: [#18381] Convert custom invisible paths to the built-in ones. - Change: [OpenSFX#11, OpenMusic#19] First implementation of official replacement asset packs for sound effects & music. - Fix: [#1491] Clearance of the Cash Machine is too low (original bug). - Fix: [#1519] “See-through rides” doesn't affect all rides (original bug). - Fix: [#6341] “Unlock vehicle limits” does not allow setting fewer vehicles than the vehicle type requires. - Fix: [#14312] Research ride type message incorrect. - Fix: [#14425] Ride ratings do not skip unallocated ride ids. - Fix: [#15969] Guests heading for ride use vanilla behaviour - Fix: [#17067] Random Staff Patrol Area clicks. - Fix: [#17316] Sides of River Rapids’ corners overlay other parts of the track. - Fix: [#17657] When switching from buying land rights to buying construction rights, grid disables and won't re-enable afterwards. - Fix: [#17763] Missing validation on invalid characters in file name. - Fix: [#17853] Invention name tears while being dragged. - Fix: [#18064] Unable to dismiss notification messages. - Fix: [#18070] Underground entrance/exit shows through terrain walls (original bug). - Fix: [#18094] Underground shops & facilities don't show when adjacent to non-underground path (original bug). - Fix: [#18122] Ghosts count towards “Great scenery!” guest thought. - Fix: [#18134] Underground on-ride photo section partially clips through adjacent terrain edge. - Fix: [#18244] Invention DragWindow's starting position is inconsistent. - Fix: [#18245] Guests stopping dead in their tracks at railway crossings. - Fix: [#18257] Guests ‘waiting’ on extended railway crossings. - Fix: [#18354] Overwrite alert does not show when save name has different casing on Windows. - Fix: [#18379] Tunnel entrances for underground Mini Golf Hole E are not rendered correctly. - Fix: [#18442] About window background is clickable. - Fix: [#18449] [Plugin] Change type of listview widgets from 'scroll_view' to 'listview'. - Fix: [#18453] Slow walking guests don't get across level crossings in time. - Fix: [#18469] Land rights window buttons incorrectly disabled and markers remain visible indefinitely. - Fix: [#18459] ‘Highlight path issues’ hides fences for paths with additions. - Fix: [#18552] Trains clipping through helixes. - Fix: [#18576] Cannot open parks with certain types of corrupt tile elements. - Fix: [#18606] JSON objects do not take priority over the DAT files they supersede. - Fix: [#18620] [Plugin] Crash when reading widget properties from windows that have both static and tab widgets. - Fix: [#18653] Negative ratings multipliers do not appear in Vehicle tab. - Fix: [#18696] Construction rights cannot be viewed after all are purchased. - Fix: [#18720] Upwards helix is enabled for the Alpine Coaster, even when cheats are off. - Fix: [#18755] Ferris Wheel and Circus ghosts not coloured correctly. - Fix: [#18802] Game could crash when determining if a mechanic is heading to fix the ride blocking the path.

































I was thinking for a little while how to add these as this is a feature people have been looking for for quite a bit so I decided to get a start on this make the first few sprites and then pressure myself to make more pieces by having a PR open for it.
This is basically the idea.

ᶜᵒⁿᶜᵉᵖᵗ ᵃʳᵗ
To get this working I am photoshopping the Splash Boats flume to fit retrofit on the log flume.
To Do List
If I am forgetting anything let me know, if you want to help me out with any of this tag me on discord (especially if someone would like to see if they can add more sprites to the vehicles).